(edited by Obly.9243)
ComingTo WvW on 12/14 (renamed)
Cool stuff, but until “downed state” is completely removed from WvW this game won’t see me in it again.
“Alt+F4 = dead”
no good, cuz I have crashes 1-8 times per hour (big thanks for last updates) when I see enemy’s zerg.
If everyone had your problem 1-8 times per hour this game wouldn’t exist and no one would log in. Maybe you should look into what outside of the game may be causing you issue.. i.e. drivers.. automatic updates to much junk running in the background etc..
NPC commander? hmm
Time for SkyNet!
Piken Square (unofficial
“Alt+F4 = dead”
no good, cuz I have crashes 1-8 times per hour (big thanks for last updates) when I see enemy’s zerg.
Vabby cursed our great emperor for his runaway (here be :pandaredlol: ).
25 charracters
I have played for a couple months and am often in WvW and have NEVER experienced an issue getting stuck in combat mode.
Haven’t had this happening to me in WvW but – especially so with Ranger – a LOT in PvE. Sometimes you can run to a vista but you cannot “F” it because you’re in combat mode. Only solution so far is F12 and reselect your char and then hit F. It would have been a big annoying thing to find yourself dead now … fortunately this will only apply to WvW and thus not have any impact in PvE.
Bah, it’s still World vs Doors, nothing to see here…
Guardian / Ranger / Mesmer / Necro / Warrior
Played since 1st online ‘demo’ months before the BWEs.
Alt F4 change – great
Wall change – not so great should be a lesser percentage for T2 and T3 walls, maybe 7% for T2 and 5% for T3.
Breakout event should be confined to EBG and your own BL, this is going to be seriously exploitable in other maps if the NPC dishes out to many supplies.
A change that is really needed is if you crash then log back in within 3 minutes you should be teleported to spawn. Really annoying if you CTD and have to queue for ages after you get back in.
[MM] recruiting currently
“Alt+F4 = dead”
no good, cuz I have crashes 1-8 times per hour (big thanks for last updates) when I see enemy’s zerg.If everyone had your problem 1-8 times per hour this game wouldn’t exist and no one would log in. Maybe you should look into what outside of the game may be causing you issue.. i.e. drivers.. automatic updates to much junk running in the background etc..
Sounds like a typical WLAN connection to me – especially a shared one in, say, a campus. You can’t get reliable connections with those at certain hours ^^
How often will this event start?
How long will this npc last for?
So it will be pointless attacking towers/keeps near spawn or defending them?Anet need to learn that major changes like this need to be discussed with the wvw community and examined in a beta environment.
Can only see this as being a complete balls up on Anet’s part. There are far more important things to resolve than this pve solution to a pvp part of the game.
I like the look of the new changes, but whilst I’m not as sceptical as Offski, there are some questions that need answering about the commander, such as how many people do you need to start him?
If he is killable by a zerg, then the zerg will kill him. This doesn’t really help the attackers except for a supply dump in the starter zone. A “powerful defensive buff” won’t stop 5 guys being crushed by 20+. Or will it?
Also, because basic keeps will now rebuild walls and doors with less supply than upgraded ones, upgrades are now double-edged.
The main issue is still server transfers.
(edited by Svarty.8019)
Would be lovely to fix invisibility on thieves too as they mostly abuse it in WvW to take advantage over oponent and we all know that this skill doesnt work as it suppose to work. Other thing, finishing enemy from stealth should be considered as offensive move wich breaks invisibility. No badges or decrease the dropchance to the group who kill you when u have outnumbered buff. (when 10 ppl suddenly jump on u from behind there is nothink you can do). Its like beating a crippled guy and screaming woohoo im a king a beat him!! – nothink really honorable about it. Decreasing repair cost from death in wvw could help too. btw thx for Alt+F4.
(edited by KiNgPiN.2075)
I will be honest in that I don’t get why you chose the fix you did for the alt+f4 issue. I realise its only a WvW implementation but at the same time I don’t understand why you didn’t just do the obvious change.
Make it so that when someone quits their character remains for a certain amount of time. That way the only people that suffer are the ones abusing alt+f4 and your not hitting people that crash due to genuine issue’s. Now all thats going to happen is your going to get complaints about people crashing during WvW and being punished for it.
I don’t crash alot myself but I do get the oddball crash but it is few and far between, but I also realise there are people that do have issue’s with the game crashing or random reboots. And rather than selecting the simple fix you have made it out to be more complicated than need be by trying to cover all bases.
Nemmeister – lvl 80 Engineer
Jay Knot – lvl 80 Warrior | Rusty Colt – lvl 80 Thief
Not at all keen on this breakout event. Just more pve in wvw, I don’t get it.
You didn’t get it from the beginning, WvW is not PvP, period. Want competitive PvP, go play competitive PvP. WvW is a massive, not totally balanced battle including both PvP and PvE elements.
what happens if the superior troups decide to not-cap the last supply-camp from the losing server? Just don’t cap it in order to prevent the breakout-events… ?!
Exactly. They leave you one tower in a corner of the map, and no Breakout.
Why, even most commanders could have thought of that trick.
No more insta-build walls & gates
Destroyed walls and gates will now rebuild when they reach 10% health rather than on the very first repair. This means that when attackers down a wall or gate defenders won’t be able to instantly rebuild it. Walls and gates which are destroyed can still be damaged if they have any health.
I’m a little sad bout this change. Splitting attackers up by locking a few of them inside the keep, is a great tactic when you are outnumbered as a defender. The other changes are great.
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
“Alt+F4 = dead”
no good, cuz I have crashes 1-8 times per hour (big thanks for last updates) when I see enemy’s zerg.
Crash is not alt + f4..They just capture keys and make you die. But i’m sure this will be doable without dying one way or another.
Exciting changes looking forward to them.
I really cannot understand the ppl complaining about the Alt F4 part. Anet fixes their side of the issue… ppl need to fix their own side (Their PC/INet connection/ISP, etc.)
2 much whine for my taste… perhaps they want some cheese going with it^^
Wonderful news! Although, my only complaint is the repair change. Trapping people in the keeps/castle played a key role in strategy.
Also, should we expect to see changes in landscapes anytime soon?
[KT] Knights Templar – Stormbluff Isle
I love the announced changes, thank you Anet! Alt+F4 was heavily abused and this change would punish those who abused it.
Also, as a treb operator it felt frustrating that even starting to fix the wall is enough to close it. It should really require a bigger effort to close the hole in the wall.
And breakout events sound good but I hope it will be balanced. Just make the commander tough as an camp supervisor (unbuffed) so that the event doesn’t guarantee the capture of the tower but only facilitates it. I have been in situations when all exits are camped and sieged and it could get really hard just to break out of the spawn area, this will allow a determined players to establish a foothold in the map.
And for those that are complaining about this breakout event and benefits of leaving last tower remain uncaptured – why give enemy a tower from which he can treb your keep’s outer walls. It jeopardizes your other possessions, not to mention that in the end every point counts…
hobby: busting Trebuchettes
Gandara server
(edited by gabal.4520)
My 2 cents:
AltF4 at combat mode = death won’t go down well, not with the bugs that is currently ingame since the beginning.
I have lost count how many times I’m stuck in combat mode when I’m miles away from anything hostile and the last thing I hit was over a minute ago, not to mention the bug where my char gets stuck in a spot where I can’t move nor dodge and the only thing I can do to breakout is relog, and it happened to me twice in a roll 2 days ago. Well I think I’m going to have to love paying repairs for the bugs in the game. At least someone is going to have some free loots.
Not at all keen on this breakout event. Just more pve in wvw, I don’t get it.
If a server needs to get a foothold in a border they need to get organsied and take forces to that border. Give the old 3 orb buff to outmanned servers, this breakout idea is just pve trash and will completely change the mechanics of the game, but not in a good way.
How often will this event start? How long will this npc last for? So it will be pointless attacking towers/keeps near spawn or defending them?
I like it myself. If a server has no structures on a map, it is discouraging and hard to get people to come to that map. This is something to help them get organized and encourage forces to come to the map. It is something for a team to rally around.
I do like the idea of the orbs returning to help the outmanned team too. And I’m sure we’ll get more details.
Breakout events[/i]
Personally, I don’t like this solution.. PvE solution to a PvP problem.
Biggest issue is the tiny WvW maps in GW2, in a game like DAoC you could cut teleports of attacking realms and it would mean they’d have a very long travel time to get to your spawn, while in GW2 running from your spawn of the enemies spawn is very very very quick.
Anyway I’d rather see the breakout event open new teleport options to areas in the WvW map, instead of having a PvE guard PvE the keep for you.
I’m not a fan of the NPC assist helping on taking a down a def structure in the zone. That is not the type of handout they need. That just creates something which wont actually help them recover, in fact, it will just make it appears as you can’t really push a team off a map, without being punished for it, because they are getting a freebee, which is making them harder to kill. Something about that is just wrong.
I like the dolyak spawning at the waypoint, and offering supply(thats great!). Because supply is hard to aquire when greatly out numbered.
So i would like to make a suggestion that actually supports the “outmanned” realm instead of just the realm that got pushed off the map. Because honestly, if 2 teams are even population, and one gets pushed off the map, then the only issues is those players skill, and not population, and thus, they should not be rewarded with a free NPC god to help them take a tower that the other skilled players worked for.
Now IF it’s a population issue, adjust the outmanned buff. But don’t increase the power of the players at all, or the players def ability. No, keep it something reall does help them, and not just help them when they are finally pushed out the map, but something that helps them during the entire fight while they are out manned. And this can also go side by side with ORBs of power when they are returned to the game.
OUTMANNED:
-33% magic find/xp/coin (thats fine)
-When outmanned, all your realms siege equipment deals 200% damage.
-When outmanned, all your realms siege equipment takes 50% less damage.
That change above would still allow the outmanned players to still stand a fight, and take objectives successfully, and be able to defend and hold them.
ORBS of POWER:
-Each orb your realm controls provides a 5% increase to damage/healing, for a max of 15%
-For each additional ORB controlled beyond 1, your realms walls/doors take an additional 10% damage. So if your realm controls 2 Orbs, your walls/doors take 10% more damage. If your realm controls 3 Orbs, your walls/doors take an additional 20% damage.
This allows the idea of great power also comes at a price of weaker structures.
Please don’t give free handouts with some NPC commander. it’s not a good idea, and actually does not help anyone.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
The alt f4 change is really needed, but I think it wasn’t taken far enough. Perhaps dye their armor pink for 30 minutes in addition to the other penalties? You should be able to differentiate the method of disconnection and punish/not punish people appropriately. This would solve some people’s concerns.
Btw for those who’s machine crashes 1-8 times an hour, buy a vacuum and clean out those dust bunnies.
The big problem with alt F4 punishment is that people who don’t have the best rigs are screwed, I tend to get a crash every time I go in big zerg battles, which results in dying every time. I understand the need for the system, but this one will also victimise a lot of people, unless there is some ‘smart’ way to find out if the person really logged out or did in fact get a game crash, the latter not being the persons fault and not deserving the penalty.
Also another option is suspend the character from WvW for x minutes?
I think this last post has a reasonable compromise. In line with that, here is an idea regarding the alt+F4 change posted from the GameFAQs forums:
User Nusquam_Sum writes:
“I wonder if some sort of trade-off would be fair. For example, in GW1 logging out mid-PvP on your party accumulated “dishonor,” which barred you from further PvP participation for some time. Might that not be a fair trade-off? If you alt-F4 out, you cannot re-enter WvW for anywhere between 30 minutes – 24 hours (depending on how draconian ANet is feeling, or how frequently you offend, perhaps). Sure, this way you need not pay the armor penalty, but you will also be unable to get into WvW at all, at least for some time."
The user also goes on to point out that sPvP does not entail any sort of money sink on the players’ parts, whereas WvW does (gear, repair costs, upgrades, etc).
Just a suggestion.
I would not want this to kill me, give some random player who hit me thirty minutes ago rewards, and damage my armor. That’s terrible
A rare armor repair is not that big a deal. As for kills, I get most of mine when my teammates have downed an opponent — where is the fairness in that?
You’re entitled to your opinion, but I think ArenaNet has made a brilliant response to a problem that was souring a lot of people’s experience in WvWvW.
For some reason, I see a few exploits coming out of this “breakout” event. Feels like an attempt to “hold hands” with the outmanned server. In short: “/ezymoed.”
Moreso, like… repair bills should be disabled when outmanned. The world Is large enough to surpass the enemy and start everything from scratch.
I think this last post has a reasonable compromise. In line with that, here is an idea regarding the alt+F4 change posted from the GameFAQs forums:
User Nusquam_Sum writes:
“I wonder if some sort of trade-off would be fair. For example, in GW1 logging out mid-PvP on your party accumulated “dishonor,” which barred you from further PvP participation for some time. Might that not be a fair trade-off? If you alt-F4 out, you cannot re-enter WvW for anywhere between 30 minutes – 24 hours (depending on how draconian ANet is feeling, or how frequently you offend, perhaps). Sure, this way you need not pay the armor penalty, but you will also be unable to get into WvW at all, at least for some time."
The user also goes on to point out that sPvP does not entail any sort of money sink on the players’ parts, whereas WvW does (gear, repair costs, upgrades, etc).
Just a suggestion.
That would harm people with genuine disconnects even more than the system those people are complaining about. If my connection drops me randomly, I’d be barred from playing WvW for a half hour because my ISP sucks.
As for the sPvP point, sPvP doesn’t have “gold sinks” but it also doesn’t reward gold. While it’s possible to earn gems, it certainly has gem sinks in the form of paid tournaments. WvW rewards players with money and loot drops, so it needs a method for removing those from the system (repairs, upgrades, and siege).
Alt F4 change – great
Wall change – not so great should be a lesser percentage for T2 and T3 walls, maybe 7% for T2 and 5% for T3.
Breakout event should be confined to EBG and your own BL, this is going to be seriously exploitable in other maps if the NPC dishes out to many supplies.A change that is really needed is if you crash then log back in within 3 minutes you should be teleported to spawn. Really annoying if you CTD and have to queue for ages after you get back in.
I’m a little concerned about the % they set it to as well, but that’s something that should be easily adjusted in the future if they feel it’s necessary. The 10% figure seems a bit high, but should be better than fixing on the first tick.
I do not understand the complaints about he Breakout event. This will encourage more life in the BL’s which are mostly static at this point, so no it is not more PvE it actually encourages more PvP in more places. It encourages more numbers of players to go to all different maps (instead of all dominating one map), and it would in a way slightly discourage zerging. If all servers had the same numbers of people 24 hours a day we could say that it is not needed but that just isnt the case and probably never will be. It will also keep defenders busy more often instead of sitting in an empty tower for hours on end.
One problem with the breakout events is the relative unbalanced usefulness of the towers. The southwest tower is very useful in attacking bay. The south east tower is mainly a hard to defend target that will in almost no way help you get hills. But I assume this will be tackled later when BL maps are redesigned.
Maguuma
While that new Alt+F4 thing will definitely work, I hope it’s just a stop-gap until a more refined solution can be implemented.
I suggest that anyone in combat that disconnects for any reason, their character stays in the world for 30s. If they were in the middle of fighting someone, they’ll get killed. If they were stuck in combat mode somehow but are sitting in a safe area, they’ll eventually just get logged out with no penalty.
You people dont seem to understand why repair costs is bad. Say your a guardian and your job is to charge enemy line and break it. You got entire zerg attacking you, almost guaranteeing death..
I’m a guardian. I can make you a few pointers if you like I charge in among the first in our “warband” but are likely to die last. I think you probably spec or play wrong
This
War Dad KISS Guardian
You people dont seem to understand why repair costs is bad. Say your a guardian and your job is to charge enemy line and break it. You got entire zerg attacking you, almost guaranteeing death..
I’m a guardian. I can make you a few pointers if you like I charge in among the first in our “warband” but are likely to die last. I think you probably spec or play wrong
Great only reply to my post so far has been someone that again did not answer any point I raised about repair costs. You people supporting repair costs really need to stepup your AnetIdea defense force.
You people dont seem to understand why repair costs is bad. Say your a guardian and your job is to charge enemy line and break it. You got entire zerg attacking you, almost guaranteeing death..
I’m a guardian. I can make you a few pointers if you like I charge in among the first in our “warband” but are likely to die last. I think you probably spec or play wrong
Great only reply to my post so far has been someone that again did not answer any point I raised about repair costs. You people supporting repair costs really need to stepup your AnetIdea defense force.
Sure they did. Stop dying so much and your repair costs won’t be so high. :P (I too play a Guardian and I tend to come out ahead after my W3 sessions.)
You people dont seem to understand why repair costs is bad. Say your a guardian and your job is to charge enemy line and break it. You got entire zerg attacking you, almost guaranteeing death..
I’m a guardian. I can make you a few pointers if you like I charge in among the first in our “warband” but are likely to die last. I think you probably spec or play wrong
Great only reply to my post so far has been someone that again did not answer any point I raised about repair costs. You people supporting repair costs really need to stepup your AnetIdea defense force.
Sure they did. Stop dying so much and your repair costs won’t be so high. :P (I too play a Guardian and I tend to come out ahead after my W3 sessions.)
How dense are you people. Did you read my post or just first 2 lines? Not one person has answered yet.
You people dont seem to understand why repair costs is bad. Say your a guardian and your job is to charge enemy line and break it. You got entire zerg attacking you, almost guaranteeing death..
I’m a guardian. I can make you a few pointers if you like I charge in among the first in our “warband” but are likely to die last. I think you probably spec or play wrong
Great only reply to my post so far has been someone that again did not answer any point I raised about repair costs. You people supporting repair costs really need to stepup your AnetIdea defense force.
There’s several replies to the “repair cost complaints.” Ignoring posts doesn’t make them go away. You people demanding the removal of repair costs really need to step up you RDF attack strategy.
You people dont seem to understand why repair costs is bad. Say your a guardian and your job is to charge enemy line and break it. You got entire zerg attacking you, almost guaranteeing death..
I’m a guardian. I can make you a few pointers if you like I charge in among the first in our “warband” but are likely to die last. I think you probably spec or play wrong
Great only reply to my post so far has been someone that again did not answer any point I raised about repair costs. You people supporting repair costs really need to stepup your AnetIdea defense force.
There’s several replies to the “repair cost complaints.” Ignoring posts doesn’t make them go away. You people demanding the removal of repair costs really need to step up you RDF attack strategy.
Link to post that answers what I asked.
You people dont seem to understand why repair costs is bad. Say your a guardian and your job is to charge enemy line and break it. You got entire zerg attacking you, almost guaranteeing death..
I’m a guardian. I can make you a few pointers if you like I charge in among the first in our “warband” but are likely to die last. I think you probably spec or play wrong
Great only reply to my post so far has been someone that again did not answer any point I raised about repair costs. You people supporting repair costs really need to stepup your AnetIdea defense force.
There’s several replies to the “repair cost complaints.” Ignoring posts doesn’t make them go away. You people demanding the removal of repair costs really need to step up you RDF attack strategy.
Link to post that answers what I asked.
You people dont seem to understand why repair costs is bad. Say your a guardian and your job is to charge enemy line and break it. You got entire zerg attacking you, almost guaranteeing death..
I’m a guardian. I can make you a few pointers if you like I charge in among the first in our “warband” but are likely to die last. I think you probably spec or play wrong
Great only reply to my post so far has been someone that again did not answer any point I raised about repair costs. You people supporting repair costs really need to stepup your AnetIdea defense force.
There’s several replies to the “repair cost complaints.” Ignoring posts doesn’t make them go away. You people demanding the removal of repair costs really need to step up you RDF attack strategy.
Link to post that answers what I asked.
That did not answer my questions as to why certain builds/classes get punished more. Again, no one has answered that.
Bad builds and those that play a class poorly in w3 get punished for their mistakes.
Sorry, but this completely contradicts the game’s mechanics, it is supposed to encourage teamplay, not discourage!
What you are suggesting will result single players running away from fights to farm gold on ends running between maps overtaking small camps, contributing nothing to the effort of the server as a whole, as well as people afk-ing in the spawnpoint, waiting for the zerg to leave, camps flip and farm run them….like perma-stealth thieves.
playing/running with groups of 5-8 people is still teamplay. I personally prefer this group size to big zergs because you actually can see everyone (culling-problem), you can also play without lag (never experienced a zerg without massive lags & slowdown)
Why should people run away from big zergs when it’s much safer to go with the big groups (low risk). The amount of Karma you gain from capping points per hour is still very high. As I mentioned before, it’s important that there are incentives to go with a zerg at certain moments, and with smaller groups on other situations. At the moment it seems to me that this is not the case and Zerg is always the superior move.
Edit: Zerg / Large guild group running around overtaking a nice keep, reward for example 5g (your idea), size of group 40 people 5/40 = ? (Not gonna cover any repair costs or worth my while) that’s what your suggestion will result in, people backing off huge fights all together because at full / highly populated servers in WvWvW this means the reward for taking a keep will give you about….1 Copper?
5g/40 = 12,5silver… how much silver do you get at the moment for capping a tower? I think this is not too little but too much money. 5g was just an example that needs to be balanced. 5g/100player (very rare that so many players run with a zerg) would give each person 5silver… Now tell me how much a lv.80 pays for a full repair.
Just a note.. I play very poorly. I invariably make money in WvW. Not much, mind you, but more than enough to offset repair costs.
If I beat you, you might want to consider changing games.
What’s the fuss about the kill on alt+f4 or disconnects. Most game out there results in a death when you DC or worse consequences.
DC in any shooters : you lose your place in the score ranking, you lose your bought guns (if applicable), you lose any equipment you had collected, server might even be full when you try to reenter, etc.
DC in Diablo : your character dies and you have repair costs. Have fun if you’re playing Hardcore
DC in Starcraft : you lose the match
DC in league of legends : you’re out of the match
DC in a lot of online RPG and MMO : your character stays idle in game for a few seconds. this applies even to most PvE content.
And by default, all these means that your opponent wins. Having a “bad internet” is no excuse for having a free pass out of a loss, and therefore denying a victory+reward to your opponent. It’s not how any games or life for that matter works, anywhere else. GW2 would not “improve on the standard model” by being different there.
So what is so new and terrible about this? Stop whining.
Great only reply to my post so far has been someone that again did not answer any point I raised about repair costs. You people supporting repair costs really need to stepup your AnetIdea defense force.
My character is a glass cannon: if somebody sneezes hard, I’m downed. I think I know a thing or two about repair costs, and in my opinion, they are no big deal.
I do find WvWvW to be a gold drain, but I believe that’s less from combat than because I’m compulsive about upgrading forts & camps, even as a last ditch scorched earth policy when a site is being captured.
If you are running short of silver and are level 80, spend a few hours doing temple events on Cursed Shore. You’ll be flush before you know it.
If you are running short of silver and are level 80, spend a few hours doing temple events on Cursed Shore. You’ll be flush before you know it.
True… even if the final event fails, you can rack up 5-10 silver every 15-20 minutes. And that doesn’t include drops.
If I beat you, you might want to consider changing games.
maybe they should remove money from WvW completely (which wouldn’t work because of the WvW-PvE transfer)
I see now that my suggestion would be bad because you would compete with other players – you would hate to see other players coming to a camp you just wiped out on your own.
But repairs are a necessary gold sink I think. They would have to introduce an alternative to repairs. I don’t like the idea to leave WvW and play PvE (which some don’t like, that’s why they play WvW) in order to farm gold. Playing the trading post isn’t something I would want either…
I just want to play WvW and earn money by playing WvW.
Also, those who like to alt+f4, go through 2-3 loading screens, walking back 1 WvW mile… don’t know what time-money efficiency is. If you would suck up your repair costs and don’t go through DC, you wouldn’t find yourself out of money in WvW, ever.
Of course you can make way more money in dungeons, cursed shore or farming southsun cove, but I really don’t understand what’s the kittenss about repair costs, they won’t bring anyone decent in the negative. The real gold sink in WvW is tower/keep upgrades. Repair costs is just a GOOD way of making death an inconvenience, as it should be in any team based PvP game worth playing.
Dungeons would be god awkittenl if death-zerging was an efficient way of doing them (some are… and it should go down the trash). WvW would be worse. Death zerging sucks and ruins most games. If you die all the time, it might be time to review your build and/or gear and maybe play smarter too.
~ a Sea of Sorrows fellow.
note : censoring “f-u” is kind of overkill, as many non curse-words use this combination of letters… like “f-uss”, “awf-ul”…
(edited by Oddbot.6578)
I used to want repair costs removed, but I thought about it, and it would promote poor playing. So many people would just jump headlong into zergs without a care about strategy. It would be usekittenl* for scouting or something, but information should come at a cost.
If you want to avoid repair costs, run around naked.
*lol @ this “censor.” Should be usef-ul.
Elemental Concept
Illusionary Concept
(edited by Sypsy.7318)
To clarify: character death on disconnect is a WvW only change.
Problem here.
I slipped from enemy Garrison & landed on a ledge. Couldn`t drop further as I`d die (give Ele` fall trait damage please!!)
I was stuck in combat as your game still doesn`t register not having been hit for 1 second or 1 hour, as long as enemy is still near.
This means I & others HAVE to exit game to get back into the fight properly.
Any chance of fixing these first please?
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…