Class roles in WvW

Class roles in WvW

in WvW

Posted by: Levian.6742

Levian.6742

I’m considering levelling either my warrior or guardian for use mainly in WvW. I’m curious as to what each profession excels at. I’m not sure what exactly I want to be doing in WvW yet, roaming, running around with small groups taking supply camps and towers, or running with the zerg.

I like the idea of the guardian, providing damage while controlling an area with hammer and staff wards, I suppose it is mostly useful for when an enemy breaks through the defenses. The only thing that sort of bugs me about the Guardian is lack of ranged, and ranged AoE options. They don’t seem well suited to defending keeps/towers, and more useful on an open battlefield.

The Warrior actually has a few options for ranged which is nice, I think I’d prefer the longbow as it actually has some AoE. I think I’d like to go with a tanky build that uses healing shouts, but I’m not sure. I think it’d only be really useful to a small 5 man or so group taking small places because of the AoE 5 target limit.

So yea, from your guys experience, what does each of these professions excel at, and what style of build complements it most?

Class roles in WvW

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Posted by: Alarox.4590

Alarox.4590

So yea, from your guys experience, what does each of these professions excel at, and what style of build complements it most?

You pretty much answered your own question in your post lol.

Guardian is pretty much as you described it, and the Warrior is as well except they also have good zerg busting builds.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

Class roles in WvW

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Posted by: blurps.2340

blurps.2340

Guardians specced for consecrations are actually absolutely vital for sieges, in higher tiers anyway. The wall to reflect projectiles, staff 5 and AoE stability for when a door is broken from either side and Sanctuary are extremely powerful abilities that will regularly make the difference between taking/keeping a fortress and failing. Only problem is, the game does not reward that playstyle currently and I have no idea what the Feb patch will change about that.

Warriors with their versatility, high damage and/or good support are also very valuable assets for every group and zerg, but given the huge numbers of them on pretty much any server I’ve played on and against your individual contribution will probably make less of an impact. Longbow with the huge combo field on F1 and 3 as a finisher is actually superb in siege situations.

(edited by blurps.2340)

Class roles in WvW

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Posted by: Levian.6742

Levian.6742

Yea, I was giving my overall impression from levelling each to about level 15, and looking at traits lol. I wasn’t sure how much actual gameplay would differ.

Which profession would be better at getting loot bags? I’d assume warrior, because of the higher damage potential, and more aoe capabilities?

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Posted by: Alarox.4590

Alarox.4590

Yea, I was giving my overall impression from levelling each to about level 15, and looking at traits lol. I wasn’t sure how much actual gameplay would differ.

Which profession would be better at getting loot bags? I’d assume warrior, because of the higher damage potential, and more aoe capabilities?

If you spam with a Staff then Guardian. Otherwise Warrior.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

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Posted by: Kerithlan.1659

Kerithlan.1659

Guardian: manning siege
Warrior: manning siege
Thief: everything with an emphasis on culling exploits
Ranger: manning siege
Engineer: manning siege
Mesmer: ganking
Elementalist: 1000000 hour duels
Necromancer: logging out

Did I hit all of the horse-beaten, generic complaints, or did I miss some?

Fosthe — Sylvari Elementalist
Men of Science [MoS] – Tarnished Coast

Class roles in WvW

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Posted by: Lalnuir.4957

Lalnuir.4957

Guardian: manning siege
Warrior: manning siege
Thief: everything with an emphasis on culling exploits
Ranger: manning siege
Engineer: manning siege
Mesmer: ganking
Elementalist: 1000000 hour duels
Necromancer: logging out

Did I hit all of the horse-beaten, generic complaints, or did I miss some?

You didn’t mention portal, I am disappoint

Class roles in WvW

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Posted by: LieutenantGoogle.7326

LieutenantGoogle.7326

Guardian: manning siege
Warrior: manning siege
Thief: everything with an emphasis on culling exploits
Ranger: manning siege
Engineer: manning siege
Mesmer: ganking
Elementalist: 1000000 hour duels
Necromancer: logging out

Did I hit all of the horse-beaten, generic complaints, or did I miss some?

Well this is a bit depressing to read while I have a necro in the making :/

lv80 with skills fully unlocked, warrior, elementalist and engineer
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.

Class roles in WvW

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Posted by: Lalnuir.4957

Lalnuir.4957

Guardian: manning siege
Warrior: manning siege
Thief: everything with an emphasis on culling exploits
Ranger: manning siege
Engineer: manning siege
Mesmer: ganking
Elementalist: 1000000 hour duels
Necromancer: logging out

Did I hit all of the horse-beaten, generic complaints, or did I miss some?

Well this is a bit depressing to read while I have a necro in the making :/

The guy isn’t serious.
Necros make a great tanky aoe class with a staff/well build and are one of the only classes with an aoe boon removal spell.

Class roles in WvW

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Posted by: lcc.9374

lcc.9374

I sense bias on necros. They can also man siege

Class roles in WvW

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Posted by: Roborovskii.7635

Roborovskii.7635

Rangers are great at gathering pearls in the lake. Haven’t you noticed that many of them wear pearl necklaces?

Class roles in WvW

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Posted by: Levian.6742

Levian.6742

Alright, well although the Guardian seems like it has a lot more uniqueness to it than the Warrior, I like the shortbow for a little AoE option.

I already have an 80 Necro and they do seem pretty useless WvW, at least in my power build. I’ll have to try a condition/epidemic/long range well bombing build for siege defense sometime

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Posted by: Kerithlan.1659

Kerithlan.1659

Guardian: manning siege
Warrior: manning siege
Thief: everything with an emphasis on culling exploits
Ranger: manning siege
Engineer: manning siege
Mesmer: ganking
Elementalist: 1000000 hour duels
Necromancer: logging out

Did I hit all of the horse-beaten, generic complaints, or did I miss some?

Well this is a bit depressing to read while I have a necro in the making :/

I was just ribbing the overall community over their most common complaints.

Necromancer is fine once you’ve figured out how it works. It’s not as straight-forward as some of the other professions. The biggest complaints have to do with the bugged minion AI.

Fosthe — Sylvari Elementalist
Men of Science [MoS] – Tarnished Coast

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Posted by: Dayra.7405

Dayra.7405

Guardian: manning siege
Warrior: manning siege
Thief: everything with an emphasis on culling exploits
Ranger: manning siege
Engineer: manning siege
Mesmer: ganking
Elementalist: 1000000 hour duels
Necromancer: logging out

Did I hit all of the horse-beaten, generic complaints, or did I miss some?

Well this is a bit depressing to read while I have a necro in the making :/

No, no, you just have to understand it right: Why should the necro stay online, after all lying dead around her

@Kerithlan: A good WvW-zerg-necro uses wells not minions.

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)

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Posted by: Kerithlan.1659

Kerithlan.1659

@Kerithlan: A good WvW-zerg-necro uses wells not minions.

I should clarify: those complaints aren’t mine. They’re the ones people comment on the most in the necromancer forums.

Fosthe — Sylvari Elementalist
Men of Science [MoS] – Tarnished Coast