So out of curiosity in the past few days of WvW I’ve been targeting a lot of people and checking both ally and enemy class icons. I found out that I apparently rolled the wrong class
At one point I had selected about ~20 ally and ~20 enemy players in the same fight (not my only sample size, just illustrating a point), and with the exception of two people (and myself), all were the following four classes:
Mesmer – Makes sense. Portal play is really useful (almost required) at the moment for zerg vs zerg, capping castles by hiding inside and portalling, etc. Not to mention summoning phantasms on walls to hit hidden siege, teleports, stealth, and general clones to muck up incoming AoE due to the 5 cap. MVP for WvW class IMO.
Thief – Very very mobile. I hate fighting these guys in the rare 1v1s, not because I die, but they are hard as heck to see/pin down. Usually it ends up in a stalemate until help from one of the sides arrives (if for thief, I die. If for me, he runs away). Very good scout/solo or small group roamer.
Elementalist – Definitely useful in sieges for the massive amounts of AoE. I’ve played one of these a bit as well and the combo fields and swiftness to group etc are nice too. A bit squishy though if you can pin them down.
Ranger – Seems to have decent AoE for sieges. Annoying pets that are reasonably durable and clog up tab targeting and incoming AoE. I don’t really feel these are overpowered, but that stupid roots ability is annoying as heck
—————————————————————-
So do people just like these archtypes, or is there an actual “best in role” going on now that means these are 90% of the classes out there? And no, these are not the only classes….I do see the occasional eng/necro/guardian/warrior…they just seem very very rare by comparison.
I usually play a Necro, and I feel they are good at area control with well targeting/staff build, decent at supporting small group play, and good 1v1 with minion build (works for me anyway). I definitely wish for the stealths/combat mobility of several other classes though (not even any leaps for necro…sad), and for some actual burst. Death shroud is decent (if full) for sometimes surviving when people pull you off a wall to allow you to get back inside….plague form good for that as well. So while I don’t feel underpowered (aside from no burst whatever build I’ve tried…grr), I do feel that I must not be bringing as much to the table for the group if everyone is playing those other four classes.
Has anyone noticed this on other servers, or is it mainly something I’ve just been seeing here? Thanks for any good input!
Sorry if this topic is already out there, I did search but didn’t see anything like this specifically.