Combat scoring suggestion
You are saying that when you take a tower is is worth 10 points. When I take a tower it is worth less. That DOES mean your time would be more valuable than mine.
(edited by Setch.2398)
In my humble opinion, the rewards should reflect the difficulty of capping a given location.
Why should a tower taken by 10 people with no resistance from players (Because there are none) be worth the same number of Points as a tower taken by 30 people who face a ton of resistance?
~ Rizzae – Asura Guardian ~
Tarnished Coast Server
It doesnt mean that at all. It means ANY player regardless of what time they play will have their effectiveness limited by the numbers of their opponents.
I believe wvwvw should stay the same for now, this is only the second 1 week match, suggesting that something is flawed with out a huge sample size is not a solution. Try to get more people in wvwvw in your off peak times or get more organized before and let the matches run for 5-6 weeks before asking for major changes in points.
I think I do agree that such a system would be nice. Not sure about the exact details though.
“You are saying that when you take a tower is is worth 10 points. When I take a tower it is worth less. That DOES mean your time would be more valuable than mine.”
As a counterargument, one could also state that if you are heavily outnumbered, there are two issues;
1. capturing anything takes longer. Not only because you have less people for siege equipment, less people to stomp on the guards, and more opponents to defeat per player. You have even less people because
2. You’ll need every man you have to defend that one tower. All ten of them.
(oh, 3. a lot of players go and do something else, and rightfully so, but that makes the problem worse)
So yes, if you are roflstomping through a map because you really do have 5 times the numbers your opponents do, in the current system, your time is worth more than theirs.
But yeah, perhaps we should wait a little bit more to see if it evens out. But so far it has happened after reset twice in a row, and we are already pretty low on the list…