Commander and Guild claiming

Commander and Guild claiming

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Posted by: Raydaq.5421

Raydaq.5421

Why not combine these two things?

I haven’t thought fully into this so please point out if there are some issues.

Here’s a rough idea:
When a guild claims a keep or tower they are allowed to assign a commander. the commander gets the blue symbol (when people join the commander they see all the people in the group on the map!!! seriously!!!)

Keep Commanders – group max 50 players.

Tower Commanders – group max 25 players.

-This would allow more casual servers who dont have many people farming 100 gold to have actual commanders on the field.
- Gives reasons other then points to cap more towers and keeps.

Possible flaws: random small guilds claiming keeps (that they didn’t really help take) and posting terrible commanders

Anyways, just another idea!

Commander and Guild claiming

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Posted by: Raydaq.5421

Raydaq.5421

Possibly a max guild level (art of war or something) and guild size would be required to claim.

Commander and Guild claiming

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Posted by: Chaster Sharpshooter.3640

Chaster Sharpshooter.3640

I’d say nay to this one

you only thought up 2 issues, I can come up with tons.

1. there are 3 keeps, and 4 towers, this makes 7 commanders on a single map if possible = Total chaos.
2. while everyone was following a commander to assult, what happened if someone managed to take over that keep/tower? = commander icon lost, don’t know who or where to follow = total chaos
3. As long as anyone has the permission in the guild, they can claim keeps/towers, and it could also mean guildie A cliamed first on tower, and guildie B claim on keep = guildie A’s commander icon lost = point 2, more chaos.
4. what if a guild really has enough population to have multiple worthy commanders?

theses are just tip of the iceberg, the list could go on.

Why not combine these two things?

I haven’t thought fully into this so please point out if there are some issues.

Here’s a rough idea:
When a guild claims a keep or tower they are allowed to assign a commander. the commander gets the blue symbol (when people join the commander they see all the people in the group on the map!!! seriously!!!)

Keep Commanders – group max 50 players.

Tower Commanders – group max 25 players.

-This would allow more casual servers who dont have many people farming 100 gold to have actual commanders on the field.
- Gives reasons other then points to cap more towers and keeps.

Possible flaws: random small guilds claiming keeps (that they didn’t really help take) and posting terrible commanders

Anyways, just another idea!

“To learn is what I need, to teach those who needs to learn is my duty …”
Chaster the Scarred – Leader of [SoS] Guilds
Server: Kaineng | Recruitment Status: Open

Commander and Guild claiming

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Posted by: chanw.1934

chanw.1934

the 3 keeps and 4 tower is only on borderland. imagine the number of keeps and towers in EB. It will make EB the most chaotic place to fight in.

Commander and Guild claiming

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Posted by: Raydaq.5421

Raydaq.5421

Chaster Sharpshooter. This is an open discussion where I clearly stated there are probably issues but it’s an idea.

- Point 2 and 4 are true, however, there could be a 20 minutes continuation after the keep is lost (he should be defending his guilds keep).

- In most match ups there a server controls 2 keeps and 2 towers per map (garrison, greenlake, hills, crags)(SM, lowlands, and the two towers). This means an average 4 commanders. 2 small groups (towers) and two large groups (keeps).

- Im not sure your point 3 is clear but i think this could be fixed by allowing the guild to set what level member can be commander in the guild settings. (officers and leader)

Commander and Guild claiming

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Posted by: Cruzyo.7304

Cruzyo.7304

I do agree aswell, that commander and guild claiming should not be related, after all, guild claiming is pretty much only a matter of speed after a keep or tower is lost, that you are able to talk to that guy faster than anyone else, doesnt make you a good commander