Cliffs, Arrows, and rocks...

Cliffs, Arrows, and rocks...

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Posted by: Sreoom.3690

Sreoom.3690

Like the topic says…I see a zerg at the bottom of a cliff, I smile, whip out my longbow…and find that people directly below me are out of my bow’s range…huh?

My other alts would love to throw rocks off high places to crush skulls…out of range again….

How hard would it be to program in a bit of real life physics? I mean we die if we fall off a large enough cliff.

I know it can be done because Trebs work from cliffs…

…if you throw a rock off a cliff in GW2 does it ever hit anything?

“The Leaf on Wind”
JQ Ranger

(edited by Sreoom.3690)

Cliffs, Arrows, and rocks...

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Posted by: oxtred.7658

oxtred.7658

Don’t worry, people half a map away are still in your range, so you got that going for you.

If you’re on EU and need help to get into dungeons, pm me.

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Posted by: Hamster.4861

Hamster.4861

You can already shoot your arrows farther than the range on your tooltip, and you want it extended?

Only if the same logic follows for all AOE, a meteor shower is still a shower, so i should be able to drop meteors off the same cliff. in fact, almost all of my high damage staff ele skills “drop” something.

how about Ice bows?! they’re better than the ranger longbow anyway.

Okay i’m starting to go off the rails. In short, it would be much harder than you think. the skill animations have a Y axis, and it’s not a dynamic property. You can already auto attack with the ranger LB to far greater range than is listed in the tool tip by shooting down such a cliff as you’ve described, as long as you have a target.

If we applied physics uniformly to other weapons, not just the Longbow, you could get killshot by a rifle warrior 2000 units away just because you happened to stray into it’s path.

Cliffs, Arrows, and rocks...

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Posted by: Sreoom.3690

Sreoom.3690

Hamster…I get what you’re saying.

I say keep it simple. Add more realistic physics for the more tangible stuff (bullets, rocks, arrows, axes, daggers, etc)—-don’t have arrow, dagger or gun skills…no problem, anyone can throw a rock off a cliff.

Magic spells….well, they don’t really follow physics exactly anyway….

“The Leaf on Wind”
JQ Ranger

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Posted by: Shadow.3475

Shadow.3475

What is need is that the game take in height differs, so when your higher up you can shoot at least as fare as you can on the ground and most important you can shoot close to your self without standing outside the wall, and then the other way if you can shoot 80m and it is 20m high then you should only be able to shoot 40m (high is 2x in range so 20m high = 40m on range), a AOE that you can shoot 20m from you should not be able to hit anything on a 20m high cliff and only edge on a 10m cliff.

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Posted by: Chameleon Dude.1564

Chameleon Dude.1564

GW1 bow mechanics would be nice, but that’d be too complicated.

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Posted by: Straegen.2938

Straegen.2938

Barrage… tickles. Now zerk Meteor Shower… that packs some kick. Don’t really care about a rock pushing mechanic.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”