[Concept] Tropical Borderland
boats…. we already have boats theres one inside bay ^^ thats as far boats go here.
I’m not sure I agree about the boats idea, but a fights-oriented map would be cool
Legends Never [DIE] / The Legacy [OBEY]
Main – Vexx Flamewalker (Tempest)
I gave you a +1 just for using ms paint and submitting it for the trollforums consumption
I kittening knew it! A water map!
Maguuma – Predatory Instinct [HUNT]
Necromancer
Its not a bad layout for a map i approve !
Made a 2.0 version. Again, not like an expert map designer, but just want to throw out ideas. Keep up the feedback. I want to continue to discuss the idea. Would love suggestions and other ideas.
i liked the first idea more you could add bridge to out extending island make it so people do not have to deal with water but it always there to make people mad
Look your 2.0 version is fine but I fail too see why there should be a giant pizza on it.
Make sure there’s lots of cliffs and places to fall to your death
Youtubes: https://www.youtube.com/playlist?list=PLpXd26ZeABJNWi83dXDjtoZ8Lf-4IJ9Gu
Look your 2.0 version is fine but I fail too see why there should be a giant pizza on it.
Its a volcano. XD At least its supposed to be.
I like the 1.0 concept more than the 2.0.
But if you’re going to have large bodies of water Anet would have to balance underwater combat, and give revs some water skills.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
Revs don’t have underwater skills?
Lol.
~ Kovu
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]
How about you make the steams fast paths if you control the currents on the map. And if you do not they become hard to move though. So not deep water but water as in just enofe to help or make harder to get though. I am thinking holding the month of the steam or just the start point would make it neutral for you but if you hold both the month and the start point it becomes a fast part. (this part of the ideal may need work)
But the ideal is to send in a team to cap the month of the steam to let your team push deep and fast into the other teams land to fast cap there side of the map when they may not be there. At the same time it means ppl must def these points to some level.
Making romeing groups key to this map.
As for the main body of water have them more swap like some deep parts but mostly not. Make these the shrine to cap and hold for blood lust. So we will need 2 more body’s of water and even it out more.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
(edited by Jski.6180)
Yes, water themed map to go with an underwater expansion where we fight the deep sea Dragon with our new friends,nthe largos. Oh and every class gets 1 new terrestrial weapon and 1 new underwater weapon.
I accept my payment in gems for this money making idea, k thanks.
While I’m glad some people are enjoying the discussion, let me just make some clarifications with with this idea
Just because its Tropical, it doesn’t necessarily have to be tied to underwater combat. We can have rivers, we can have small, shallow lakes, but I don’t wish to add underwater elements within the mainland. The surrounding water could be an exception, but I wouldn’t think it would be efficient to swim all around the island. There could be waterfalls, and some elevation within the map, but nothing specifically tied to underwater for now. If UC is fixed by the time of the next expansion or update, then maybe, but this is just an idea for a tropical mainland themed borderland.
I do think adding a volcano can be a cool idea to better differentiate the other borderlands from a thematic standpoint. And the one team (possibly green team) would have their main base of operations near the volcano inland, while the others come from opposite ends of the shore.
How about you make the steams fast paths if you control the currents on the map. And if you do not they become hard to move though. So not deep water but water as in just enofe to help or make harder to get though. I am thinking holding the month of the steam or just the start point would make it neutral for you but if you hold both the month and the start point it becomes a fast part. (this part of the ideal may need work)
But the ideal is to send in a team to cap the month of the steam to let your team push deep and fast into the other teams land to fast cap there side of the map when they may not be there. At the same time it means ppl must def these points to some level.
Making romeing groups key to this map.As for the main body of water have them more swap like some deep parts but mostly not. Make these the shrine to cap and hold for blood lust. So we will need 2 more body’s of water and even it out more.
That’s a rather brilliant idea. Making use of the environment to your advantage.