To using arms over discipline in a WvW warrior build.
Fisrt as stated I played Discipline in my warrior ever since I got him. I know how fast hands works and it hardly as powerful as claimed. On swap sigils tend to have cooldowns. Swapping every 5 seconds does not help there. If one uses On swap sigils in lieu of Stacking sigils, on Crit sigils , or sigils like Force , then one generally waits the 9 seconds between swaps to ensure they trigger and the swap not wasted.
Secondly , In a boon duration build I do not find them especially friendly to my power build. I want a boon. In my case It Sigil of strength given it provides 17+ seconds of strength when it triggers allowing me to maintain a steady 15+ stacks in battle which can in fact go higher as it supplemented with the Dumpling might. This means by greatsword is not missing the Strength out of the GS trait.
Next it suggested that Bloodlust hard to maintain with its 5 percent add to ones attacks. This simply untrue. Precise strikes even with a non sword weapon provides a chance to bleed on every crit. Given the build is high crit this means virtually every attack. Added to that as it SW/sh and GS off hand Sword attacks off the AA provide a bleed on two seperate attacks. It is always there and if cleansed back on your next attack.
Added to that the 5 percent always there. It adds on top of 25 might stacks if you capped out. It can not be stolen like Might can. it cannot be corrupted like might can. It vastly superior to the might gained off fast hand swaps.
Next up . Immobiles are some great enemy only mitigated by the discipline line. Simply untrue. I rarely find myself Immobed for any great period of time. In fact when I was in disipline I rarely found the need to use one of those movement skills to break it. If it a concern people can do dogged march though I prefer shield , which by the way is also available when Immobbed.
One needs Brawlers recovery to cleanse conditions. I used to use this in Discipline and the Combination of other cleanses that One can get elsewehre coupled with the cleanse in Zerkers by entering zerker mode meant it was rarely used for a cleanse. It was a redundant skill and the other two in that slot are not of great use.
Lastly there is this. Even IF the person in Disicipline went all Zerker armor and all ZERKER weapons, A person going arms will have access to more precision then that zerker. In other words he will have some 500 more points to distribute into other stats if wished without suffering any loss to power , crit chance or ferocity. If that arms user takes the Sword trait then he gains access to another 400 points worth of stats to redistribute.
There is NO loss to power. No loss to Ferocity. No loss to Crit chance.
This is a means by which a Warrior can load up on more toughness and vitality meaning that when he does face that Fast hands warrior, his damage output is not second best, and he will have more health and armor.
(edited by babazhook.6805)