Condition damaged maxed?
Damage isn’t capped, the bleed stacks are. Targets can only have 25 stacks of bleed, regardless of who cast them. This typically isn’t an issue because most everyone has switched from +Bleed Duration, and moved to +Condition Damage as their stat choice.
It also isn’t particularly bad because you can take someone that does have 25 stacks of bleed on them, and Epidemic, spreading that same 25 stack and all additional conditions to 5 additional targets, but it uses your +Condition Damage stat, and counts as your damage.
With all of the condition cleansing that professions receive and utilize in WvW, having someone accrue and maintain 25 stacks is rare, for 2 reasons. First, if they don’t cleanse the 25 bleed stack, their character’s health will buckle under the DPS those bleeds are applying and they will go down relatively quick. Second, most all players will have some form of condition removal in their loadout, or their allies will have AOE removal (such as Elementalist’s Healing Rain that clears conditions, or Mesmer Null Field).
The damage faux pa comes more in a PvE environment. When you have 15 people killing a Boss mob in open world and the boss has no condition removal, your damage will be severely reduced when there is a 25 stack maintained, and your conditions are effectively lost/not applied because they exceed that cap and are voided.
dang, this is kind of a deal breaker for me then. I love PVE… Looks like im rolling a thief…