[Concept] Tropical Borderland

[Concept] Tropical Borderland

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Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

Now as I wait for announcements for WvW Improvements and the announcement of the next expansion I came up with a very basic concept for a possible future borderland. We got Alpine and now Desert. Now to me what I think is left and may be a good idea if Anet may consider is a tropical themed Borderland.

I’m not sure if its being discussed or if its something mentioned before, but if not, then its be the best time to maybe throw this idea in the air for further discussion. Now I am not a map designer and I’m no expert when it comes to designing mechanics tied to the map, but I just want to make a really rough drawing of how a tropical themed borderland could look like.

The main idea would be that the starting areas for each server is going to be a large marine craft, like a pirate ship of some sorts. The map could be lush with palm trees and a few tropical plants and trees within. The island has a large coast around it with sandy beaches all around. The island also has rivers that are connected to one anther that divided the island into sections. There can be a few lakes within and maybe small sandy areas that can serve as flat areas for battle if necessary. In the center of the island maybe a large ancient temple that can be used for some type of map mechanic.

I have the rough drawing here. If anyone wants to discuss the idea, please feel free to comment down below.

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[Concept] Tropical Borderland

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Posted by: Aeolus.3615

Aeolus.3615

boats…. we already have boats theres one inside bay ^^ thats as far boats go here.

1st April joke, when gw2 receives a “balance” update.

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Posted by: DarkSoul.3792

DarkSoul.3792

I’m not sure I agree about the boats idea, but a fights-oriented map would be cool

Fort Aspenwood
Legends Never [DIE] / The Legacy [OBEY]
Main – Vexx Flamewalker (Tempest)

[Concept] Tropical Borderland

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Posted by: Jacion.6302

Jacion.6302

I gave you a +1 just for using ms paint and submitting it for the trollforums consumption

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Posted by: Famine.7915

Famine.7915

I kittening knew it! A water map!

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

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Posted by: Taobella.6597

Taobella.6597

Its not a bad layout for a map i approve !

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Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

Made a 2.0 version. Again, not like an expert map designer, but just want to throw out ideas. Keep up the feedback. I want to continue to discuss the idea. Would love suggestions and other ideas.

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Posted by: Taobella.6597

Taobella.6597

i liked the first idea more you could add bridge to out extending island make it so people do not have to deal with water but it always there to make people mad

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Posted by: Dawdler.8521

Dawdler.8521

Look your 2.0 version is fine but I fail too see why there should be a giant pizza on it.

[Concept] Tropical Borderland

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Posted by: LetoII.3782

LetoII.3782

Make sure there’s lots of cliffs and places to fall to your death

[Concept] Tropical Borderland

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Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

Look your 2.0 version is fine but I fail too see why there should be a giant pizza on it.

Its a volcano. XD At least its supposed to be.

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Posted by: Caliburn.1845

Caliburn.1845

I like the 1.0 concept more than the 2.0.

But if you’re going to have large bodies of water Anet would have to balance underwater combat, and give revs some water skills.

Caliburn.1845, Monsters Inc.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend

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Posted by: Kovu.7560

Kovu.7560

Revs don’t have underwater skills?
Lol.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

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Posted by: Jski.6180

Jski.6180

How about you make the steams fast paths if you control the currents on the map. And if you do not they become hard to move though. So not deep water but water as in just enofe to help or make harder to get though. I am thinking holding the month of the steam or just the start point would make it neutral for you but if you hold both the month and the start point it becomes a fast part. (this part of the ideal may need work)
But the ideal is to send in a team to cap the month of the steam to let your team push deep and fast into the other teams land to fast cap there side of the map when they may not be there. At the same time it means ppl must def these points to some level.
Making romeing groups key to this map.

As for the main body of water have them more swap like some deep parts but mostly not. Make these the shrine to cap and hold for blood lust. So we will need 2 more body’s of water and even it out more.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

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Posted by: Draeyon.4392

Draeyon.4392

Yes, water themed map to go with an underwater expansion where we fight the deep sea Dragon with our new friends,nthe largos. Oh and every class gets 1 new terrestrial weapon and 1 new underwater weapon.

I accept my payment in gems for this money making idea, k thanks.

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Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

While I’m glad some people are enjoying the discussion, let me just make some clarifications with with this idea

Just because its Tropical, it doesn’t necessarily have to be tied to underwater combat. We can have rivers, we can have small, shallow lakes, but I don’t wish to add underwater elements within the mainland. The surrounding water could be an exception, but I wouldn’t think it would be efficient to swim all around the island. There could be waterfalls, and some elevation within the map, but nothing specifically tied to underwater for now. If UC is fixed by the time of the next expansion or update, then maybe, but this is just an idea for a tropical mainland themed borderland.

I do think adding a volcano can be a cool idea to better differentiate the other borderlands from a thematic standpoint. And the one team (possibly green team) would have their main base of operations near the volcano inland, while the others come from opposite ends of the shore.

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Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

How about you make the steams fast paths if you control the currents on the map. And if you do not they become hard to move though. So not deep water but water as in just enofe to help or make harder to get though. I am thinking holding the month of the steam or just the start point would make it neutral for you but if you hold both the month and the start point it becomes a fast part. (this part of the ideal may need work)
But the ideal is to send in a team to cap the month of the steam to let your team push deep and fast into the other teams land to fast cap there side of the map when they may not be there. At the same time it means ppl must def these points to some level.
Making romeing groups key to this map.

As for the main body of water have them more swap like some deep parts but mostly not. Make these the shrine to cap and hold for blood lust. So we will need 2 more body’s of water and even it out more.

That’s a rather brilliant idea. Making use of the environment to your advantage.