The Purge [PURG]
thepurge.net
Before:
Oh my god! Match ups are so broken! Look at the scores.! Every match is a blow-out! When is Arena going to fix this screwed up matching system so we don’t have scores that are blow-outs 300k v 50k v 10k. WvW stinks until they can get it right.
Now:
Oh my god! Match ups are so broken! We’re facing the same servers over and over again! And even if you move up or down a tier one week, they are just bumped back to where they were when they stomp or get stomped in the other Tier! I want some variety already, this is getting stale.
So which is it? Do you want scores and swings wildly week over week where you either blow out your opponents or get blown out? Or do you want stability where you actually have a reasonable battle with an “even” chance to win or lose?
Before:
Oh my god! Match ups are so broken! Look at the scores.! Every match is a blow-out! When is Arena going to fix this screwed up matching system so we don’t have scores that are blow-outs 300k v 50k v 10k. WvW stinks until they can get it right.
Now:
Oh my god! Match ups are so broken! We’re facing the same servers over and over again! And even if you move up or down a tier one week, they are just bumped back to where they were when they stomp or get stomped in the other Tier! I want some variety already, this is getting stale.
So which is it? Do you want scores and swings wildly week over week where you either blow out your opponents or get blown out? Or do you want stability where you actually have a reasonable battle with an “even” chance to win or lose?
You do realize people want a middle ground between the 2 extremes right? Your only using each extreme end of the spectrum to complain about the complaining.
Some good suggestions so far has been the #1 of a lower tier swap with the #3 of a higher tier to try to avoid the same match ups for 3 weeks in a row, or at the very least do color swaps so there is SOME variety, and to help with 100% world completion for people who dont want to swap servers.
There are many ways to try to help the situation out without going back to 300k to 50k to 10K scores.
You do realize people want a middle ground between the 2 extremes right? Your only using each extreme end of the spectrum to complain about the complaining.
Some good suggestions so far has been the #1 of a lower tier swap with the #3 of a higher tier to try to avoid the same match ups for 3 weeks in a row, or at the very least do color swaps so there is SOME variety, and to help with 100% world completion for people who dont want to swap servers.
There are many ways to try to help the situation out without going back to 300k to 50k to 10K scores.
Explain to me the fundamental reason why it even matters which server you’re up against?
The goal is for your server to either Win or Lose and have fun while doing it. The matching system is supposed to create an opportunity to give each server as reasonable a chance as possible for both of those things.
If you want middle ground between the two extremes. I think we already have it. Scores aren’t blow outs anymore. You’re getting the most reasonable chance at playing against enemies that will give you a good fight without one team ROFL-stomping the others (to an extent).
I’m missing something.
Good point Arsilon, I thought about the same thing.
You do realize people want a middle ground between the 2 extremes right? Your only using each extreme end of the spectrum to complain about the complaining.
Some good suggestions so far has been the #1 of a lower tier swap with the #3 of a higher tier to try to avoid the same match ups for 3 weeks in a row, or at the very least do color swaps so there is SOME variety, and to help with 100% world completion for people who dont want to swap servers.
There are many ways to try to help the situation out without going back to 300k to 50k to 10K scores.
Explain to me the fundamental reason why it even matters which server you’re up against?
The goal is for your server to either Win or Lose and have fun while doing it. The matching system is supposed to create an opportunity to give each server as reasonable a chance as possible for both of those things.
If you want middle ground between the two extremes. I think we already have it. Scores aren’t blow outs anymore. You’re getting the most reasonable chance at playing against enemies that will give you a good fight without one team ROFL-stomping the others (to an extent).
I’m missing something.
Your basically saying any match up is fine. If you apply that to real world, every sunday would you enjoy seeing the same 2 teams compete…..every week? Its human nature to want some variety is all.
There are currently 24 worlds with scores ranging from 2197 to 692. If they want to keep is fair with so few servers and such a wide range of scores, it’s natural servers with like scores with bump shoulders a lot.
You do realize people want a middle ground between the 2 extremes right? Your only using each extreme end of the spectrum to complain about the complaining.
Some good suggestions so far has been the #1 of a lower tier swap with the #3 of a higher tier to try to avoid the same match ups for 3 weeks in a row, or at the very least do color swaps so there is SOME variety, and to help with 100% world completion for people who dont want to swap servers.
There are many ways to try to help the situation out without going back to 300k to 50k to 10K scores.
Explain to me the fundamental reason why it even matters which server you’re up against?
The goal is for your server to either Win or Lose and have fun while doing it. The matching system is supposed to create an opportunity to give each server as reasonable a chance as possible for both of those things.
If you want middle ground between the two extremes. I think we already have it. Scores aren’t blow outs anymore. You’re getting the most reasonable chance at playing against enemies that will give you a good fight without one team ROFL-stomping the others (to an extent).
I’m missing something.
Your basically saying any match up is fine. If you apply that to real world, every sunday would you enjoy seeing the same 2 teams compete…..every week? Its human nature to want some variety is all.
The tiers are overall pretty balanced now except a tier or two in the lower brackets. So to get variety you’d have to either move up to a higher tier or drop down. We’ve already seen the consequences of this, it leads you to getting blown out or you stomping an opponent with zero competition, none of these things are fun or challenging to serious wvw’rs.
Your basically saying any match up is fine. If you apply that to real world, every sunday would you enjoy seeing the same 2 teams compete…..every week? Its human nature to want some variety is all.
Well this isn’t really an apples to apples comparison. In football, there’s a champion crowned at the end where it matters whether the Giants beat the Cowboys and Redskins and whether the Redskins beat the Eagles, etc.
In football it actually matters because its a competition above and beyond the 60- minutes of the game itself.
In GW2 none of that exists. There is no trophy at the end. No champion declared. Nothing. We do have Tiers which for some reason people interpret as a scoreboard when it was never designed nor intended to be one.
So again, why does it matter in GW2? (I understand the fact that there is no ‘trophy’ at the end is a conversation and of itself but until that changes, my question remains).
The tiers are overall pretty balanced now except a tier or two in the lower brackets. So to get variety you’d have to either move up to a higher tier or drop down. We’ve already seen the consequences of this, it leads you to getting blown out or you stomping an opponent with zero competition, none of these things are fun or challenging to serious wvw’rs.
That is exactly why we need to somehow balance the populations of all severs. So like sports teams you can have a 15 v 15 instead of a 5 v 25. If every server had about the same population we would have servers akin to sports teams and we could actually compete and have a great deal of variety, who knows even random matches would be fine if all servers had similar populations.
Here are a couple of questions. Would you watch a football game of 5 v 25? Would you watch the same two teams play each other every day for a month? two months? 6 months?
To me real competition comes from the use of skill not inherent larger numbers of players. And real fun is playing a variety of difficult and different opponents, not the same one every day.
The tiers are overall pretty balanced now except a tier or two in the lower brackets. So to get variety you’d have to either move up to a higher tier or drop down. We’ve already seen the consequences of this, it leads you to getting blown out or you stomping an opponent with zero competition, none of these things are fun or challenging to serious wvw’rs.
That is exactly why we need to somehow balance the populations of all severs. So like sports teams you can have a 15 v 15 instead of a 5 v 25. If every server had about the same population we would have servers akin to sports teams and we could actually compete and have a great deal of variety, who knows even random matches would be fine if all servers had similar populations.
Here are a couple of questions. Would you watch a football game of 5 v 25? Would you watch the same two teams play each other every day for a month? two months? 6 months?
To me real competition comes from the use of skill not inherent larger numbers of players. And real fun is playing a variety of difficult and different opponents, not the same one every day.
I agree with the idea that it would be better if wvw wasn’t mainly focused on who has the biggest numbers/more coverage. But in the current system, the better coverage wins. But this has gotten better, thats kinda the point of the ratings. You get matched with servers that most match your population. Of course this is never perfect but its better then it was 2 months ago IMO.
When servers move up and down tiers, it’s almost always because of a blowout on either end of the spectrum. Now that the tiers are starting to even-out, potential evolution from each match has decreased significantly and will continue to do so.. until nearly all tiers are stable.
Looking at tier 8 (NA) for example, the only way that match is ever going to change is if Eredon Terrace and Henge of Denravi continue to fall from grace. And once those two servers finally settle in the proper tier, then what happens? Are there any volatile worlds left to mix things up?
I’ll take the balanced matches over complete blowouts any day.. but fighting the same servers over and over again will definitely get stale after a while. Whether or not A-net can actually do something about that is questionable.
(edited by Grit.9061)
i rather take balanced matches as they are now rather than how matches used to be. Now the match is over the whole week rather than ending after the weekend when one server lead is so great that the losing server population stops doing wvwvw.
And if you get bored figthing the same servers you can still transfer
I like it better now. I don’t call the matchups “stale” at all. I call them balanced.
I’m actually enjoying the budding rivalries between guilds on each of our servers. I don’t know if it’s true or not but rumors are that TC has even put out bounties on enemy heads.
My complaint, now that the matches have evened out and servers are more or less on an even keel, is that when I want to go 100% my map I have to do so over a period of two weeks by switching to each opponent server to walk into their towers and then have nothing else to do for 7 days. Nothing changes hands in EB for me anymore. Zoomed out the map looks like a 3 button Simon almost at all hours.
That is one potential issue as things stabilize. Even if you have the same matchup each week, if you also have the same color, you’re always in the same starting place on the maps relative to each other and it does make it harder to get the other POI’s and Vista’s in other parts of the maps.
This brings up a whole separate issue that the maps are too stagnant in that they are identical across borderlands. It would be nice if there were a bit more variety and you had different starting points.
But again, this is a separate issue from whom you are facing each week and the impact that has on the scores.
The thing is every server plays their own way, have their own style of strategy they use, which makes it fresh for the other teams when they enter a new bracket. I also think the winner of the lower bracket and the loser of the higher bracket should swap for the next week is a good idea. Maybe they can implement this after the servers have settled in their rightful spots, which they are all very close to doing right now.
Maybe this will also light the fire under those third place teams to fight for second at least, and make those first second place ones more hungry to jump.
Yes but in some match-ups that wouldnt work, take my server for example (Tarnished Coast) if we we’re to move up to Tier 2 without actually earning it we will get crushed by any one of the server in t2 (BG,SOR,IOJ) people just need to accept the fact that this is the ranking system they chose and it is designed to pit even servers against eachother, Week after week, so on and so forth. While changes in ranking will be rare in T3 (T1, and T2) they will still happen every so often
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