Clarification needed please (Dolyak points)
Still no word on what the point cap actually is for killing a Supply Caravan. Has anyone out there been able to figure this out, with SOME kind of evidence to back up your theory?
Is there anyone from ArenaNet who’s willing to clearly explain just how the opint system works in WvW, particularly with all the “hidden” points that are added outside of standard PPT?
I don’t have access to the exact numbers at home, but I do know that the points do not change based on the number of people that receive credit.
UPDATE: JK everyone, I misread this post and have now contributed to the confusion. I thought the OP was asking about World XP. The points rewarded to the score for Dolyak kills are indeed variable depending on the number of players involved.
This still doesn’t answer the original question, how much are they worth. One thing Anet needs to do is provide hard #’s in certain situations…i.e. yak kills, siege despawn timers, etc.
Resident Zerg Idiot
Isle of Janthir
Still no word on what the point cap actually is for killing a Supply Caravan.
It’s 3. You get 1 point per person killing the yak with a cap of 3 points.
Not sure how it works in the rare situation where players from two enemy servers kill the same yak.
Alright, this subject REALLY needs to be cleared up by someone official from Anet please. This thread is getting cluttered with misinformation and people simply reposting the same old theories again & again with NO real evidence to back up their theories, and it’s just adding to the confusion.
Once and for all, can someone from Anet please tell us exactly how the Dolyak point system works? Is there a limit to the points you can get from a Dolyak, and if so, what is that limit?
This is a competitive portion of the game, after all, and it is played for points, but we still don’t know where those points come from, how many points there are, or how the points are calculated! It’s makes even basic gameplay in WvW very difficult, when you have to “guess” how many points you’re getting for each objective, or you have to do months of research to figure it out instead of actually playing the game, and even then you still can’t be 100% sure.
PLEASE address this issue when you have time, ArenaNet (^_^)
Anet has went the opposite direction it seems, Rewarding just a blob of people zerging everything
Yes, I agree, they didn’t think the WXP through.
- build siege : 0 WXP
- buy upgrades : 0 WXP
- guide yaks : 0 WXP
- repair stuff after the attackers left : 0 WXP
- buff so people kill faster : 0 WXP
- heal so people don’t die : 0 WXP
- claim stuff and add guild buffs : 0 WXP
- stun enemies : 0 WXP
- place banners : 0 WXP
- revive the Keep Lord : 0 WXP
It’s really disheartening that all ANet promotes in WWW is DPS, DPS, DPS.
Always carries a towel – Never panics – Eats cookies.
Again, this thread is NOT about WXP. There are lots of other threads about that subject. This thread is about the actual points that contribute to the server’s end-of-the-week score.
Alright, this subject REALLY needs to be cleared up by someone official from Anet please. This thread is getting cluttered with misinformation and people simply reposting the same old theories again & again with NO real evidence to back up their theories, or off-topic things like WXP, and it’s just adding to the confusion.
Once and for all, can someone from Anet please tell us exactly how the Dolyak point system works? Is there a limit to the points you can get from a Dolyak, and if so, what is that limit?
This is a competitive portion of the game, after all, and it is played for points, but we still don’t know where those points come from, how many points there are, or how the points are calculated! It’s makes even basic gameplay in WvW very difficult, when you have to “guess” how many points you’re getting for each objective, or you have to do months of research to figure it out instead of actually playing the game, and even then you still can’t be 100% sure.
PLEASE address this issue when you have time, ArenaNet (^_^)
Still awaiting an official response as to how the dolyak point system works. There is an official response on how the glicko system works in regards to how the matchups are made yet none as to how a hidden portion of how the scoring system works.
In case it wasn’t mentioned, Sentry’s work the same way. You get more points for zerging it then jus soloing it. 1 point for solo 5ish points for 20+ zerging it =/
5 points is the benefit of holding a supply camp for 13 min, done in about 5-10seconds T.T
Does anyone from Anet have a minute to address this over the weekend?
Exactly how does the Dolyak point system work? Is there a limit to the number points your server can get added to the score (NOT WXP, but points) from a Dolyak, and if so, what is that limit? Are there any other “hidden points” we should be aware of in WvW?
Looking for official answers or answers backed up by some sort of real evidence please, no theories, guesses, or opinions.
Devon, can we please have an official answer on this? It would be extremely appreciated, as well as your team’s reasoning on why it is the way it is and whether you’d consider changing it.
I have tested it with 4 people killing a Dolyak ~10 seconds after we got 1 point elsewhere on the map (so the score was presumably properly updated in my score board) and we got 4 points which is higher than the claimed limit of 3 by some people. We need to know how this really works – no more random guesses please. And I would strongly suggest to cap it at a very low value (ideally 1 point, but maybe 3 if you do get 3 points for supply arriving at its destination although that also feels too high).
if building siege gave wxp people would be wasting supply and building random siege all over the place.
Ok. The excuses and vagueness from any answer we get from Anet are extremely annoying. If you don’t want us to know, say so. Very simple. “I don’t have the exact figures at home” — seriously? What about when you’re at work? Even the wording is sketchy, maybe you don’t have the exact figures, but do you just know? Or can guess?
Giving a response is not the same as giving an answer. It’s smoke and mirrors and the entire forum knows it. So just give clear answers: A: The actual answer or B: We don’t want to release the number to you because we think they’ll be exploited and we’re working on altering the numbers to avoid that. And THEN, we’ll stop asking! It’s Win-Win.
GW2 is a fantastic game. Well done on many, many levels. I have to applaud you all. But, it’s hard to play a board game without knowing the rules. How are we supposed to get better? How are we supposed to help you make it better? Your player base is a huge resource for feedback and ideas. Do you know how many medical breakthroughs have been accomplished by packaging a problem as a game and releasing it to general population?
You have made an amazing free-to-play game. Why say no to free feedback and analysis?
You do good work Anet, so stop acting so suspicious =P
It looks like someone’s simply going to have to start a new thread asking what the rules are, and how scoring works in WvW, since there’s still FAR too much mystery to it.
Again, this is a competitive portion of the game, after all, and it is played for points, but we still don’t know where those points come from, how many points there are, or how the points are calculated! It’s makes even basic gameplay in WvW very difficult, when you have to “guess” how many points you’re getting for each objective, or you have to do months of research to figure it out instead of actually playing the game, and even then you still can’t be 100% sure.
I’m not really sure why you’re all so excited about learning about the exact numbers for what is on a grand scale a paltry quantity of points.
1) It is always worth it to kill a dolyak even if it is worth no points whatsoever for the sake of blocking supply to the enemy team, so there’s no reason not to do it.
2) A solo player is less likely to be sighted than several players, especially when they are classes with stealth but also simply on the basis of being a smaller target.
3) It’s better to have someone going out solo and killing dolyaks than to have a bunch of people not going because they’re alone and it’s not worth the same number of points.
I’m not really sure why you’re all so excited about learning about the exact numbers for what is on a grand scale a paltry quantity of points.
Please explain how you’ve come to the conclusion that this is a paltry amount of points. In every matchup in every tier, anywhere from 150-200,000 points appear to come from these sources, as the scores are always far higher than the maximum 467,040 allowed from full PPT.
If, for instance, a Yak is worth up to 10 points, that would mean that maximizing the points from Dolyaks could give you as much as 1,440 PPT from Yaks alone. That’s more than double the 695 PPT you would get if your server owned EVERY Tower, Camp, Keep, and Castle in the game!
…It is always worth it to kill a dolyak…
Thank you, doctor. We’re all aware of this, but you just changed the subject. The question is not whether it’s worth it, but how much it’s worth.
Of course it’s always worth it to kill a dolyak, no matter what situation you’re in. But if three people get more for killing a ‘yak than one person does, then it would make sense for groups of three to form up to slap some ’yaks. They’d have strength in numbers and be able to know that they’re getting more points for their server than they would if they were all running solo.
You also presented a false dichotomy in your third point – we’re not trying to decide between “solo ’yaks” and “don’t kill ’yaks at all,” we’re trying to decide between “solo ’yaks” and “zerg ’yaks.” If a single dolyak can actually be worth up to ten points (or even three – tripling any source of points can be significant), then it makes sense to get as many points out of it as we can.
I am also confused by the evasive response. OK, so you don’t have the numbers at home. That’s cool. Could you please then answer the question from work? We’re OK with “it’s a secret,” but as it stands, it sounds like we got left on hold and forgotten about.
And worst of all, theology, with keen endeavor through and through;
Yet still I am, for all my lore, the wretched fool I was before…
As this discussion has run its course, the thread is now locked.