Combat scoring suggestion

Combat scoring suggestion

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Posted by: Mindvibe.4630

Mindvibe.4630

Implementation of this may be difficult, but I feel this solution should at least be considered. Before I begin, I will say I’ve played on the higher ranked wvw servers, with little to no comprehension of how games are played out with lower populations.

ANet said they would consider options that had the following criteria in the sticky:

Everyone should have the ability to contribute no matter what time of the day it is.

*No player’s time is more valuable than another. *

Every players contribution will be valuable.

Players should not be punished or unable to experience and view the same content as everyone else because they play at a different time.

The Basic solution:
Scale a world’s point gain off of the number of opponents they are facing. This change will not do anything to the current gameplay except keep the score more even for servers who are less represented in number (even if only so during certain daily time stretches).

I don’t see a downside to implementing this. All of the above points are followed. A server able to take a night/daycapping advantage will still have a significant advantage with territory, upgrades, supplies, prebuilt siege defenses, and siege offenses as well. The main turnoff to people entering wvw after several days of battle is a massive point disparity. This idea is targetted specifically at that.

After this change people will still complain about nightcapping. All of their hard earned upgrades will probably be lost overnight. At least theyll bother to queue past the first two days though, since the point margin wont be as insurmountable.

If this idea does nothing else, it challenges all wvw players from all servers to make the most out of their time spent fighting, which regardless of having queues or not, is what wvw is all about.

Would ArenaNet consider making this change?

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Posted by: Setch.2398

Setch.2398

You are saying that when you take a tower is is worth 10 points. When I take a tower it is worth less. That DOES mean your time would be more valuable than mine.

SOR – [Boss]

(edited by Setch.2398)

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Posted by: Rizalee.4593

Rizalee.4593

In my humble opinion, the rewards should reflect the difficulty of capping a given location.

Why should a tower taken by 10 people with no resistance from players (Because there are none) be worth the same number of Points as a tower taken by 30 people who face a ton of resistance?

~ Rizalee – Human Mesmer ~
~ Rizzae – Asura Guardian ~
Tarnished Coast Server

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Posted by: Mindvibe.4630

Mindvibe.4630

It doesnt mean that at all. It means ANY player regardless of what time they play will have their effectiveness limited by the numbers of their opponents.

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Posted by: Mira.4906

Mira.4906

I believe wvwvw should stay the same for now, this is only the second 1 week match, suggesting that something is flawed with out a huge sample size is not a solution. Try to get more people in wvwvw in your off peak times or get more organized before and let the matches run for 5-6 weeks before asking for major changes in points.

Guild Leader for [Myth] Darkhaven

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Posted by: tjeb.6503

tjeb.6503

I think I do agree that such a system would be nice. Not sure about the exact details though.

“You are saying that when you take a tower is is worth 10 points. When I take a tower it is worth less. That DOES mean your time would be more valuable than mine.”

As a counterargument, one could also state that if you are heavily outnumbered, there are two issues;
1. capturing anything takes longer. Not only because you have less people for siege equipment, less people to stomp on the guards, and more opponents to defeat per player. You have even less people because
2. You’ll need every man you have to defend that one tower. All ten of them.
(oh, 3. a lot of players go and do something else, and rightfully so, but that makes the problem worse)

So yes, if you are roflstomping through a map because you really do have 5 times the numbers your opponents do, in the current system, your time is worth more than theirs.

But yeah, perhaps we should wait a little bit more to see if it evens out. But so far it has happened after reset twice in a row, and we are already pretty low on the list…