Completely unresponsive controls
You are experiencing the internet phenomenon called “lag.”
Welcome to video games.
Shibbi Shwing – King of The Reavers – GM of [RVR] -Isle of Janthir
The Reavers – WvW Guild – www.steamcommunity.com/groups/reaversguild
Your internet sucks. I’m on 3meg in the middle of oklahoma. I’m doing fine. Next question.
I have a 6meg connection and i’m monitoring my connection on the other screen, nothing unusual or any spikes, so i thought it might be something else.
I know what lag is, is there any certain reason i would be getting it, when my connection is good. And why can i see everyone else talking and moving, and killing me, and i can move but cant do any spells. Its not the typical type of lag i would get in a game, and it last for 5 minutes or longer at a time, also not typical of any lag i’ve ever experienced.
Red post: https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/There-is-a-4th-enemy-in-WvW/first#post226900
Shibbi Shwing – King of The Reavers – GM of [RVR] -Isle of Janthir
The Reavers – WvW Guild – www.steamcommunity.com/groups/reaversguild
I have a 6meg connection and i’m monitoring my connection on the other screen, nothing unusual or any spikes, so i thought it might be something else.
I know what lag is, is there any certain reason i would be getting it, when my connection is good. And why can i see everyone else talking and moving, and killing me, and i can move but cant do any spells. Its not the typical type of lag i would get in a game, and it last for 5 minutes or longer at a time, also not typical of any lag i’ve ever experienced.
You know what lag is? Then you know it’s your problem not ArenaNet.
Sounds like you have the same problem I have. Packet Loss.
You can still run around and dodge roll because that is all client side, but abilities are not.
The unresponsiveness will be followed by a quick “fast forward” as the server and your client catch up in communication.
http://en.wikipedia.org/wiki/Packet_loss
Some network transport protocols such as TCP provide for reliable delivery of packets. In the event of packet loss, the receiver asks for retransmission or the sender automatically resends any segments that have not been acknowledged. 6 Although TCP can recover from packet loss, retransmitting missing packets causes the throughput of the connection to decrease. This drop in throughput is due to the sliding window protocols used for acknowledgment of received packets. In certain variants of TCP, if a transmitted packet is lost, it will be re-sent along with every packet that had been sent after it. This retransmission causes the overall throughput of the connection to drop.
I get packet loss several times a night on the best internet Time Warner Cable has to offer.
This is probably a thread better placed in tech support, but out of curiosity who is your ISP? I ask because I suspect a certain cable company that loves traffic shaping might be doing it to GW2, and that is exactly the symptoms you are describing. But it could be something else, and tech support would be able to help you figure it out.
Thank you nick for the intelligent response. I will look into that and see if there is anything i can do, it makes WvWvW extremely frustrating.
And Richard, it is a local electric company so probably not one you have ever herd of, and if the problem persist i will make a thread in there and see if anyone can help. Thanks