Condition users not better on siege weapons

Condition users not better on siege weapons

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Posted by: Cerby.1069

Cerby.1069

“Fixed a bug in which siege weapons that applied condition damage were scaling based on the player’s condition damage.”

YA! Now Who’s laughing?

Posted a discussion late last year on reddit about how it was unfair for condition users to be more effective on siege weapons than power users. All I got was “you don’t understand anything about this gamemode” “Condition users need to be better on siege” posts. Revenge is sweet. Apparently the developers agree with me, and YOU are the ones who don’t know anything about the gamemode!

REFLECT ON YOUR INEPTITUDE.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

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Posted by: Rocket.1723

Rocket.1723

<slow clap>…so YOUR the reason it was nerfed???

<shakes fist>

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Posted by: sephiroth.4217

sephiroth.4217

Too many people died under the oil pots, must nerf.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

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Posted by: Straegen.2938

Straegen.2938

I did enjoy seeing 1200+ ticks on the cannon bleed.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: grave of hearts.7830

grave of hearts.7830

Well for anet balance only means bank balance and the bandwagons are wasting gems anyway,so who are we to talk?
They should just remove the gates as well,we don’t want the alliance leaders to actually use theyr brain,numbers should always win

SoS Defence and Emergency commander
If you see a gear above my head……run
If you see me Offline,its totaly not a trap

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Posted by: Sviel.7493

Sviel.7493

Too many people died under the oil pots, must nerf.

I hopped on the oil today and mildly annoyed a group attacking my gate. I don’t think it downed a single person, nor did it do much damage to the rams. I was also, in a separate attack, on a cannon…it took like 5 shots to bring down a ram. The handful of assaulters were actually doing more damage to the cannon and me than I was to the rams. Considering how useless Cannons/Oils are most of the time, it’d be nice if they actually did relevant damage.

That said, I agree with this change to remove condi scaling…we just need higher base damage.

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Posted by: grave of hearts.7830

grave of hearts.7830

That reminds me,when they gonna nerf the dmg reduction stacking against normal siege?
Also how is considered fair to reduce condi duration with runes and food and the siege user who has condi gear get no benefit?

SoS Defence and Emergency commander
If you see a gear above my head……run
If you see me Offline,its totaly not a trap

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Posted by: Norbe.7630

Norbe.7630

i hope they remove the scaling on power too, that way everyone who sits on the iron siege deals the same damage as the one with nomad’s and the nomad pips too who wont spread the love for siege during linking/merging
https://en.wikipedia.org/wiki/Nomad

everything must be equal right

Duterte Death Squad [DDS]
Gate of Madness

(edited by Norbe.7630)

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Posted by: Sviel.7493

Sviel.7493

I don’t think there is scaling on power.

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Posted by: Norbe.7630

Norbe.7630

oh its a good news then,
i was always wondering why pips empower on siege while im playing eotm

Duterte Death Squad [DDS]
Gate of Madness

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Posted by: Dal.5872

Dal.5872

I’m fine with the change, but now make it so that a condi class can apply conditions to the siege. We shouldn’t have to spend 10x aslong to kill an AC if we don’t have an advantage somewhere else.

IGN: Dal Brinium

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Posted by: Caedmon.6798

Caedmon.6798

The ticks i got at times from sitting on mortar on my burn condi build…i laughed my kitten off,ive seen half zergs drop cus of 7 – 9.8k ticks a sec.It was stupid OP.

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Posted by: Aeolus.3615

Aeolus.3615

oh its a good news then,
i was always wondering why pips empower on siege while im playing eotm

might increases condition damage as well form nearby allies and those who were in siege with condi.
siege scaling with condi for some players is not new.

Btw guardian F1 will apply burn on balista use (i think it still works).

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Boa Cinderella.1298

Boa Cinderella.1298

Apparently the developers agree with me, REFLECT ON YOUR INEPTITUDE.

Oha, heared about this condi-surplus on sieges long time ago – and did they really take that long to fix it!? What a shame – but this seems to be characteristic for a big lag in reaction time and on the other hand for the fact that most players prefer about 100+ new weapon skins and reward-chests instead ;-)

- Piken – [ONYX]

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Posted by: Simonoly.4352

Simonoly.4352

This is a shame. It was kind of interesting that condi players could get themselves on an arrowcart and could actually do some noticeable bleed damage to a zerg. Kind of allowed condi users to have some impact in larger fights. Oh well, it won’t really matter in the long run.

Gandara

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Posted by: Whitefang.4968

Whitefang.4968

That reminds me,when they gonna nerf the dmg reduction stacking against normal siege?
Also how is considered fair to reduce condi duration with runes and food and the siege user who has condi gear get no benefit?

if thats the way its going to work, people on power build should do way more direct damage on people than condi class players. which it dont.