Condis Bunkers everywhere
When the condi meta will be fixed ?
It’s way too easy atm to spam conditions @1500 condition damage, and to build other stats for bunker, on Toughness, Vita and Healing power.
You have only one stat to boost for damage, instead of three for a power build.
Anything is coming to fix this, please ? :/
Please…. us real condi bunkers run around with 2400+ condition damage before might stacks.
condi bunkers are probably here to stay. Compromise your build, play one or suck it up are pretty much the only options.
“Youre lips are movin and youre complaining about something thats wingeing.”
They exist because if you’re anything less then Bunker on a lot of classes
this happens
Xsorus – Ranger PvP movies Creator of the BM Bunker
I bunker because otherwise I die. It only makes sense. Zerk necro is almost a free kill as I have zero ability to get away.
Maguuma
#allisvain
When the condi meta will be fixed ?
In solo/duo/tri groups conds are strong, but they get weaker as the group size goes up.
I find roaming in WvW is quite evenly mixed between power/condition builds… however larger group fights are and have always been a direct damage meta in WvW due to the amount of cleanses.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
I am fine with people who stack condi damage. What needs to change though is the distinction between single target condi damage and AOE condi damage. Single target is in a good spot. AOE condi needs to be nerfed hard.
Stats to boost for conditions are actually condition/duration/precision
If condition damage is equal to power/prec/crit then that would make rampager stats op yet I don’t ever see anyone running with that :P
Hybrid Necros run Rampager, it’s actually key to the build.
Northern Shiverpeaks
I tried rampager for hybrid necro in spvp but it didn’t seem as effective as going condi (rabid) or power (pvt)
Maguuma
#allisvain
Hybrid is a pve/wvw build only, it doesn’t work in spvp (partially due to not being able to fine tune the stats).
Northern Shiverpeaks
Rampager in sPvP sux. In WvW you can be way more offensive with rampager. In my early mesmer days I used to run a rampager build.
But to deal a good ammount of condition dmg you really need to stack CondDmg, CondDuration and Precission (for the exctra condition stacks). That is at least my experience. Those condition bunkers cut down their dmg by a huge ammount making fights awfully long.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
This is funny, I had to actually get away from being a condi bunker on my necro due to its lack of effectiveness in group fights and go hybrid. And not just a 2 way, but a 3 way hybrid, Power, Condi, Bunker. I went about 40% power, 40% bunker, 20% condi.
The main reason is that conditions are AOE group cleansed literally twice per second whereas my application of anything other then bleed is on a 15 seconds minimum rotation, more and most are around 20-30 actually, which made my damage inconsequential.
In addition, I also play a guard, warrior, mesmer and ele and thief, and I can state with some authority that unless you are a baddie and fail at your toon suffering from severe personal l2p issues (building your toon is part of l2p), you will not fall to condi necros in small scale combat as long as you and your partner (or 2 or 3) properly use your cleanses.
Only trouble and disparity I see here is in 1v1, but this is WvW, its designed for epic battles and it is the strongest point of this game mode. In fact, I will say organised huge epic battles between guilds are the best thing this game has to offer.
Here is another question for you guys too, given that necros are the ONLY hard counter in the current WvW meta to hammer trains, if you nerf them, then what would you suggest you replace them with ? After all, hammer trains have to have a hard counter. So if you remove the only existing one, what then ? What is your solution ?
When the condi meta will be fixed ?
It’s way too easy atm to spam conditions @1500 condition damage, and to build other stats for bunker, on Toughness, Vita and Healing power.
You have only one stat to boost for damage, instead of three for a power build.
Anything is coming to fix this, please ? :/
One more thing I forgot to mention. You seem to confuse zerker builds with power builds. Both my guard and war are power builds which cosists mainly of PvT gear. The sigils / runes I use are not very crit dependant except sigil of generosity which I use on my guard, but that has a 60% instead of usual 30% of a proc, so it procs a lot even with extremely low crit %.
Again, you seem to be suffering from personal l2p l2build issues and need to l2PvT (see the lack of crit% and crit dmg in the PvT stat set ?).
Make condis require 3 stats like power does and the world is a perfect place. This way both builds sacrifice their offensive capability in favor of more defense.
So the question is how do you do this? Simple… you cut condition damage by a ton (66% for example) and then allow conditions to crit.
Make condis require 3 stats like power does and the world is a perfect place. This way both builds sacrifice their offensive capability in favor of more defense.
So the question is how do you do this? Simple… you cut condition damage by a ton (66% for example) and then allow conditions to crit.
So you think that Condition Builds which are based around damage over time attacks should require 3 stats like power damage, which does all their damage upfront.
Do you not see the problem with that logic?
Damage Over Time builds need Time to do damage, hence why they’re allowed to build tanky to allow them to do that damage.
Your suggestion would pretty much kill Condition damage builds while pushing the game back towards the silly power builds we have now just like in PVE.
Xsorus – Ranger PvP movies Creator of the BM Bunker
Make condis require 3 stats like power does and the world is a perfect place. This way both builds sacrifice their offensive capability in favor of more defense.
So the question is how do you do this? Simple… you cut condition damage by a ton (66% for example) and then allow conditions to crit.
So you think that Condition Builds which are based around damage over time attacks should require 3 stats like power damage, which does all their damage upfront.
Do you not see the problem with that logic?
Damage Over Time builds need Time to do damage, hence why they’re allowed to build tanky to allow them to do that damage.
Your suggestion would pretty much kill Condition damage builds while pushing the game back towards the silly power builds we have now just like in PVE.
He, like every other pro-power/anti-condition advocate don’t understand nor care. If gear was more equal between power and conditions, then cond spec would have the option for cond duration similar to crit damage. The game has a heavy bias towards power builds, and yet there is still crying and complaining from people who just want to roll over everyone on their warrior.
Make condis require 3 stats like power does and the world is a perfect place. This way both builds sacrifice their offensive capability in favor of more defense.
So the question is how do you do this? Simple… you cut condition damage by a ton (66% for example) and then allow conditions to crit.
So you think that Condition Builds which are based around damage over time attacks should require 3 stats like power damage, which does all their damage upfront.
Do you not see the problem with that logic?
Damage Over Time builds need Time to do damage, hence why they’re allowed to build tanky to allow them to do that damage.
Your suggestion would pretty much kill Condition damage builds while pushing the game back towards the silly power builds we have now just like in PVE.
If it hadn’t been done in other games I’d agree with you, but we can look at WoW and see a multistat approach to conditions works wonders. The solution to the whole ‘my dots take time to kill’ is you give the classes other perks. Deathshroud for example gives the class double the health of its competition. Rangers obviously don’t, but they could be given stronger kiting tools. Warriors have Endure Pain. Engineers have similar mechanics and strong kiting. etc etc etc.
It can be done.
Make condis require 3 stats like power does and the world is a perfect place. This way both builds sacrifice their offensive capability in favor of more defense.
So the question is how do you do this? Simple… you cut condition damage by a ton (66% for example) and then allow conditions to crit.
So you think that Condition Builds which are based around damage over time attacks should require 3 stats like power damage, which does all their damage upfront.
Do you not see the problem with that logic?
Damage Over Time builds need Time to do damage, hence why they’re allowed to build tanky to allow them to do that damage.
Your suggestion would pretty much kill Condition damage builds while pushing the game back towards the silly power builds we have now just like in PVE.
He, like every other pro-power/anti-condition advocate don’t understand nor care. If gear was more equal between power and conditions, then cond spec would have the option for cond duration similar to crit damage. The game has a heavy bias towards power builds, and yet there is still crying and complaining from people who just want to roll over everyone on their warrior.
Actually, in a perfect world, you’d want the opposite of condition duration. You’d want a stat that reduced the time between ticks. And I laugh at the idea that this game has a heavy bias toward power builds when the entire PvP game mode is dominated by nothing but condi bunkers and WvW is much the same. The only place condis don’t work is in PvE and that’s because of the stacking nature of them and how burn/poison work.
The only bias this game currently has is a melee bias.
Make condis require 3 stats like power does and the world is a perfect place. This way both builds sacrifice their offensive capability in favor of more defense.
So the question is how do you do this? Simple… you cut condition damage by a ton (66% for example) and then allow conditions to crit.
So you think that Condition Builds which are based around damage over time attacks should require 3 stats like power damage, which does all their damage upfront.
Do you not see the problem with that logic?
Damage Over Time builds need Time to do damage, hence why they’re allowed to build tanky to allow them to do that damage.
Your suggestion would pretty much kill Condition damage builds while pushing the game back towards the silly power builds we have now just like in PVE.
He, like every other pro-power/anti-condition advocate don’t understand nor care. If gear was more equal between power and conditions, then cond spec would have the option for cond duration similar to crit damage. The game has a heavy bias towards power builds, and yet there is still crying and complaining from people who just want to roll over everyone on their warrior.
Actually, in a perfect world, you’d want the opposite of condition duration. You’d want a stat that reduced the time between ticks. And I laugh at the idea that this game has a heavy bias toward power builds when the entire PvP game mode is dominated by nothing but condi bunkers and WvW is much the same. The only place condis don’t work is in PvE and that’s because of the stacking nature of them and how burn/poison work.
The only bias this game currently has is a melee bias.
To your first point, that would be wildly over powered. In pvp I see maybe 10% cond builds on average. WvW is the same deal, the vast majority I see are power builds. It’s very rarel lately that I see necros(for example) in pvp that aren’t either a DS build or MM. I may have run into a handful of cond specs while roaming in wvw in the last few weeks of playing at least once a day. You are right, cond don’t work in PVE. Non-zerk sucks there. So the game isn’t power based, but is melee based? Mkay.
Make condis require 3 stats like power does and the world is a perfect place. This way both builds sacrifice their offensive capability in favor of more defense.
So the question is how do you do this? Simple… you cut condition damage by a ton (66% for example) and then allow conditions to crit.
So you think that Condition Builds which are based around damage over time attacks should require 3 stats like power damage, which does all their damage upfront.
Do you not see the problem with that logic?
Damage Over Time builds need Time to do damage, hence why they’re allowed to build tanky to allow them to do that damage.
Your suggestion would pretty much kill Condition damage builds while pushing the game back towards the silly power builds we have now just like in PVE.
He, like every other pro-power/anti-condition advocate don’t understand nor care. If gear was more equal between power and conditions, then cond spec would have the option for cond duration similar to crit damage. The game has a heavy bias towards power builds, and yet there is still crying and complaining from people who just want to roll over everyone on their warrior.
Actually, in a perfect world, you’d want the opposite of condition duration. You’d want a stat that reduced the time between ticks. And I laugh at the idea that this game has a heavy bias toward power builds when the entire PvP game mode is dominated by nothing but condi bunkers and WvW is much the same. The only place condis don’t work is in PvE and that’s because of the stacking nature of them and how burn/poison work.
The only bias this game currently has is a melee bias.
To your first point, that would be wildly over powered. In pvp I see maybe 10% cond builds on average. WvW is the same deal, the vast majority I see are power builds. It’s very rarel lately that I see necros(for example) in pvp that aren’t either a DS build or MM. I may have run into a handful of cond specs while roaming in wvw in the last few weeks of playing at least once a day. You are right, cond don’t work in PVE. Non-zerk sucks there. So the game isn’t power based, but is melee based? Mkay.
It worked perfectly fine in WoW and could work perfectly fine here.
I just solo queued by the way just to see what I’d get. 3 mesmers and 2 rangers, and 2 warriors.
I know for a fact both warriors were hambow, one ranger was spirits (I was other as 30/10/30/0/0), and one mesmer was PU condi spam. I’d wager the others were as well but couldn’t say. That’s all condi but me…
When the condi meta will be fixed ?
It’s way too easy atm to spam conditions @1500 condition damage, and to build other stats for bunker, on Toughness, Vita and Healing power.
You have only one stat to boost for damage, instead of three for a power build.
Anything is coming to fix this, please ? :/
The short answer is that it would require ArenaNet to make major changes and that simply won’t happen.
The long answer is that most classes do no have the survivability to run around in WvW in anything less than a bunker build and power builds get diminished by armor so without crit/crit dmg they lack the damage/burst necessary to bring others down. There are a few exceptions that can have bunker stats and still demolish people like the warrior. I was just fiddling around with my warrior based off a post on these forums and with exotic berserker armor/weapons and cavalier trinkets I can get 22k health, 3.2k armor, 3.4k attack, 48% crit, and 70% crit damage. On top of that of course I have healing signet for 420 health per second.
A lot of this has to do with a poorly setup stat/trait system and of course the base health/armor of classes. Some classes starting with 10k hp and others with 18k is pure bad balance. The same goes for armor considering that there is seemingly no balancing based on that armor. Then you are forced into certain traitlines to get the stats you want or vice versa you are forced into certain stats to get the traits you want. Bring all classes to 20k hp and make armor class a choice that has pros and cons and finally make stat choice a seperate advancement system from traits. Then we can start actually balancing classes. Until then all the lower health classes are trying to stack on vitality/toughness and conditions just lend themselves to that build.
makes me laugh.
‘i cant faceroll wvw with my full zerks, nerf plz’.
i know this isnt quite what you meant but still this is what it boils down to.
Hybrid Necros run Rampager, it’s actually key to the build.
The problem with Rampagers is that you get backstabbed for literally 60% of your HP on a necro (which has the most HP), and the tradeoff is hitting a little harder. Not a good tradeoff considering you have no crit damage, weaker condition damage than a standard condition build, and lots and lots of precision; arguably too much.
Make condis require 3 stats like power does and the world is a perfect place. This way both builds sacrifice their offensive capability in favor of more defense.
So the question is how do you do this? Simple… you cut condition damage by a ton (66% for example) and then allow conditions to crit.
So you think that Condition Builds which are based around damage over time attacks should require 3 stats like power damage, which does all their damage upfront.
Do you not see the problem with that logic?
Damage Over Time builds need Time to do damage, hence why they’re allowed to build tanky to allow them to do that damage.
Your suggestion would pretty much kill Condition damage builds while pushing the game back towards the silly power builds we have now just like in PVE.
If it hadn’t been done in other games I’d agree with you, but we can look at WoW and see a multistat approach to conditions works wonders. The solution to the whole ‘my dots take time to kill’ is you give the classes other perks. Deathshroud for example gives the class double the health of its competition. Rangers obviously don’t, but they could be given stronger kiting tools. Warriors have Endure Pain. Engineers have similar mechanics and strong kiting. etc etc etc.
It can be done.
It can be done in WoW, This game is not WoW though.
Also how did DoT based builds in WoW work? Through things like CCing and just general bunker play in that game. When I played my Warlock or my Feral Druid for example, when I applied DoTs and Bleeds, I could go into very tank modes in that game very easily.
That doesn’t work in this game though, Because in this game, If you’re anything less then full on Bunker, you will get dropped in seconds from a high power build. This is why you see condition Bunker’s in small man fights like SPvP, because it allows you to survive the burst of these attacks, However you don’t see Condition Bunker’s being used really in Large Scale PvP, go try a Condition necro and aoe a guild train with your conditions, Watch as they’re instantly removed.
Xsorus – Ranger PvP movies Creator of the BM Bunker
They exist because if you’re anything less then Bunker on a lot of classes
this happens
indeed. this is what my friends tell me.
One more thing I forgot to mention. You seem to confuse zerker builds with power builds. Both my guard and war are power builds which cosists mainly of PvT gear. The sigils / runes I use are not very crit dependant except sigil of generosity which I use on my guard, but that has a 60% instead of usual 30% of a proc, so it procs a lot even with extremely low crit %.
Again, you seem to be suffering from personal l2p l2build issues and need to l2PvT (see the lack of crit% and crit dmg in the PvT stat set ?).
Yeah I know about PvT, thank you.
The point there is to be able to dish good damage to drop bunker builds (not talking about a full zerk build here) you have to invest in three stats. So it’s hard to have high toughness + high vita + high healing power, and good damage as well, and it’s perfectly acceptable.
But you can build a condi bunker without investing too much in condition duration, because reapplying conditions in more important than making them last, due to condition removal :
Frankly, anyone who has dueled against optimized / good condi bunker players knows exactly what I’m talking about. Same problem in sPvP.
To be constructive, I think the reapplication of conditions is too fast compared to self condi removal options. Even if you build to remove conditions fast, usually you cannot remove them enough to prevent them eating you alive.
I’m not asking to nerf those builds to the ground, just balance more condition spamming, or diminish the % damage added by condition damage a bit, which is too strong for only one stat invested.
I’m seeing fellow pvp players leaving the game because of this problem. If you deny it, it will continue.
(edited by Antares.2586)
Condi spamming engies are quite OP, 1v1,3v3 are a pain, unless you are talking about zerg warfare.
Necros 1v1 arent fun but 3v3 are easy to kill. Thieves, well i think they arent as great a problem.
We do have some balance issues with Condi that needs to be seriously looked at.
I run condition ranger and lose plenty of battles to zerk. (Warriors in particular because of op regen and that condition immunity ability.)
The thing about condition is that it’s generally not burst damage and most classes have ways to clear the conditions I put on them fairly easily. Try stacking bleeds when they get removed at least once every 10 seconds (most often more often than that). Burn and Poison alone won’t do it for me.
Necros, and Engineers are built to be better at it than me. I can’t spam every condition in the book. Perhaps this topic is more directed towards specific condition classes?
~ Kovu
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]
I run condition ranger and lose plenty of battles to zerk. (Warriors in particular because of op regen and that condition immunity ability.)
The thing about condition is that it’s generally not burst damage and most classes have ways to clear the conditions I put on them fairly easily. Try stacking bleeds when they get removed at least once every 10 seconds (most often more often than that). Burn and Poison alone won’t do it for me.Necros, and Engineers are built to be better at it than me. I can’t spam every condition in the book. Perhaps this topic is more directed towards specific condition classes?
~ Kovu
If I could spam every condition I’d never NOT play cond necro lol
Hybrid Necros run Rampager, it’s actually key to the build.
The problem with Rampagers is that you get backstabbed for literally 60% of your HP on a necro (which has the most HP), and the tradeoff is hitting a little harder. Not a good tradeoff considering you have no crit damage, weaker condition damage than a standard condition build, and lots and lots of precision; arguably too much.
crit dmg is usually around 30-50% for the hybrid build. (depending on traveler vs celestial runes and trinket choices)
also, the tradeoff isn’t just “hitting a little harder”, it’s the extra 3-4 conditions that proc on-crit.
Northern Shiverpeaks
I run condition ranger and lose plenty of battles to zerk. (Warriors in particular because of op regen and that condition immunity ability.)
The thing about condition is that it’s generally not burst damage and most classes have ways to clear the conditions I put on them fairly easily. Try stacking bleeds when they get removed at least once every 10 seconds (most often more often than that). Burn and Poison alone won’t do it for me.Necros, and Engineers are built to be better at it than me. I can’t spam every condition in the book. Perhaps this topic is more directed towards specific condition classes?
~ Kovu
Yeah maybe. I’ve got problems on 1vs1 duel vs Condi Engi, Condi Necro and Condi Warrior. If the player doesn’t make a blatant error, no chance. 2vs1, many time we cannot kill him, but we manage to survive so we just run, and the guy can freely troll us.
Is it acceptable ? I feel no.
Do any WvW guilds run condition necros? Wellomancer is the meta.
@OP This is the WvW forum, not sPvP.
- Colin Johanson while spamming key 1 in GW2
When the condi meta will be fixed ?
It’s way too easy atm to spam conditions @1500 condition damage, and to build other stats for bunker, on Toughness, Vita and Healing power.
You have only one stat to boost for damage, instead of three for a power build.
Anything is coming to fix this, please ? :/
Condition damage needs 2 stats; Duration and Damage.
1500 condition damage? That is awfully low.
Currently @ some T1 server in EU
One more thing I forgot to mention. You seem to confuse zerker builds with power builds. Both my guard and war are power builds which cosists mainly of PvT gear. The sigils / runes I use are not very crit dependant except sigil of generosity which I use on my guard, but that has a 60% instead of usual 30% of a proc, so it procs a lot even with extremely low crit %.
Again, you seem to be suffering from personal l2p l2build issues and need to l2PvT (see the lack of crit% and crit dmg in the PvT stat set ?).
Yeah I know about PvT, thank you.
The point there is to be able to dish good damage to drop bunker builds (not talking about a full zerk build here) you have to invest in three stats. So it’s hard to have high toughness + high vita + high healing power, and good damage as well, and it’s perfectly acceptable.
But you can build a condi bunker without investing too much in condition duration, because reapplying conditions in more important than making them last, due to condition removal :
Frankly, anyone who has dueled against optimized / good condi bunker players knows exactly what I’m talking about. Same problem in sPvP.
To be constructive, I think the reapplication of conditions is too fast compared to self condi removal options. Even if you build to remove conditions fast, usually you cannot remove them enough to prevent them eating you alive.
I’m not asking to nerf those builds to the ground, just balance more condition spamming, or diminish the % damage added by condition damage a bit, which is too strong for only one stat invested.
I’m seeing fellow pvp players leaving the game because of this problem. If you deny it, it will continue.
The way you do this is; Head, Shoulders, Gloves, Boots = PVT. Chest and Legs = Clerics. All amulets/rings/access/backpiece = Assassins/zerker. Trait for Crit Damage Healing Power and Precision. Make sure to get some condi cleanses and evades. Stay at range. The closer you get, the easier it becomes to dump AOE conditions on your feet. The more distance between you and the enemy, the harder it is to predict your moves, and the more likely you are to survive.
End result, a tanky hybrid bunker that EASILY can kill any condition freak.
Currently @ some T1 server in EU
I only run condition necromancer in wvw. I have tried wells but it isn’t as viable/survivable (for me personally) as condi.
Maguuma
#allisvain
Bunker builds are a by-product of roaming zerker rogues. Basically if you want to survive 18k backstabs then you bunker down.
Bunker builds are a by-product of roaming zerker rogues. Basically if you want to survive 18k backstabs then you bunker down.
It isn’t just roamers, even in zerg vs zerg if you don’t want to die instantly you need health/toughness. Unless you play a ranged zerker that runs as soon as the enemy zerg is closer than 1200 you’re going to get hit by the red circle train tracks that predict the enemy zergs path.
why play squishy direct dmg dps when you can play bunker and do same if not higher dmg in form of conditions….
Bunker builds are a by-product of roaming zerker rogues. Basically if you want to survive 18k backstabs then you bunker down.
i run mostly in zerker gear and i never got hit for 18k backstab… i did get 1 shot by glassy eles and random killshot from nowhere
thieves are not only class that can blow you up within few sec
[Teef] guild :>
why play squishy direct dmg dps when you can play bunker and do same if not higher dmg in form of conditions….
Bunker builds are a by-product of roaming zerker rogues. Basically if you want to survive 18k backstabs then you bunker down.
i run mostly in zerker gear and i never got hit for 18k backstab… i did get 1 shot by glassy eles and random killshot from nowhere
thieves are not only class that can blow you up within few sec
But they’re the only ones that can do it without you seeing them blowing you up
At least that’s the general consensus.
ok so for all you defenders of condi bunker builds: WAKE THA kitten UP!
and realize its broken. Dire stats give you c/t/v so you max out your dmg your toughness and your vitality. Yes its not effective in zerg play but the issue is not there but in solo roaming/dueling.
Go to OS and see who is it dominated by. Condition necros, mesmers, thief, engies and even eles and warriors.
Regular power builds stand little to no chance against your regular condition build with dire stats/perplexity runes.
The reality is that in those situations delivering direct damage is a lot harder and is a lot less rewarding than delivering passive damage and just kiting around.
So where is the balance?
Do any WvW guilds run condition necros? Wellomancer is the meta.
my guild doesnt. with the ridiculous amount of cleanse in general (and especially on heavies) it’s just not viable
Gunnar’s Hold
(edited by RashanDale.3609)
Do any WvW guilds run condition necros? Wellomancer is the meta.
my guild doesnt. with the ridiculous amount of cleanse in general (and especially on heavies) it’s just not viable
So they’re running power then? I highly doubt that…
Do any WvW guilds run condition necros? Wellomancer is the meta.
my guild doesnt. with the ridiculous amount of cleanse in general (and especially on heavies) it’s just not viable
So they’re running power then? I highly doubt that…
Of course they run power. why not?
Gunnar’s Hold
Do any WvW guilds run condition necros? Wellomancer is the meta.
my guild doesnt. with the ridiculous amount of cleanse in general (and especially on heavies) it’s just not viable
So they’re running power then? I highly doubt that…
Of course they run power. why not?
Never seen a power necro in a zerg, but if you say it’s so, it must be so.
Never seen a power necro in a zerg, but if you say it’s so, it must be so.
you dont see much necros at all these days cause every other char is a heavy…
but if we have necs in our zergs, then theyre wellomancers most of the time
Gunnar’s Hold
Do any WvW guilds run condition necros? Wellomancer is the meta.
my guild doesnt. with the ridiculous amount of cleanse in general (and especially on heavies) it’s just not viable
So they’re running power then? I highly doubt that…
Of course they run power. why not?
Never seen a power necro in a zerg, but if you say it’s so, it must be so.
Power necros are definitely a thing, at leats in our guilds and in the rosters of most fo our competitors.
My moves are fresh, like my groceries.
#TeamEvonforever
makes me laugh.
‘i cant faceroll wvw with my full zerks, nerf plz’.
i know this isnt quite what you meant but still this is what it boils down to.
No that’s what YOU boiled it down to. The faceroll right now are all the condi set it and forget it builds that can spam condis for high damage with no sacrifice to survivability. I get that condis take time to do their damage, but they also take zero timing to apply and have zero animations. Usually power builds require key abilities to land, and if you miss those abilities then all your damage just got thrown out the window until your abilities reset. It’s simply not balanced.
And to the poster who said that only 10% of sPvP tournaments are condi bunker builds…lawlwut?! have you queued at all in the past ..ooooh I don’t know….6 months?
I guess no one likes to carry condi cleanse, probably because they want to bring their damage-dealing utilities. It’s too bad evade spam doesn’t dodge condi ticks, am I right?
Guys?
Bueller?
Power creep in WvW is higher than ever, so people respond by grabbing some defensive stats. I have a completely glass mentality, and even I use Cavalier armor/some accessories (Zerker for the rest), because otherwise it’s a nightmare out there for classes who can’t evade spam/stealth/invuln/run like the wind. So maybe just Necro.
Either way, I don’t see any issues with something like full Dire gear. They won’t benefit from any on-crit procs, and here’s a hint: bring condi cleanse. Against condi-based classes, I’ll utility both Plague Signet and Well of Power both. I also bring a Staff partially because of the condi drop it brings in Putrid Mark.
Basically, I acknowledge the threat of conditions, and I insure that I’m not just susceptible to them however I can.
As a Warrior, I frequently ran Signet of Stamina before Zerker Stance was changed. If you don’t have much condi cleanse, then learn what to dodge. Conditions don’t just magically apply, they are skills that often have cast times and all of them can be dodged.
I had to learn when to dodge invisible enemies to avoid half of my life disappearing. I have no ounces of pity left for people who refuse to try to deal with condis and want them to just not be a thing. It’s the amount of pity I had back when no one wanted to bring stun breakers/stability to PvP.
“He’s like a man with a fork in a world of soup.”
Yep…huge animations…this coming from a necro…What exactly is the animation? The insta PBAOE that appears under your feet? Even classes that CAN cleanse…meaning they have more than two options to remove conditions cannot keep up with the spammable conditions that classes like necros, warriors, rangers, and engis can put out. The only class that has avoidable conditions would be a PU mesmer where you just avoid marinating in their clones breaking around you.
The point is ….zerkers had to give up survivability for their damage…condis do not. That’s why it’s imbalanced, and that’s why everywhere you go the majority of players are condi bunker.