Cloak and Dagger on Walls
It was never removed. I think it’s intended that a thief can attempt to hide in a tower / keep. It adds a little more depth to the currently somewhat shallow wvw experience. If this bothers you, use stealth traps to reveal the thief.
(edited by Master of Timespace.2548)
IIRC they said they were going to remove it but never did.
They said they removed it, but it was never removed.
They said they removed it, but it was never removed.
They did not. They said you can no longer stack stealth from walls with c&d which is true.
It was never removed. I think it’s intended that a thief can attempt to hide in a tower / keep. It adds a little more depth to the currently somewhat shallow wvw experience. If this bothers you, use stealth traps to reveal the thief.
Or, you know, sweep towers and keeps the same way everyone else has before stealth traps.
The devs don’t care about WvW so I’m gonna kill players in PvE!
Previously, you could use Cloak and Dagger even when in Stealth and continue to stack Stealth; since the wall took no damage, it did not cause the Thief to become Revealed. The fix made it so that this does not occur but a Thief can still enter Stealth as per the normal rules by striking a Wall with Cloak and Dagger.
However, it makes no sense that a Thief can enter Stealth by using Cloak and Dagger against a Wall to begin with. If they try this against an Invulnerable entity, they do not gain Stealth. The Thief is dealing no damage to a Wall, so why should they gain Stealth from it?
(edited by Nokaru.7831)
It’s MAGIC! It’s more the motions than it is the damage. People just happen to be conveniently in the way of the dagger swipe when we want to stealth. That’s all.
Ziffy Snidehide, Zadie Hawkkin, Zannie Oakley, Zuulja
[ODIN],[NaCl] – Tarnished Coast
It’s MAGIC! It’s more the motions than it is the damage. People just happen to be conveniently in the way of the dagger swipe when we want to stealth. That’s all.
More like, a bug. The Walls in WvW seem to be programmed to reduce damage taken from players by 100% in order to let them still be susceptible to damage taken by Siege Weapons. However, since the Thief is technically dealinkittenage instead of “Miss” or “Invulnerable”, the spell is still granting Stealth.
This to me smells like a bug or a really bad flaw in the design.
Actually they never intended to remove CnD off walls whatsoever.
What they actually intend to do was remove the fact that you could (keyword) STACK stealth off a wall. What happened was that a thief could hit the wall with CnD consecutively to stack stealth whereas that wouldn’t normally work because of debuff.
They did remove the ability to STACK stealth off walls like they said.
However, any good thief who would infiltrate a freshly flipped tower wouldn’t even bother with CnD and walls. They would just dagger pistol perma stealth into a good hiding spot within the tower and will not be seen. I have been able to hide in towers this way. There are certain spots in certain towers that are great. Soloing the tower is another story. Unfortunately, in T1, people respond very quickly when they see swords over their tower.
(edited by Phoenixfudge.5290)
I was pretty sure they removed it. But it’s here now.
There’s also the bug where you don’t get credit for captures, even on the circle, so annoying…
I was using this “feature” inside SMC!!!
Heck u can do it while up on the walls!!!!
Nothing like getting inside the walls and hiding until they fix em. You then get to assassinate all the absolutely extremely talented players who sit on the cannons/acs!!!
Good times!