Commander Tag Counter

Commander Tag Counter

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Posted by: Aury.1367

Aury.1367

Since the teamchat got merged, there would be a nice feature to avoid “do we have a cmd?” “cmd anywhere?” “WHERES THE kitten FARMFEST??!?”:

If theres a tag on EB for example, just show one blue cmd icon at the WvW-Window where you choose the battleground.

I wouldnt add numbers as in “3x red tag” or list them “Red tag, red tag, red tag” etc, just once as the window might crash if everyone on the BL tags up.

This could be helpful for off-time playing, for example I go online at 9 am and just want to know if we have a tag. I dont need to enter the maps, I can see it from PvE-maps. Also I dont need to ask in the server guild.

What do you think?

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Posted by: Hesacon.8735

Hesacon.8735

Seems reasonable.

Commander Tag Counter

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Posted by: EremiteAngel.9765

EremiteAngel.9765

i agree. but only if it is something easy to implement. it is a minor QOL improvement for sure.
But if it isn’t easy to implement, a simple team chat shout out will suffice too.
There are more important things to concentrate on in WvW.

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Posted by: Norbe.7630

Norbe.7630

hmmm…
i hope you wont come back here to complain on how easy is for your enemy spies to intercept your server’s ppt units and wipe by their fight squads

Duterte Death Squad [DDS]
Gate of Madness

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Posted by: Aury.1367

Aury.1367

hmmm…
i hope you wont come back here to complain on how easy is for your enemy spies to intercept your server’s ppt units and wipe by their fight squads

since gw2 is f2p, spying isnt worth it anymore since everyone can do it anyway. IF you have a spy account, and want to spy, you just log through each 4 maps or just go onto TS and then log your normal account. you will hear where the cmd is and where he borderhops.

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Posted by: Dawdler.8521

Dawdler.8521

I dont like it that way in the pic, if markers are to be on the map selection then obviously they should line up left to right per map button. Probably up to a max of 4, I fail to see the point of cluttering it up even if there’s like a dozen guilds that’s tagged up, just list the 4 largest groups in order. This would also enable much larger icons and thus easier hover over info rather than cramping tiny icons together on top of each other.

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Posted by: Jayne.9251

Jayne.9251

hmmm…
i hope you wont come back here to complain on how easy is for your enemy spies to intercept your server’s ppt units and wipe by their fight squads

since gw2 is f2p, spying isnt worth it anymore since everyone can do it anyway. IF you have a spy account, and want to spy, you just log through each 4 maps or just go onto TS and then log your normal account. you will hear where the cmd is and where he borderhops.

It’s been marginal in EU. It would be epidemic in NA.

L’enfer, c’est les autres

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Posted by: Jacion.6302

Jacion.6302

This is silly without a closed guild raid cmd tag.

Also the colors are player community determined for meaning or not assigned a meaning at all, representing them on wvw window in color doesn’t mean anything if the server just has cmd utilize a color they like or that isn’t already present. It would be helpful to servers that designate like blue – open, red – emergency response, yellow – guild run…or what ever.

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Posted by: Norbe.7630

Norbe.7630

hmmm…
i hope you wont come back here to complain on how easy is for your enemy spies to intercept your server’s ppt units and wipe by their fight squads

since gw2 is f2p, spying isnt worth it anymore since everyone can do it anyway. IF you have a spy account, and want to spy, you just log through each 4 maps or just go onto TS and then log your normal account. you will hear where the cmd is and where he borderhops.

what im saying is it would be easier for spies to spy, imagine you only have to afk in lions arch with your old laptop on opened WvW window while commanding, you dont have to map hop on your spy account, you just press the WvW map button at the same time listen to the message by wvwintel.com on whats happening on the other maps

Duterte Death Squad [DDS]
Gate of Madness

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Posted by: Cerby.1069

Cerby.1069

seems reasonable sure….just its kind of an out of the way request. not reallly important. not really all that useful. not really…

Just another quality of life improvement that might take a great deal of work to actually implement. Does that…stilll make it reasonable?

idk. whatever, not like anet knows how to focus on the real priorities.

sure its a good idea…lets do it. stay positive, we live in a community where all good ideas are implemented….yes….yes we sure do.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

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Posted by: Dawdler.8521

Dawdler.8521

For no particular reason I decided to mock up how I imagined such a thing would look like. The 3 largest groups would be presented (it became 3 due to the size of the other border names, but I didnt do them lol) and the transparent tag is unfilled slots, ie there is no more tags on the border. The name would be hover over info from the center of the hovered tag.

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Posted by: Hexinx.1872

Hexinx.1872

I like the idea. To be honest, it’s a QoL feature that would actually promote more play. There are a bunch of casuals on all servers that would jump in knowing there are commanders out there. Currently most people just check homeBL or EBG and pop out if no leadership.

Also, I think commanders who actively have large squads and contribute to skirmish warscores and overall victory points should get a healthy superior siege reward at the end of each week. Just cause there should be some additional incentives for those who lead to continue to do so, while promoting others to tag up and lighten the load. There are a lot of tags out there who could contribute more to there server, but don’t because they are too shy or lack incentive. It costs a lot of money to lead groups, it shouldn’t… it should at least be some sort of balance so it’s not a net loss to lead.

Spies… gotta deal with them in any way shape or form. If some guy wants to spy in LA and listen, at least they are not taking up a spot in queue. Don’t let spies dictate your play. Just play through them. Each person has there own way to achieve fun, some people are a little demented and choose spying as there fun, who cares. Just go play through it knowing you’ve got fans.

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Posted by: Jana.6831

Jana.6831

Meh dependency on tags….
Not every tag is a good tag and you can add the good tags to your FL to see when and where they are. Otherwise “Any squad anywhere?” at off times in teamchat shouldn’t be that annoying.

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Posted by: Bhima.9518

Bhima.9518

This is a great idea, and much easier than map hopping and spamming chat to join a squad.

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Posted by: Yuffi.2430

Yuffi.2430

We don’t need this.

If you don’t see a commander but want to play, tag up yourself. Tell people you are a new commander, listen to the advice from veteran players and learn from your mistakes (we all make them). You’ll be surprised how quickly players will flock to a tag.

Be aware that sometimes you’ll be more successful than others, and be prepared for players to interpret your directions in a range of ways… At least you can bask in the warm feeling that you are now helping other less brave players to enjoy the game too.

If you know a good commander watch what they do and why. Ask them for training or advice. At the very least you can ask yourself what they would do in your situation and then try it yourself.

TLDR: Tagging up is better than standing around in Citadel, or logging out, doing nothing to save your BL because you can’t see a Commander to follow. Be brave: all the good commanders started like this.

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Posted by: Dawdler.8521

Dawdler.8521

We don’t need this.

If you don’t see a commander but want to play, tag up yourself. Tell people you are a new commander, listen to the advice from veteran players and learn from your mistakes (we all make them). You’ll be surprised how quickly players will flock to a tag.

Be aware that sometimes you’ll be more successful than others, and be prepared for players to interpret your directions in a range of ways… At least you can bask in the warm feeling that you are now helping other less brave players to enjoy the game too.

If you know a good commander watch what they do and why. Ask them for training or advice. At the very least you can ask yourself what they would do in your situation and then try it yourself.

TLDR: Tagging up is better than standing around in Citadel, or logging out, doing nothing to save your BL because you can’t see a Commander to follow. Be brave: all the good commanders started like this.

That’s one way to look at it.

Another is if you tag up and there’s no one on the map or barely anyone in WvW, people outside the map in PvE can easily see that there is someone tagged up and may be inclined to join. More people, more activity, more fights. You said it yourself – you’ll be surprised how quickly players flock to a tag. So why not show it? Saying “we dont need it” is like saying we dont need commander squads. We did just fine when the tag was just an icon above someones head and you had to stack to check supplies.

This idea really have nothing to do with “good commanders”, dont quite see why you even bring that into the argument… This is about the system, not the player.

(edited by Dawdler.8521)

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Posted by: Yuffi.2430

Yuffi.2430

I can see the idea that other players would be able to see that there’s a tag to follow, and I accept that this might bring more players into the map if there is. I just feel that with a Commander Counter showing whether there’s a tag up or not before you log in, players who are “followers” will not even bother logging into the map, and so not even read the map chat to see what’s going on. You could easily end up with less players because everyone is waiting for someone else to tag up!

I think you may have misunderstood why I mentioned “good commanders”. Many players are reluctant to tag up because they feel they won’t do a good job. My point was that good commanders will help with advice and possibly even training if you ask. In fact in my experience the better commanders are quite happy to share their ideas, tactics and work load. Same thing with veteran players.

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Posted by: Dawdler.8521

Dawdler.8521

I can see the idea that other players would be able to see that there’s a tag to follow, and I accept that this might bring more players into the map if there is. I just feel that with a Commander Counter showing whether there’s a tag up or not before you log in, players who are “followers” will not even bother logging into the map, and so not even read the map chat to see what’s going on. You could easily end up with less players because everyone is waiting for someone else to tag up!

I think you may have misunderstood why I mentioned “good commanders”. Many players are reluctant to tag up because they feel they won’t do a good job. My point was that good commanders will help with advice and possibly even training if you ask. In fact in my experience the better commanders are quite happy to share their ideas, tactics and work load. Same thing with veteran players.

Well whats worse? Having 30 people on the map where 20 is AFK in spawn due to no one having tagged up or 10 people playing on the map? People that wont play without a commander wont do it regardless of showing it or not.

The last part is true but still not relevant to this topic thats about the user interface.

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Posted by: Hexinx.1872

Hexinx.1872

Tags at 300G are not feasible to the entire population, especially players who have started playing since HoT and had to dump money on other things like ascended armor/weapons etc. Everyone saying tag up yourself bought it when it was 100G… and now just don’t lead. I’d rather have a bad commander get some experience under his wings by going through the ropes (and pain of learning engagements, positioning, etc) than no tag at all on a map. Personally I may not be affected, but I see the idles when tags leave maps. Tags promote play, good tags queue maps… only way to get gud is by starting to tag. Make tags reasonable again. Not everyone has 1000G sitting around. The gate is too steep, and in its present state only promotes dependencies on others. Sure you can go solo around, but you’ll accomplish much less, and it takes much longer, than you can with a coordinated tag and a handful of players. You may not be able to take on huge forces or even forces if your not experienced… but you can pull the guys who sit waiting to join in and do something while they wait. Drop the price back to normal, promote others to tag up. Never understood why so many people make brass assumptions about the player base and only assume everyone is at there level or experience.

Commander training is a server and guild decision, I’d love to see a giant thread built on these forums where ‘good commanders’ provide insight and tactics and ideas (I believe overall posts like that build stronger playerbase overall) but it would just get washed away in the trivial postings about hacking, balance, lag, blobbing, with the dash of videos shared.