Condition Damage in WvW
If you want a ‘MASSIVE" nerf to conditions, ask for the +/- condi duration foods to be reduced. If you face a condition build with only one cleanse, you are going to have problems with conditions. That’s really all I can say to you.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
Get ready for moar. With the grenade barrage “fix,” you’re gonna see more engi condi cancer. Personally, I’m gonna break out an old kitten lexity build and just go to town.
Koffix [xxx] (all the rest)
[Phnx] Phoenix Rises from the Ashes | Crystal Desert
this game is a glass fest of zerker madness.i hate it
if you have that many stacks on you, then you’re fighting multiple people on condi builds. If you’re not equipped for that I would suggest just running away
It’s bad, but not as bad as instantly getting blown up by zerkers. Atleast you actually got to press some buttons.
if u want balanced pvp go spvp
Why are you taking only 1 conditions removal? Isn’t that like saying you only have 1 dodge every 15 seconds (some conditions removals have that cd too) and cry that you got hit with a 12k evis?
gw1 – healing signet/frenzy/charge
if u want balanced pvp go spvp
bwhahahahaha. nice. i really like that joke.
Koffix [xxx] (all the rest)
[Phnx] Phoenix Rises from the Ashes | Crystal Desert
Massive nerf? Not likely and totally ridiculous.
You do realize the damage per tick has been reduced by 50%? Prior the patch, my 1 poison did 256 a tick. Now, my stack does 123.
What they did was give condi users the chance to work together. Before, 2 condi users were capped by how much damage they could do together while pure dps had no such restrictions.
Example… 2 backstab thieves. Each Steal/ cloak and dagger crit for 5k. Backstab for 9k. Total 28k damage.
2 condi thieves. Each Bleed damage from sneak attack 2k plus basic 1.5k pistol shots plus poison of 10k each. Total of … oh look. A nice high number of 27k. Almost the same right?
No. You can clear bleeds and poisons before time out for damage.
If you choose to run without proper clear that is your problem. Fact is. Conditions can be removed before total damage is reached while pure dps cannot.
I had a necro hit me with enough condis for 30k damage. I had them removed before i took 5k. So where is the balance?
(edited by Jitters.9401)
What makes you think that you should be rewarded for getting hit with so much condition? Look at it this way if they where power ability (as in power dmg crit etc..) why would you live though that more so then condition effects? If your dead your dead conditions just gives you a bit more time to reacted then power dmg and often your just dead before you know it with conditions.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Another thought. I could give out in total, 66 seconds of poison in someone for 256 a tick with full food buffs, quality crystals, 25 condi stacks via my sigil, and 5 guard stacks.
All that build up for just under 17k damage over 66 seconds. A pure dps thief could hit me with that same amount of damage in 5 seconds. no misses because these thieves macro in the skills and use basilisk venom so i cannot dodge.
With the new condi stacking and lower damage calculations, I will do 15k over 9 seconds if every attack hits. 90% of the time i am evaded or blocked for some of those.
So in almost double the time i get hit for 17k damage, I will do 13-15k with conditions IF THEY HAVE ZERO CLEARS. 6k to 8k if they clear right away.
So explain how the old condi way was fair? My damage output is still less by a bit but i am pleased with not having to watch 66 seconds of tiny ticks that won’t kill a pve mob.
I’d actually like condi damge to get a buff. I get 0 base condi damage and 1k base (regular) damage; ideally, the two would be equal. Otherwise, condi always plays second fiddle.
Koffix [xxx] (all the rest)
[Phnx] Phoenix Rises from the Ashes | Crystal Desert
This is an argument that will go on for probably until gw3 and beyond.
The only real difference between condition and power builds, is that on condition builds, you get to watch your life draining away, contemplating the meaning of your existence. Of course now you get less time to contemplate that meaning, but really the damage is about equal. Although the fact one player is capable of stacking 4k+ burns is a bit ridiculous, 6k definitely is. With clears, you are negating damage, similar to how a block negates direct damage (or even application of a lot of conditions), etc.
(edited by Lunacy Solacio.6514)
anyone want Protection to affect condi damage also?
anyone want Protection to affect condi damage also?
I’d prefer them to just reverse the vuln working on conditions. It didn’t make sense for it to apply to that really, since armor doesn’t affect condition damage…
Condition damage is out of control right now and needs a massive reduction.
I am sick of having 20stacks of stuff instantly, using my ONLY cleanse ability, then having another 15-20stacks instantly again.
Why don’t I just stand there, not fight back at all, and just let the win? Because that’s basically what you’re forcing me to do!
Mesmers – Need a MASSIVE nerf on burst DPS and conditions
Guardians – Burning damage needs a MASSIVE nerf, and instant 10stack bleeds as well.
Heh, as has been pointed out to you, you are running a VERY VERY wrong build. I play everything except ranger, and ALL of my toons have multiple cleanses both passive and active, in addition all run full set of Runes of Melandru and Lemongrass Poltry at ALL times. In addition I run sigils of Generosity on all my WvW weapons, you can get at least 1-2 sigils of purity if you are new and dont have gold for generosity just yet.
Almost half my toons are outringht immune to chill / cripple and immobilize once the rune and food bonusses kick in, those being war, engi and ele has some extra situational complete immunities as well.
I don’t know what class you are playing, but you should seriously ask about it in the appropriate forum, straight out, request an anti-condition build for WvW, they will help you out. Be detailed about your budget etc.
Also, hop on your server’s teamspeak, mumble or whatever they use and ask. Its that simple, they will be glad to help you out. Once you do this the whole game will become different as your eyes and mind will open up to build possibilities even for PvE and SPVP which from the sound of things you are completely unaware of.
Last but not least, be on your server’s voice comms and make sure you have at least a condicleansing war or guard or ele in your party, this will help you a lot. A lot of them run team cleanses.
Hope this all helps
Run with people that can cleanse. I ran with a moderately sized group tonight (not quite a zerg) and the guards kept our group pretty well cleansed of the nasties.
Don’t forget that condi ignore armor…. Then it’s stupid to do same amount of damage with condi that with power… And cleaning ? Yeah lol….. When you can receive permanent condi…. You clean it, 1s after you get 3more…. The only thing to do is to have lot of dps to kill your opponent before all your clean condi are used…. If the fight is too long, you are sure to die because of those condi, ignoring armor, and killing you without that the other guy have anything to do….
And cleanses ignore direct damage, so what?
Why shouldn’t conditions applying skills, in total, do comparative damage to direct damage skills? You declare it to be “stupid”, while avoiding any logical explanation to such a statement.
Not sure what the “lol” about cleansing is. Your making a few subjective statements, with no justification or explanation.
If your worries revolve around conditions, focus more on gear with vitality, as it absorbs condition damage better, while toughness absorbs direct damage better, carry better cleansing, and learn the higher damage condition applying attacks, and dodge those, specifically.
It seems to me, people run glass builds and cry when they take a lot of direct damage, and run poor condition removing build, then cry about condition damage. It is unreasonable to me, to complain about the game in the context of your specific build. If you want to be able to deal with conditions, build for it. If you want to be capable of absorbing direct damage, build for it. The least ration thing to do, is complain that they need to change the game around your build, that is an incredibly selfish mentality as I see it.
https://www.youtube.com/watch?v=6q3em9s5I4c
I dunno, I just find that the fact that a condi build gets plenty of damage through conditions while being full tank (Dire), where as if I were to build power I would have to work a lot harder to balance my stats for defense and offense as just stacking a bunch of power does crap damage with 0% crit chance or ferocity.
I dunno, I just find that the fact that a condi build gets plenty of damage through conditions while being full tank (Dire), where as if I were to build power I would have to work a lot harder to balance my stats for defense and offense as just stacking a bunch of power does crap damage with 0% crit chance or ferocity.
Prove that.
You make the claim sure, but offer no evidence to support your claim. A build focused on conditions, with full dire gear does comparable damage to a build designed around direct damage, with soldiers gear.
https://www.youtube.com/watch?v=6q3em9s5I4c
I dunno, I just find that the fact that a condi build gets plenty of damage through conditions while being full tank (Dire), where as if I were to build power I would have to work a lot harder to balance my stats for defense and offense as just stacking a bunch of power does crap damage with 0% crit chance or ferocity.
Prove that.
You make the claim sure, but offer no evidence to support your claim. A build focused on conditions, with full dire gear does comparable damage to a build designed around direct damage, with soldiers gear.
Really? A full soldiers build puts me at 10% crit chance. That’s a giant nerf to any direct damage build. It also puts me at 168% crit damage. This is also trash. I have a whopping 2800ish power with food AND Signet of Spite on (free extra 180 power.) Against any one running full dire this will hit like a nice wet noodle. Now all I need is for some kitten full Dire burn guardian to waltz up to me and put infinity burning on me so I can watch my wonderful 28800 HP that I got from all this soldiers gear melt away. All this while I sit there and do ZERO damage to said guardian.
But I am a Necro you say… So I transfer all those great burning stacks back to the Guardian, but low and behold, It was blocked. So I guess I’ll consume conditions and give myself 10 stacks of vulnerability because that would be alot of fun. Lucky for me that condi clear that is so kittening amazing is on a 35 Second cool down. Now I got rid of this burning problem, but I am in the downstate because more burning was pretty much all instantly reapplied.
RIP Soldiers Gear Necro. You were always good to me with your Huge damages.
Dire gear hits like a wet noodle.
If you are not cleansing a single condition, and you allow one single condition to do 28,800 damage, that is a product of either a bad build with know cleanses, or very bad play.
Playing poorly, or not properly building to cleanse conditions is indicative of bad decisions, and in no way defines gear value, or potential damage output.
https://www.youtube.com/watch?v=6q3em9s5I4c
I dunno, I just find that the fact that a condi build gets plenty of damage through conditions while being full tank (Dire), where as if I were to build power I would have to work a lot harder to balance my stats for defense and offense as just stacking a bunch of power does crap damage with 0% crit chance or ferocity.
Untrue.
I personally prefer my guard and war in PvT / Sent, with like 2 pieces of valk and 2 pieces of knights. I get a ton of damage or crits (depending which build I run at that moment) which scales of off my armor and vit just like condis do.
Power builds in WvW run on Power, precision, ferocity. Condi builds run on Condi damage, condi duration, and sometimes precision (depending builds). There are 2 factors to consider here, while to be most effective at DPS as power build you need all 3 of those stacks, but to be most effective condi DPS, you actually have to get rid of condi duration, cause there is such a mass amount of group cleansing always going on it is a pointless stat. In group WvW you are far better off running some extra precision if you have a build that applies condis on crit, or tank stats to help you mitigate.
That is the primary reason things became the way they are, useless condi duration stat due to amount of cleansing.
Consider 3 of my toons specialize exactly and precisely at AOE condi cleansing and immunities, and have been pretty much since game launched through a variety of builds and updates, I know exactly and precisely what it is I am talking about.
Running a PvE zerker build in WvW is no ones fault but your own. PVT / Sent + cleanses, get some.
Dire gear hits like a wet noodle.
If you are not cleansing a single condition, and you allow one single condition to do 28,800 damage, that is a product of either a bad build with know cleanses, or very bad play.
Playing poorly, or not properly building to cleanse conditions is indicative of bad decisions, and in no way defines gear value, or potential damage output.
Do you just pick and choose what you read?
I dunno, I just find that the fact that a condi build gets plenty of damage through conditions while being full tank (Dire), where as if I were to build power I would have to work a lot harder to balance my stats for defense and offense as just stacking a bunch of power does crap damage with 0% crit chance or ferocity.
Untrue.
I personally prefer my guard and war in PvT / Sent, with like 2 pieces of valk and 2 pieces of knights. I get a ton of damage or crits (depending which build I run at that moment) which scales of off my armor and vit just like condis do.
Power builds in WvW run on Power, precision, ferocity. Condi builds run on Condi damage, condi duration, and sometimes precision (depending builds). There are 2 factors to consider here, while to be most effective at DPS as power build you need all 3 of those stacks, but to be most effective condi DPS, you actually have to get rid of condi duration, cause there is such a mass amount of group cleansing always going on it is a pointless stat. In group WvW you are far better off running some extra precision if you have a build that applies condis on crit, or tank stats to help you mitigate.
That is the primary reason things became the way they are, useless condi duration stat due to amount of cleansing.
Consider 3 of my toons specialize exactly and precisely at AOE condi cleansing and immunities, and have been pretty much since game launched through a variety of builds and updates, I know exactly and precisely what it is I am talking about.
Running a PvE zerker build in WvW is no ones fault but your own. PVT / Sent + cleanses, get some.
Playing a Necro, I get a Single condi cleanse from traits in Spite which is dependent on me hitting a person below 25% HP. I get my heal skill Consume Conditions which is on a 35 Second CD. I could potentially run Generosity or Purity for another SINGLE condi cleanse on a 10 second ICD. Staff 4 transfers condi, but can be blocked/blinded/avoided entirely since it is a ground targeted mark. I can also use OH Dagger, which is garbage for another condi transfer. This gives me an easily avoidable projectile that travels brutally slow that transfers 3 conditions. And then I can run Plague Signet which pulls condi off nearby allies, but only transfer 3 to an enemy upon use, so you potentially run the risk of Overloading yourself with condi in some situations. All in all not that amazing as far as condi clear goes, VS. the rate at which they can be reapplied. I also get ZERO immunity skills. I can use Death shroud as my happy go lucky OH kitten button, but once it runs out that’s that.
Also there was 0 points in time at which I said I was running full zerk, but you know what they say about assumptions.