The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
Running condi bow warrior with mace/whatever with trailblazer gear. Wanted advice on what runes are most viable. Emphasis would be on doing the best I can in small group (5-10ish)/duel situations, but I would run it in zergs too.
Note I would defense line obviously and use headbutt, so most of the synergy would come from that ability as the elite.
https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Nightmare
https://wiki.guildwars2.com/wiki/Superior_Rune_of_Orr
https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Sunless
https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Undead
(the 6th ability would give me about +170 condition damage, which is pretty much exactly the amount that I lose by taking Trailblazer armour over dire )
Or Krait, which i’ve been running.
Wanted to emphasis utility in this build, but I’m wondering if undead would be better since Krait doesnt really seem like it does as much as I thought it did, except for the poison would is pretty important.
Noone uses the warrrior forums so, just gonna try asking here. If not ill try in pvp.
There aren’t really any ways for warriors to apply poison outside of runes and the on swap weapon sigil (which unfortunately is single target only and is used at the expense of geomacy…..which is rly important for keeping pressure off me between attacks.
(edited by Cerby.1069)
Depends on your heal. I would also keep in mind that utility runes are also very underrated on condi builds. For example, some of my builds run Lyssa to free up traits that apply more pressure. Even runes like Leadership can be excellent on some condi builds that also have high boon application. Traveler is a decent option for some builds that don’t have easy access to mobility or want to skip past taking a trait to get it.
(edited by Straegen.2938)
I use Krait for burst damage.
Use Krait runes 100%. With the right trait lines and krait runes, your headbutt will deal a ton of damage.
Build here: http://xtremetheory.com/wvw-roaming-condi-warrior/
There are even game play videos and skill rotation for reference there.
Use Krait runes 100%. With the right trait lines and krait runes, your headbutt will deal a ton of damage.
Build here: http://xtremetheory.com/wvw-roaming-condi-warrior/
There are even game play videos and skill rotation for reference there.
I looked over your build and have some questions. Why don’t you choose Shield Master, Sundering Mace, Heat the Soul and Peak Performance?
(edited by Soon.5240)
Peak Performance is pretty obvious: He don’t have any Physical skill equipped to benefit of it (Rage skills aren’t Physical).
I have my guesses for the others but better let him answer those for you.
Use Krait runes 100%. With the right trait lines and krait runes, your headbutt will deal a ton of damage.
Build here: http://xtremetheory.com/wvw-roaming-condi-warrior/
There are even game play videos and skill rotation for reference there.
I looked over your build and have some questions. Why don’t you choose Shield Master, Sundering Mace, Heat the Soul and Peak Performance?
Shield master – I use it in PvP because I find it more useful there, but I don’t find it to be as useful roaming as I find Dogged March. For larger group play, Shield Master is very nice to have comparatively. The extra regen and less time being chilled/crippled/immobilized from dogged march is actually noticeable to me in fights. Shield master really only effects shield 5 and gives less cooldown, but for roaming, it isn’t enough to be worth running to me. Either option is definitely viable, I just prefer Dogged March for roaming (especially with all of these 4ever immob rangers in the world), shield master for large group play and PvP. (Every second matters in PvP, not so much in roaming.)
Sundering Mace – Defy pain is better for the sustain. I find myself in 2v1 situations a lot which makes defy pain trait a lot more useful. The Sundering Mace trait is great, it just isn’t as great as an auto stun break and 4 seconds of no physical damage for my healing signet and food to regen for me without being mitigated by damage (unless condi damage of course.)
Heat the soul – Same thing as defy pain trait, “Dead or Alive” has saved me on more than one occasion and I’ve found that the torch cooldown did not make a different to my skill rotations.
Peak Performance – This build does not run any “Physical” skills. There are no good options in this part since I also never hit my healing signet unless I am massively condi bombed and need the resistance badly to secure a win. Rarely ever happens and the 5 stacks of might wouldn’t help much if I ran Restorative Health anyway. Since “Death from above” will CC and possibly interrupt people, it has a chance of applying conditions if I jump on someone from a tower wall or something like that. It was the only thing there worth using, and even then, not worth much lol.
Hope that helps.
(edited by XTR.9604)
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