Been There, Done That & Will do it again…except maybe world completion.
Condition Duration Food
Been There, Done That & Will do it again…except maybe world completion.
I know this is a pretty crazy idea guys.
But why not just remove both foods from the game. Condition duration food does nothing for dungeons because the stack cap is going to be reached, anyways, so it might as well be damage, and the border-line requirement of +40/-40 to offset it creates the same effect as if neither party had the food. Now condi users can just take other foods to augment their builds better in more interesting ways, and power builds, tanks, and so on can do the same in different ways. It makes no sense to deadlock people into taking these foods/rule out so many other because of blatant superiority.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Because they are attempting to change the condition stack limit. Thus, in PvE, conditions will matter. So I agree, your idea is indeed crazy.
https://www.youtube.com/watch?v=6q3em9s5I4c
It would seem silly to me if the +40% condition duration food didn’t exist when it’s impossible to achieve 100% duration without food. It’s impossible to even reach 70% without it ruining the build somehow.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
this has been complained alot of times before. just, i don’t know…turn a blind eye on it. people don’t even talk about it anymore because they’re tired doing it.
The reason for food in World Vs World is for the sole purpose of completing your build to perfection and to counter Zerg V Zergs. Some of them might seem a bit crazy, but they have a counter. It’s not like there is just a random + . . .% or a random – . . .% food that does not have a counter to it.
I actually don’t run a lot of food while I am running. I run a -% condi duration food that doesn’t make much of a difference, just gives me about a total of -75-80% condi duration, which most of it came from my runes. I run secondary foods more often than anything else, but that’s about it.
If you can not counter someone’s food, then you are doing something wrong. If you cannot kill someone that is running food, you are doing something wrong. A food does not make someone a better player. If you play strategically, and know what you are doing and when to use specific skills, you should be able to triumph over nearly anyone, unless they play their class at a higher skill than you do.
I agree that condition duration food is way too strong, making it mandatory for any and all condition specs since it just increases its effectiveness so enormously. It’s cheesy and goes to show how Anet never really intended condition specs to be taken very seriously in PvE.
Just imagine a food that increased attack power by 40%.
IMO Anet should reduce the best condition duration food to 20% or so, and give everyone in the game a flat 10-15% condition duration buff.
We should probably ask them to take food completely out of the game, maybe Armor and weapons as well, in fact just give us all pointy sticks that do 1 dmg so the fights are epic.
I actually really like the durations both the + and the -. It adds more strategy to the game and that is a good thing.
should be +/-20%, and the single duration versions should be stronger.
The +/-40% condi food is broken, people always go on about the +40% food, but the -40% food is just as bad, e.g – warrior with melandru runes, dogged march & -40% food gets -98% condi duration on soft CC, which is a complete joke against power builds that use soft CC to help land damage (necro for instance).
Which is exactly why this crap is not in PvP, it is a joke and does nothing but make the game worse.
How do you come to that conclusion? -40% doesn’t exist in PvP but neither does +40% so the effect is virtually the same.
People can stack +30% duration and trait with +33% or +50% specialties.
And Warrior still has -25% Melandru and -33% Dogged March.
The duration of condis isn’t as much of a problem as the vast range is, 12 conditions is too many and there’s no way to remove specific conditions, last in first out condi removal is a poor system and it’s easy to hide stacking conditions under soft conditions that are easily re-applied with auto-attacks.
Big damage power at tacks have clear animations and are easy to dodge, the same mechanics don’t apply to condis, huge damage or duration can come from auto-proud off attacks or horrible mechanics like Perplexity and Confusion.
Confusion is a joke that only makes the game worse.
The +/-40% condi food is broken, people always go on about the +40% food, but the -40% food is just as bad, e.g – warrior with melandru runes, dogged march & -40% food gets -98% condi duration on soft CC, which is a complete joke against power builds that use soft CC to help land damage (necro for instance).
Which is exactly why this crap is not in PvP, it is a joke and does nothing but make the game worse.
How do you come to that conclusion? -40% doesn’t exist in PvP but neither does +40% so the effect is virtually the same.
Erm, I come to that conclusion through the magical use of maths and logic, a warrior can get -58% condi duration against soft CC in PvP, which is a significant difference from the -98% in WvW. That +40% condi food exists is irrelevant, if someone is roaming they are not going to run +40% condi food on a power build just so their soft CC can cope better with -98% condi duration warriors, they will run either -40% food to help cope with numerous condi builds or something that offers more to their build like power or sustain food.
Beyond all that and back to condi builds in general, it is not just an issue of food in WvW, you also have sigil of malice, toxic stone/oil & givers weapons that when added to the 40% food just give ridiculous condi duration and basically create something that hard counters pretty much everything except things like certain ele builds that have vast amounts of condi removal/sustain.
(edited by zinkz.7045)
That’s not math and logic my friend. Thay is disingenuously suggesting that your subjective opinion is actually objective fact, is all that is. Please do not confuse the two. Once you do that, you may remove yourself from having a reasonable discussion.
it is a matter of personal opinion. Not a matter of declaring ones opinion as if it were fact.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Fix the +/- 40 or 36 to 20 and 18. Increase the +15% x duration to 25 or 30.
Elementalist Mesmer Ranger
Sea of Sorrows
I am a bit disappointed as to how the discussion evolved. But if you guys wanna go into that boring this-or-that-is-OP-discussion, do it without me. My question was pointing to the imbalance between over all and special condi duration food as well as the perceived stronger effects of both condi duration buffs (+40 and -40) compared to other food buffs.
Some people have addressed this issue and I thank for the input. Many though went off topic and QQed about something being overpowered. I myself am not willing to feed into a such silly discussion again, just simply to conclude, that often those complainers just lack the knowledge and/or skill to counter what they don’t like.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I would personally welcome a change to the foods. Reducing them to roughly +-20% would be fine.
And I don’t feel like the +40% is OP. I feel like the -40% is just wrong when you combine it with traits and runes and you get near immunity to soft CC (Against people that haven’t invested into + cond. duration).
Theres a lot of power based weapons that have soft CC in them. Those skills are made almost obsolete because a lot of people are running -40% food (me included because it gives me such a big advantage).
Mouggari – Warrior – Candy cane Avenger
The only reason this food exists and is so strong is for a gold sink.
It is however too costly, WvW players shouldn’t be taxed as hard as they are because WvW rewards are poor.