Mesmer Commander “The Lord Knows”
Fort Aspenwood
What’s the best way to deal with conditions in fights of 10v10+?
-Necromancers?
-Light fields?
If a fight lasts for over a minute, and the difference is condition stacking, what can you do about it?
If a fight lasts a minute+ and each player hasn’t removed at least some of their conditions at least once then they should probably rethink their skillbar/build.
If this is a coordinated group of 10 you are running with, have some of them throw down group condition removal.
For example, the Guardian has a ground-based AoE called Hallowed Ground that removes conditions. Shouts in Guards and Warriors can also remove conditions on others.
The Light Field + Projectile Finisher Combo also removes conditions. So have someone throw down Light Fields, and your range can shoot through it, removing their conditions. (Guards are also good at laying down Light Fields).
Hallowed Ground is for stability
Necros and Mesmers, with their wells and null fields respectively, are great for group condition management.
Not to mention confusion mesmers and well necros are equally essential in group fights for their unparralleled aoe boon stripping
Also in protracted fights the commander should be taking a break every now and then to regroup, throw down some water fields and other heals, before buffing and reentering combat
Hallowed Ground is for stability
Yep, I wrote that last night when I was tired. It should read Purging Flames.
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