Hey everyone, Xushin here.
I am currently talking around with other commanders (retired and still active) of my server and others to push for Battlegroups. If the idea is sound and we can get enough people of the community to back the idea, I can write up a formal proposal to outline the elements needed to prep WvW for post-expansion. What I need right now are commanders to chip in to improve and polish the idea for this submission. As such, I will go over the proposed fix and personal improvements I would make to WvW.
Proposed Battlegroup UI for WvW:
https://puu.sh/vpzR8/31aec0c63f.png
(Picture submitted by Synco of the Terror [TG] Guild)
Proposed Idea among the commanders I talked to:
The proposed idea will focus on redoing the WvW UI to keep coding as simple as possible for Anet. It will removing our current matchup UI and instead replace it with a fixed number of wvw instances (battlegrounds + ebg per battlegroup). The number of battlegroups available could be any amount determined by Anet to address population participation. Each person will be allowed to pick the color they wish to be throughout the week (THIS needs huge discussion, this is Synco’s idea lol). Each person will still retain their server without their server population severely impacting the matchup. Each battlegroup will have a gauge that indicates a low/medium/high activity level in the current matchup.
My response to the Idea:
The current system as it stands will lead to some detrimental effects to WvW participation rate in the upcoming expansion. Ignoring the supply/siege imbalance and class/ability imbalance, we are currently witnessing guilds hopping servers with the sole intention to retain and recruit as much players as possible in order to stabilize their ability to conduct a raid. This has some long term consequences because this impacts server performance and it can burn guilds out much faster than before. Because of this, I am increasingly convinced that Battlegroups is the way to go in order to help stabilize the routine for most guilds AND help militia commanders get back into the game. Being able to choose between a fight oriented, PPT style and Ktrain battlegroup will have huge impact to the participation rates of most existing guilds.
My thoughts how to Improve this system:
To go even further, I propose we turn the 24/7 matchmaking system into a 4-block 6 hour matchmaking system for the EU, NA, OCX, Sea timezones. Each block will have 3 skirmishes (1 for every 2 hours). Essentially, we turn the Battlegroups into some quasi EOTM system. Obviously, Siege/supply/upgrades will need to be rebalanced. After the timezone block is over, everything resets for the next match. Doing it this way will do 3 things. First, it raises participation at the start of the timezone that will play out throughout the block just like in EOTM, making the matchup predictable to join/leave at each stage throughout the block. Secondly, this will allow commanders/players to be able to play on their terms (allows roamers to roam, ktrainers to pick a map suitable for them, and fight guilds to pick highly active maps to battle). Finally, this solves the timezone “nightcapping” issue, as this allows off hour guilds to congregate to maps that are more active instead of being divided in the current matchmaking system.
Obviously, this is just a thought right now, but personally I think this is the winning move to reform WvW and get it back on track. I know this sounds like a coding nightmare for Anet, but this is why we must give input to this. I would definitely play WvW fulltime if something like this gets put into place as the third leg for this game.