Q:
(edited by Otokomae.9356)
Q:
Does anyone have any concrete evidence showing how many points you get for killing a Dolyak (Supply Caravan)? Does it matter how many people tag the Dolyak, or how close it is to it’s destination? Or is it always a static reward, always giving the same number of points? Does anyone have any idea at all how this mechanic works, or has anyone ever captured video showing the points rolling over to the exact amount predicted by the number of people tagging the Yak or the location of the Yak or whatever?
Opinions on what a Yak “should” be worth or what you’ve “heard” a Yak grants in points are not what I’m looking for here; hoping to get an actual answer to this question, with even the slightest amount of evidence to back it up, since this particular mechanic seems to be shrouded in mystery for reasons that I, for one, cannot understand. Also, please don’t tell me why you think the information is not released; just looking for an answer as to how many points you actually get for killing a Supply Caravan, and whether or not it changes or is always the same. Thank you.
(edited by Otokomae.9356)
A:
I don’t have access to the exact numbers at home, but I do know that the points do not change based on the number of people that receive credit.
UPDATE: JK everyone, I misread this post and have now contributed to the confusion. I thought the OP was asking about World XP. The points rewarded to the score for Dolyak kills are indeed variable depending on the number of players involved.
OK, so now we’re hearing that the number of people who hit a Dolyak DOES affect how many points the server gets. To be honest, that’s all I really wanted to know, was basically how the mechanic works. He hasn’t said specifically HOW the mechanic works, but based off of what everyone here is saying (except for 40 or so posts by “Isaac”) I think we can assume that points go UP with the number of players involved.
This effectively works to penalize anyone who wants to try any sort of small-group play. If you sneak into enemy territory solo or with a few friends and hunt down Yaks, it turns out that you’re actually costing your server points if you have fewer than the maximum number of people with you. Unless this gets edited again tomorrow, this is effectively one of the most nonsensical rules I’ve ever seen in a game, although I suppose it does follow the basic theme of WvW at the moment.
TLDR: You do, in fact, get BONUS POINTS for zerging a Supply Caravan (Dolyak) rather than soloing it or killing it in a small group.
I read somewhere a while back that they’re worth 2 points.
Where? Do you have a link? I can’t seem to find any information other than people saying “I heard that Yaks are worth X number of points”.
I read that they were worth thousands of points an hour: http://www.reddit.com/r/Guildwars2/comments/19xanl/since_were_talking_about_wvw_dolyaks_and_sentries/
I’ve also read that each Yak was worth 10 points, 1 point or 3 points. No one seems to know, or if they do know, no one seems willing to explain HOW they know, or what the actual answer to this question is.
I heard the points change depending on where the yak is on it’s route- I have no idea if that is correct though.
I’ve got anything from 1 to 9 points for killing Yaks, i think it depends on how far it travelled. I haven’t really studied it in any detail but had wondered this myself a long while ago so kept an eye on points for each Yak kill i did.
Exactly – No one seems to have ANY ideas about whether or not ANY of the many theories about this subject are true or not. Can anyone address the question in the original post? Anyone at all?
Thank you to each person who has tried to answer this so far, by the way.
Of course people have ideas. We see that they are worth variable points that loosely correspond to how close they are to their destination. I’ve personally seen 4 as the common number because they are most often somewhere in the middle of their trek.
Personally as a rule of thumb, I command people NOT to take camps unless they plan on defending/upgrading the camp and its yaks, because 2 yaks are worth more points than the camp itself and if the enemy reflips before the tick you’ve given them more points than if you had not touched it.
Yaks give ~1-5 points based on how long they’ve traveled. If you kill yaks as soon as they spawn, a camp will give you 6 points every 15 minutes. If you wait for the yaks to get really close to the first drop-off, you’ll get ~12 points every 15 minutes from one camp. You can also make a run to two camps in battlegrounds going near the spawn of an enemy. It’s also possible to make a triple camp run if you go through the bottom 3 while hopping to your waypoint, but most guilds (on my server) try to flip those camps.
Also, with the new WXP system, it’s more beneficial to kill the yaks then flip a camp then to just farm yaks for points, if you want to level up your rank.
Source: I kill yaks in my spare time and I pay very close attention to how many points are gained when I kill them.
well i know exactly how much WXP a dolyrun is namely ZERO
still no love for the support rol been doing runs and protecting those poor animal without reward for ages now why no wxp for this nescesary action ?
just looking for an answer as to how many points you actually get for killing a Supply Caravan, and whether or not it changes or is always the same. Thank you.
It changes, not always the same. My testing gave a range of 1-7, but I have heard folks say as much as 10. My average over 30 kills, was 2.
I tested the theory that if it was further along the route it would give you more points and I did not find this to be true as I have gotten 1’s at various distances along the routes. Perhaps it effects the ‘average’ you get, but I didn’t test enough to see if that is true or not, my feeling at the time was that it is just random and distance has nothing to do with it.
My testing is at least a month old, so things may have changed in recent patches.
(edited by Niim.9260)
Source: I kill yaks in my spare time and I pay very close attention to how many points are gained when I kill them.
Sorry but yaks get killed all the time on other BL’s too. It’s just not quantifiable or reliable enough for the OP. Frankly i’d love to hear from Anet to clarify certain things.
Yaks reward points to their team if they complete their path (the yak enters the fort and despawns).
Killing yaks is based on the number of players killing it with a cap on total points possible. Distanced traveled has no effect on points earned. Also, idle dolyaks don’t count. They have to be actively traveling a route.
Sentries also give 1 point if you capture their circle. However, since they get flipped back and forth all the time, that’s inconsequential in the long run.
People have so many theories because of how the non-tick points get updated. non-tick points for your map are updated instantly. However, non-tick points from other maps are updated only when certain events occur. I don’t know which count. Because of that, you may see non-tick points be added when you do kill a yak, and it misleads you into thinking something else.
This research was done by my guild on a mostly dead borderlands late at night / early in the morning (removes a bunch of variables). Specific values are withheld, but maximum points for killing is equal to the points for a completed delivery.
sentries actually give point depending on how long they have been up. i have gotten about 10 point off a sentry that has not been flipped in a long time, and then i flipped the same sentry back as soon as i can and i think i got 1 or 2 point for it.
Killing yaks is based on the number of players killing it with a cap on total points possible. Distanced traveled has no effect on points earned.
Do you have any sort of evidence to show that this is true in any way? For instance, a video showing 7 people hitting a Yak, and 7 points instantly going on the board, followed by 3 people hitting a Yak in the area, and 3 points going up on the board?
The problem here is that everyone who has voiced an opinion or idea about how they think points from Yaks are tallied seems to be just as certain as you are that their ideas are correct. I’ve been trying for days to get any sort of predictable outcome on video, but in Tier 1 there’s just too much going on, to be honest, so testing is completely unreliable. If someone in a lower Tier could show ANY kind of evidence of Yaks giving the predicted number of points (for tagging, location along the route, or a static reward) it would be GREATLY appreciated! This mechanic is far too mysterious for something that could be potentially game-changing.
sentries actually give point depending on how long they have been up. i have gotten about 10 point off a sentry that has not been flipped in a long time, and then i flipped the same sentry back as soon as i can and i think i got 1 or 2 point for it.
This would also be very interesting, if true. Wiki and several other sources list Sentries as being ALWAYS worth exactly 1 point, but if what you say is true, that would make a sentry worth the same as a Tower, and TWICE as much as a supply camp! We really do need to know this sort of information, if there’s anyone on the forums who can actually CONFIRM any of it.
I doubt there will ever be any official statement of exactly what gives exactly how many points and why. At least I hope not.
Metagaming based on maximizing point gain undermines the whole idea of an epic open world siege simulator. You’re supposed to be killing yaks to stop enemies getting supply, not farming them in a specific pattern to “win” the points game.
The points are meant to be a reflection of coverage and ability, used to determine the most balanced matchups. The points are not the game. There is no prize for first place (other than massive queues, perhaps).
The points are the game, it’s how you win. It shouldn’t be the game but it is.
WvW Coordinator
I don’t have access to the exact numbers at home, but I do know that the points do not change based on the number of people that receive credit.
UPDATE: JK everyone, I misread this post and have now contributed to the confusion. I thought the OP was asking about World XP. The points rewarded to the score for Dolyak kills are indeed variable depending on the number of players involved.
(edited by DevonCarver.5370)
Thank you very, VERY much for this confirmation!!! Even without exact numbers, simply knowing that a giant zerg doesn’t get more points for killing a Yak than a solo player makes a HUGE difference to game play.
(^_^)
+1 to the new WvW Coordinator!
(edited by Otokomae.9356)
The points are the game, it’s how you win. It shouldn’t be the game but it is.
All you get for winning the points game is a few days of slightly higher PvE bonuses, which reset every week.
“The points are the game” is like “the forest is the trees”.
I don’t have access to the exact numbers at home, but I do know that the points do not change based on the number of people that receive credit.
Thanks for the answer, Devon. That helps a bit.
You hear that guys? Stop zerging the poor dolyaks. ;p
I have some screenshots of the moment right befor Dolyak death and after.
Thank you for adding this, Gamblit. When asking about how Dolyaks award points, so far most of the responses have been a barrage of people going “You’re an idiot! THIS is obviously how it works!” But you are the first person so far to back up your theory with ANY kind of evidence at all. Very much appreciated, this actually adds something to the debate!
So, does anyone have any idea where these extra points are coming from? Is it coincidence that he’s killing a yaks at the exact same time that something else is happening on the same map? Or is there some currently unknown (or unproven) mechanic that awards more points for killing Yaks in a certain way?
If you kill a yak right before it enters it is worth 15 points. Right after it leaves its 5 points. En route it is 10 points. Our guild leader is a commander here in a major guild in t1 BG and has written and witnessed it over weeks and watched hundreds of times. We will take the entire zerg to go kill a yak and he watches the points the entire time. We do it at all hours of the day. Hell we will send people all across the map just to go and kill a yak. Yaks are worth more points then anything else in wvw; yet few guard them.
If you kill a yak right before it enters it is worth 15 points. Right after it leaves its 5 points. En route it is 10 points.
If you scroll up you’ll see screenshots of the points rolling over at 4 and 6 point ticks. So it’s clearly not a 5/10/15 point reward consistently. Also, I’ve killed several Yaks today trying to figure this out, and seen 1 point added to the board several times. Do you have screenshots, video, or any other evidence to dispute either Gamblin’s post or the Dev who posted here?
Going by the math you have listed, however, you’re right; @ 15 points each Dolyaks would be worth more per tick than ALL of the Structures in WvW combined.
I believed we need a confirmation from Dev here please. (But those screenshots proved what we believed btw, thanks!)
Yeah, this whole thing is actually getting even harder to understand. I’ve been experimenting most of the day trying to figure out how the Dolyak points work, and it does actually seem pretty random. Here’s a quick, 4-part video I made today clearly showing the score change as each Yak dies:
http://youtu.be/SWD-o9KSM50
4 quick videos showing a VERY small sample of the points gained from killing a Dolyak.
1st video- I solo a Yak about 1/3 of the way thru its route, gain 3 Points.
2nd video- I solo a Yak near the end of its route, gain 1 Point
3rd video- I solo another Yak near the end of a different route, gain 1 Point
4th video- 3 people kill a Yak inside the camp, gain 3 Points
*Watch the BLACKGATE scores, as that is my server.
This point mechanic for killing yaks is a complete mystery to me so far… A little clarification on how this works would go a LONG way and be greatly appreciated!
All the evidence in this thread says you’re wrong Isaac. Unguarded Yaks are clearly shown awarding 3 points each. Somehow the Gamblit bumped that up to 4-6 points. You have never shown any evidence to support your claims. I still have no idea how the mechanic works, honestly, so I can’t even say for sure that you’re wrong, but it certainly looks like you are at this point.
How many points a dolyak is worth is best tested in LOW POPULATION TIERS where ZERGING is not as rampant as T1-T3 servers. I love seeing some posts where their reasoning of how the whole thing works is “oh..killing…lets see before and after…156,336… now it’s 156,338!!!! so it must be 2 points at this place from that place” and never giving thought that there are a lot of dolyaks in 4 friggin maps.
Or, like in basically every other decent game out there, the game company could just tell us how many points each objective is worth. The points don’t pop up above a Yak’s head or anything like that, so it’s currently a hidden mechanic that could be doing ANYTHING, we simply don’t know. I shouldn’t have to pay 3600 gems to transfer to another server and back just to find how the game works.
Now, I see that several people here strongly believe that a Dolyak is always worth exactly 1 point. There are also several posters in this thread saying something different. If someone here can show a group of 10 hitting a yak and giving a 1 point tick ON VIDEO just a couple of times, THAT would be helpful. Simply repeating “I’m obviously right, I just can’t prove it!” is not helpful at all. So please, show your work, or stop posting in this thread.
For the record, you simply need to scroll up to see that the Developer NEVER said that a Yak is worth 1 point and 1 point only.
Can we please get some clarification on this issue from ArenaNet?
Killing a dolyak is worth 1 point for each player taking part in the kill.
Killing a dolyak with no destination in a supply camp is worth no points.
Dolyak reaching its destination is worth 3 points. It makes no difference if the dolyak is escorted or not.
Capturing a sentry point is worth 1 point regardless how many players take part in killing the guard.
About 30% of total server points come from dolyaks and sentries. The rest 70% come from point tallys.
Official annoucement from Anet…….They are changing WvW to be called YvY or Yak vs Yak and the game title now reads Yak Wars! A team can score 200 points for killing a yak…./sarcasm
I’m sure there is a cap on the number of points possible for killing a yak. Do I know what it is? No. I have read a post somewhere (can’t find it now) by Caliburne, from Dragonbrand, that the cap is 3 points for a yak. He has been very accurate on other mechanics on the game so I would bet he’s right on this one too. However, we should all test this even if the Devs answer us since they were way off on other things in WvW namely siege despawn timers.
Well, the number “10” has come up over and over again when discussing the maximum number of points for killing a Dolyak. I’ve seen it suggested to be as high as 15. Either of these numbers would mean that Dolyaks can grant more PPT than ALL of the structures in WvW combined! So yes, Yak vs Yak could be a reality, though we still don’t for sure how many points a Dolyak can grant. If it is 10 or more, it would mean that you could literally ignore everything else in WvW and win just by maximizing the points gained from killing Dolyaks.
Okay, I didn’t want to have to resort to the math, because most people’s eyes start to glaze over. But apparently it is necessary.
Points scored via objectives every 15 minutes is 695. Everyone knows this. So lets extrapolate this number out. 695×4(hourly total now)x24(daily total now)x7(weekly/match total now). This total comes to 467040 points scored via objectives in any week long match(note: this is post Stonemist point nerf).
Utilizing the score records listed on http://mos.millenium.org/matchups we can find the point totals in prior WvW match-ups. I just pulled the numbers from the EU T1 22-29 Dec, NA T8 19-26 Jan, and EU T4 16-23 Mar match-ups at random. Those numbers respectively are 618874, 601460, 614252.
Now lets manipulate our numbers. In example #1, 151834 points, 24.5% of the match-up’s total were scored via dolyaks/sentries. #2, 134420, 22.3%. #3, 147212, 23.9%. Go pull up any match-up you want, you’ll get similar numbers.
So let us scale back down now. 150k(roughly) divide by 7(21.5k daily), divide by 24(892 hourly), divide by 4(223 per point tick).
We’re using rough numbers and they can vary on the match-up, so lets put the ballpark figure at between 200-250 points scored instantly per 15 minute point tick.
So now lets look at the WvW map. Four different maps. Six supply camps on each map. Each camp produces two dolyaks every five minutes. 4×6×2x3=144 dolyaks per 15 minutes across a WvW match-up. So let us use our upper figure of 250 points divided by 144, giving us an average dolyak value of 1.7 points. This number becomes even less once we add in sentries flipping.
Using these numbers as a baseline, my own guild(after considerable research in-game) believes in the following insta-scoring mechanics.
A sentry is worth one point after you cap the point. No variation.
A dolyak gives three points when it completes its route.
If you kill a dolyak with one person, you get one point. With two people, two points. With three people, three points. It is capped at that number.
Dolyaks standing still(not on a route) in a supply camp are worth no points. This point is VERY important, otherwise supply camp raiders would be handing their enemies additional points.
Any variation you see, all the different numbers people are seeing when they kill dolyaks is due to the way the scoreboard tallies up points. When something dies on the map you are on, it is tallied instantly(say a dolyak you killed). But the insta-tallied points scored on the other maps do not instantly show up on your scoreboard, they show up after a bit of a delay(or sometimes at the exact same time). I killed a dolyak solo yesterday and saw my server’s points go up by 14. I killed another dolyak seconds later, and saw my server gain 1 point. This variation is not due to the dolyaks being worth different values, it is entirely due to the way the scoreboard tallies points.
You can’t see this running around by yourself and noting the points off each dolyak. You need to be cross-talking with friends/guildies on other maps, noting the score updates. Only then will you begin to understand how it works overall.
I don’t have access to the exact numbers at home, but I do know that the points do not change based on the number of people that receive credit.
UPDATE: JK everyone, I misread this post and have now contributed to the confusion. I thought the OP was asking about World XP. The points rewarded to the score for Dolyak kills are indeed variable depending on the number of players involved.
To be quite frank, that is the dumbest idea ever. That’s the same as awarding multiple points for a keep based on how many people took it. Why should a yak (a solitary single objective) award points variably based on the number of attackers? A yak should be no different than a sentry.
Variable points for objectives caters to the larger server and the zerg.
If you kill a dolyak with one person, you get one point. With two people, two points. With three people, three points. It is capped at that number.
Proof? Can you show any evidence that the cap is 3 points other than simply stating that you believe it to be true? Tons of different people on several forums have been witnessing a 10-point cap, and my own research has also shown 10-points to be the likely cap, as I have not seen a dolyak tagged by 10+ people giving only 3 points even once so far.
Evidence of the 3-point-cap would be something like a video showing 10 people tagging a yak, and 3 points going on the board instantly (or at least, LESS than 10 points for a minimum or 10 people tagging). This would need to shown at least a few times, and of course must be on a Yak that en route to somewhere not sitting in the camp idle, as you’ve already pointed out that those Yaks are worth nothing.
If anyone has any real evidence of the point cap being lower than 10 points, please feel free to post it here.
Also, if anyone from ArenaNet would like to clear this up for us, that would be greatly appreciated!
I don’t have access to the exact numbers at home, but I do know that the points do not change based on the number of people that receive credit.
UPDATE: JK everyone, I misread this post and have now contributed to the confusion. I thought the OP was asking about World XP. The points rewarded to the score for Dolyak kills are indeed variable depending on the number of players involved.
Confirmed that zerging does increase points. By how much? Who cares…Just zerg, zerg, zerg! A solo managed to roam behind enemy lines to snipe a doylak before the zerg!?!? That will cost your server 9 points! You should have been with the ZERG! Zerg, Zerg, Zerg. Dont forgot to boon stack and run over inferior numbers with the AOE cap protecting you when you ZERG those doylaks. Ok.. im done with my rant now.
Have a good day
The proof is in the math.
If dolyaks were truly worth up to 10 points, we would see more variation between WvW tier score totals. Tier8(where dolyaks are presumably killed less often, and by fewer people) would see significantly fewer total points. Tier1 servers would see significantly more points.
Anyone can look at the point totals, and see that such is not the case.
Videos, or any sort of other anecdotal evidence which is the limit of most people’s research into this issue are not accurate due to the mechanics of the scoreboard’s operation.
Arenanet clarification needed…
Best regards,
Haltair, one of the twelve Shadows
The original Title of this thread was “How many points is a Supply Caravan worth?” Still trying to work out the answer. If you’re sure you KNOW the answer please show some actual evidence so support your theory.
It would be immensely appreciated if someone from ArenaNet could shed some light on this for us. Is there a point cap for Dolyaks? If so, what is the point cap? How many points are awarded for each player who tags a Dolyak? Thank you!
Okay, I didn’t want to have to resort to the math, because most people’s eyes start to glaze over. But apparently it is necessary.
Fantastic post and very informative!
I’m honestly surprised that we haven’t gotten definitive info from someone at Anet on this yet. I’d have to think that at minimum, Mike, Matt or Habib know the answer. From their silence on the topic, as well as not responding to the question in the “Willing to share WvW details?” thread, all I can assume is that they don’t want players to know the exact numbers because it somehow may negatively impact the way people play the game.
If you kill a dolyak with one person, you get one point. With two people, two points. With three people, three points. It is capped at that number.
The problem with using your math as PROOF that Yaks only grant 3 points max is that you’d have to track how every Yak is being killed; are the scores being skewed by large numbers of people soloing Yaks or killing them in very small groups? Probably. This is still a hidden mechanic, and most people either don’t know how it works or don’t know that Yaks give points at all. Points on your current map are updated instantly when a Dolyak is killed. This makes it possible for someone else to kill a Yak/Take a sentry/etc somewhere on the other side of the map at the exact same time that your 10-man group is killing a Yak, changing the point tick you see at the moment you kill a Yak. This does NOT leave open the possibility of LOWERING the number of points you see when you kill Yak, however, as there is no way to “subtract” points from a server.
So if you can show several instances on video of 10 people tagging the same Yak and getting LESS than 10 points, this would at least support your theory that the cap on Yaks points is lower than 10. If you can show 10 people clearly tagging a Yak and getting exactly 3 points over and over, this would support the idea that the cap on points is 3.
PLEASE include some evidence of your theory if you post about a 3-point cap on Yaks again.
From their silence on the topic, as well as not responding to the question in the “Willing to share WvW details?” thread, all I can assume is that they don’t want players to know the exact numbers because it somehow may negatively impact the way people play the game.
To be honest, this is already having a negative impact on the game, as small roaming groups and solo roamers can already see in the end-of-the-week score that their efforts are being wiped away quickly, as soloing 10 Yaks appears to just barely even out to the points gained from another server zerging just 1 Yak. This has lead to people transferring from server to server in a nearly endless quest to find some Xanadu-like server where small group play is both fun and rewarding. and those who don’t transfer are just lining up with the czerg-blob in increasing numbers. And this is all with the Dolyak point system remaining a hidden mechanic! People may not know exactly how it works, but they can “feel” that their small group efforts are having little-to-no effect because of rules like this.
I don’t know. Maybe they simply don’t want people to focus on how Dolyaks impact the scoreboard, and rather focus on their core function in the game. Still, it’s hard to ignore a mechanic that can represent a whopping 20ish% of a match’s total score.
Caliburn is from my guild and we did an experiment when we were in tier4 or tier5 late at night for hours. We had a group of 5 or so people on an empty borderlands killing and capping various things to determine the point scores. I was a bit vague in my original post since we didn’t want to divulge the exact details when we first worked it out months ago. Knowledge is an advantage in warfare.
We don’t have screenshots or anything. We just recorded numbers mentally or on notepads. But it was an entire night worth of data. If you don’t believe us, do the same experiment yourself. However, doing it in a tier1 or tier2 server may be difficult because there’s always action going on. You need to run the experiment when the match-up is as dead as possible to reduce external variables (the points from other maps). Ours was done on an enemy borderland. Have your scoreboard up and do the following:
- Sit just outside a camp. When the dolyak leaves it, kill it. It will respawn in 5 minutes from death. Repeat 5 times.
- Do the previous experiment with 2, 3, and 4 people.
- Move to the end of a dolyak route and repeat the previous two experiments.
- Keep the board open and watch for when any dolyak completes its route (it has to despawn). This is a bit weird because there is a few seconds of delay in when the escort event ends and when the fort gets its supply. I think the point tick is based on the fort getting supply, not the event end.
If you do that, you’ll get the numbers that Caliburn posted. Remember that one instance is not proof. You need to repeat multiple times and deduce what the external variables are and eliminate them. If you have two people on two different maps with their scoreboard post their points, you’ll see there’s a slight difference at times.
Yaks and sentries account for about 25% of the points earned in WvW each week. The potential maximum is much larger but because of idle yaks, route times and speed boosting yaks, etc it’s never achievable.
As another tidbit of information:
- Yaks respawn 5 minutes from death when killed.
- If a yak completes its route in under 5 minutes when no speed boosts are used, the yak respawns 5 minutes from the time it completed the route.
- If a yak completes its route in over 5 minutes when no speed boosts are used, it will respawn immediately, regardless of the actual time the route took.
For that reason, camps with longer routes actually provide more potential supply per hour to forts than some closer camps . The closer camps have an advantage of yaks being less vulnerable, however.
If previous posts are correct, the current point system is really illogical. Why should 2-3 or more people killing one Dolyak give more points to the server than one player killing the Dolyak? Developers, please explain your logic!
More power to the groups and even less reasons to do solo roaming?!?
Completing an objective should give same amount of points to the server, no matter how many people contributed to it.
WXP reward pool per objective should be constant and divided by the amount of people who contributed to it e.g. let’s say capping a tower would give 1500 WXP. If 10 people would contribute to it, each would get 150 WXP. With 30 ppl each would get just 50 WXP. If just two players would cap a tower, they would get 750 WXP each. This would steer people away from zerging and we would have more varied split team tactics. Probably less lag as well.
…
…makes …. too much … sense!
If you kill a dolyak en route, you still prevent your opponent from earning 3 points, even if you only earn 1 for your team.
If previous posts are correct, the current point system is really illogical. Why should 2-3 or more people killing one Dolyak give more points to the server than one player killing the Dolyak? Developers, please explain your logic!
More power to the groups and even less reasons to do solo roaming?!?
Completing an objective should give same amount of points to the server, no matter how many people contributed to it.
WXP reward pool per objective should be constant and divided by the amount of people who contributed to it e.g. let’s say capping a tower would give 1500 WXP. If 10 people would contribute to it, each would get 150 WXP. With 30 ppl each would get just 50 WXP. If just two players would cap a tower, they would get 750 WXP each. This would steer people away from zerging and we would have more varied split team tactics. Probably less lag as well.
Warhammer Online adopted a system like this early on to prevent Keep Trading
taking a keep with no defenders wasn’t worth anything, However killing people near a keep and defending would build up a pool over time till if you finally took it after a hard defense you got a crap ton of Realm Points.
Defending also worked the same way, Defending a keep vs a zerg was worth a lot of Realm Points.
Anet has went the opposite direction it seems, Rewarding just a blob of people zerging everything because i guess they don’t want WvW to be challenging.
Down System
The WXP mechanic
The point system all reward Zerging and nothing else.
So did we ever figure out if this is a 3 or 10 point cap? I did some quick testing [best I could so grain of salt] but I did notice it going from 1 to 2 points when a guild mate joined me real fast.
So the only thing I think we need to know is what the ca kitten et for.
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