Clever solution for imbalance wvw
Three servers were meant to be a balancing factor, so that the 2 weaker teams would team up against the strongest team. Alas, as you mentioned, that doesn’t work as the two weaker teams still end up preying against each other because they cannot beat the stronger one.
Which is sad, because in many cases the two weaker servers could seriously give the stronger server a run for their money if they decided to call a truce and concentrate on a common enemy.
Of course, this would still not fix a problem with having 2 strong servers and 1 weak one.
I think with the xpac the BL’s should be collapsed, so you get one main BL and the strongest (usually Green) server gets Citadel and the implicit responsibility of defending it, EB, and the new map. This would also help the low pop servers a lot.
If ppl whine about more queues with 3 maps instead of 4 then maybe that’ll encourage people to transfer and spread out.
Simple do so only Points servers get is Active Points, capping building, upgrading Buildings, defending buildings, and there do so paper is worth 0 if its not defended and Wall/gate then it is Worth something even if it is not defended.