I read a lot of cr*p on this forum about people arguing that conditions aren’t too powerful and so on. And some of them do make some good points, i.e some players take next to no condi removal then moan, which is fair enough, but I’m not a player who has ever followed the meta, I craft my own builds, to do 3 of the following, removal conditions well, negate power damage if possible, and also deal enough damage to win fights. I currently play thief, so when I saw all these conditions like confusion and burning getting huge buffs, I knew I needed to compensate for that, so I did. My build can and does removal a lot of conditions, and against the none stealth condi classes, (engi, necro, sometimes ranger) as long as I play to my capabilities I can win the fight. But you put me against a class with stealth (mesmer and thief for example) there is literally nothing I can do to win, believe me, I’ve looked at in every single way of going about the fight, and it’s literally impossible to win.
I’m not a person to just shout out accusations toward a class without doing some research however, so I made myself a condition mesmer yesterday, and found someone who would be willing to fight me in OS… I found a Staff ele, it was a regular 1v1 but with a twist, I used my nose to press the skills on my keyboard, that’s right my nose. For the majority of the fight I did nothing but press 2 and 3, I think I pressed 4 once on scepter/torch and I won the fight; without even going below 50% health, I didn’t dodge once, I didn’t use my heal, nor any utilities and I still won.
Now I ask ANET, why is it you let a class have so much? Stealth, multiple blocks, invunerablity, mobility and a damage source that not only ticks while he sits inside stealth, a damage source so high that is hits like a full zerker thief, but is tankier than a full soldiers guardian… Confusion first of all, should be counterable, it shouldn’t do a like 5k base damage, sure keep that in pve by all means, but not in WvW. On a side bar, burning is also a huge problem at the moment.
Okay, on to condi thief, I haven’t touched condi thief, I’d feel too dirty switching my beautiful thief to condi, but I’ve played a lot against it, and it gets a lot of what condi mesmer does, other than the blocks and invuns, but they get damage negated through stealth, I was fighting a condi thief yesterday, and he literally put me from 100% to 25% within using two skills, which would be fair enough, I mean zerk thief can do the same, but the difference again is, he’s not even close to as squishy as a zerk thief. I’m starting to think you should make soldiers do zerk damage and just remove precision and ferocity entirely, because what’s the point when dire can do the damage of a zerk thief and be just as tanky and a guardian?
I’m sure there will be people on here who will turn around and question my skill, go ahead, but I’ve been playing this game for 2 and a half years and a lot of that time spent has been spent on me learning every class and how to counter and play against them to the best of my ability, I’m not one of those power meta nuts who doesn’t take countering condi into account, I do… with every single class I have.
In conclusion, I strong feel that burning and confusion need to be brought down to a fair state within WvW, also I believe that it would be in Anets best interests to nerf condi mesmer and thief, so they dont ruin the game any further. A way of doing this would be, for example; if say the conditions are ticking over 2-3k combined, if they then enter stealth they get revealed instantly. Sorta like how throw gunk works with thief.
Remember anet, WvWer are the ones who usually end up buying more gems, please take a day away from HoT to make WvW game mode more enjoyable for everyone.
Also before anyone tries to point this out, no I don’t run a full zerk thief, i have about 3 pieces zerker now.