Class Roles.

Class Roles.

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Posted by: Raehvyn.4530

Raehvyn.4530

At least on Tier 1 roles are becoming more defined. Elementalists are defending with swirling winds and keeping siege alive so that they may harass keeps. Mesmers are quickly becoming transporters. Thieves are used to harass keeps and contest waypoints deep in enemy lines to disrupt reinforcements.

Roles are becoming more defined as time passes by. We’re figuring out what classes excel at what, what skills bring what to the table. Personally, I think it is awesome and gives individuals a chance to shine when they’re needed. Becoming an individual and not just a zerg hive minder.

That leaves a few classes though. Warrior, Guardian, Engineers, Necromancers, and Rangers. I am curious to hear if people notice any really defining roles played by these classes. I think we should speculate on what they can bring to the table. Tactics are developing, strategies are forming, and things are going from just mindless zerg activity to thought out action.

I wanted to love Warhammer Online and I played it for a while but something was lacking and I feel Guild Wars 2 succeeded where Warhammer may have dropped the ball. It is awesome to see the developments unfold.

So what’re your thoughts?

[NoPe] Jello Gangsta Cosby.Cute Lil Pookiebear
“Check your inbox. Infractions for everyone!” – Oprah

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Posted by: dunnberry.2964

dunnberry.2964

Engineers have very good aoe
Damage with using grenades to primarily defend towers/keeps especially when getting the ability to throw am extra grenade. Have made many an attacker back off from
Grenade bombardment

Borlis Pass
Asuran Engineer (Lost)

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Posted by: Raehvyn.4530

Raehvyn.4530

Still? They reduced the damage by 15% I heard. Good to hear Engineers aren’t useless! I’ve got one parked at level 40-something.

[NoPe] Jello Gangsta Cosby.Cute Lil Pookiebear
“Check your inbox. Infractions for everyone!” – Oprah

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Posted by: Gungnir Grimm.7123

Gungnir Grimm.7123

Still? They reduced the damage by 15% I heard. Good to hear Engineers aren’t useless! I’ve got one parked at level 40-something.

I think the damage reduction was sPvP only

Gungnir Grimm – 80 Thief
Gungnir Aurus – 80 Guardian
[AUX] Isle of Janthir

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Posted by: Zephyrus.9680

Zephyrus.9680

To qualify OP, I’m not sure about a sense of progress where things are going from “mindless zerg activity to thought out action.” The good players were thinking out smart uses for their classes and skills since day-1 while everyone else does whatever it is they do, regardless. Also, I’ve been on bottom tier, top tier and mid tiers (which I prefer) and the only difference for the most part is raw wvw numbers and coverage, not tactics. Certainly the former #1 HoD held their spot with numbers (including mindless zerg power!) and NOT special strengths in strategy or organization.

About classes fitting into roles, except for a few niches like mesmer portal, it’s not so clearly defined (which I think was one of the design principles).

I have theif and warrior but minus a couple great support skills, thief is pretty obvious and 1-dimensional tactics-wise so ill go into warrior.

GS mobile strikes warrior is actually more mobile than theif and with good awareness can do all the behind enemy lines work like disrupting supply or even soloing supply camps if left alone for 5 mins. But with stealth, theif is just king at disrupting supply lines.

Warrior can stat boost zergs with banners, shouts, and trait aura, or speed yaks with warhorn and banners. Longbow has 2 very good aoe skills for taking down siege on walls. And of course warrior is a great tank and burster. Rifle is a glass cannon (theif) killer. What else? Basically a warrior thinking ahead before the fight starts has tools to bring to every situation.

Zefyres – Ele | Maguuma | (ex) top100 solo/teamQ casual | Youtube

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Posted by: Mishi.7058

Mishi.7058

All classes have a common role for all people:
Play to have fun.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu