Competitive Viability

Competitive Viability

in WvW

Posted by: Maelwro.7562

Maelwro.7562

Hi folks,
I’m getting back into the game after a long break, but i’m stuck with a conundrum.. I’m currently on a T1 server but i’m debating what class to really focus on in WvW — Engineer, or Guardian.

I enjoy both classes fairly evenly (with perhaps a slight edge to the Engi) and for different reasons; but due to the concept of GWEN in competitive WvW maps, i’m concerned that my Engi won’t be as competitive, or will be able to participate as effectively. Moreover, i’m on the cusp of getting a legendary, and need to decide which class to get it for (aka, Hammer for Guardian or Rifle for Engi).

Any thoughts are greatly appreciated, thank you!

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Posted by: urieldhynne.2743

urieldhynne.2743

In the current meta, if you want to roam engi. If you want to pugzerg/organize zerg or gvg guardian.

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Posted by: Maelwro.7562

Maelwro.7562

I appreciate the response, thank you. For guardian, is greatsword or hammer the preferred organized/zerg choice? Or are they pretty much equal in that aspect?

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Posted by: urieldhynne.2743

urieldhynne.2743

Some guilds in GvG or open field fight run guardian with hammer/GS more DPS oriented (a lot of damage), but always with Staff guardians too. Is the guild choice how many guardians in Staff/GS or Hammer/GS or maybe Staff/hammer.

Staff is great for obvious reasons. Hammer has a GREAT blast in low CD with great damage, and the CC of hammer is great. The back draw is the field overlap if you don’t pay attention with the third auto attack when water field is needed or blasting darkness, you need to know WHEN you should cancel the third strike. GS damage is great, and the pull is amazing, if you can sinc the leap with you team is amazing too. The problem with the GS damage is the retaliation, GS#2 hit 7 times to 5 enemies, if you hit 5 of them with retaliation it will melt you pretty fast if you aren’t fast enough to cancel the attack or can’t recover from that damage after.

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Posted by: Liston.9708

Liston.9708

Or play what you want and have fun…. Unless getting into a wvw guild that gvgs, most will be happy to have another ally no matter what class they choose to play.

YB→YB→YB→YB→YB→YB→YB→most likely YB

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Posted by: Jeknar.6184

Jeknar.6184

most will be happy to have another ally no matter what class they choose to play.

The truth on this increase as you go down the tiers…

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
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Posted by: LangerIsMyName.8063

LangerIsMyName.8063

Most guilds run a split of hammer/gs and staff/gs guardians. They both have their perks, but a zerg would gladly take either. The empower is great off staff, and with some cleric accessories, it can be a very effective heal, whereas hammer provides an immob and the ring which is nice for catching anyone with stab down. Pick whichever you like, and roll with it!

Minotaurius. I dabble

Competitive Viability

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Posted by: Straegen.2938

Straegen.2938

Another vote for the group/zerg = guardian or engi = roaming.

Oddly neither class really needs an ascended weapon as they tend to rely mostly on utility and utility weapon skills to be effective.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”