Conditions cause more lag

Conditions cause more lag

in WvW

Posted by: Yuffi.2430

Yuffi.2430

It’s simple and it’s true. Consider both these situations:

Three players attacking a camp supervisor with purely physical damage. They each do a different amount of physical damage (eg: one has force sigil, one has green weapon, one has ascended). The damage is calculated at each hit and applied immediately. Repeat until combat is over.

The same three players, now with condi builds, attack the same supervisor. One player does base damage, one does +25% condi and one does +50% damage. The first tick of the fight is the same as physical damage – calculate who hits and apply the damage. However for the second tick the server must now calculate and apply the damages from each player from the conditions applied in the first tick, and the separate damages from the newly applied conditions. And most methods of applying conditions also rely on a physical hit too, so there is still physical damage to be calculated and applied each hit.

By the time the three heroes get to the third tick of the fight the server is calculating 3 physical hits, three first tick condis, three second tick condis and three third tick condis. That’s 12 damage calculations and we have not yet added sigils or proc effects.

Now scale the fight up into a small zerg meets small zerg, and it’s no wonder the servers can’t cope.

If lag is a problem in WvW, conditions make it much worse.

Conditions cause more lag

in WvW

Posted by: Orpheal.8263

Orpheal.8263

Oh, what a miracle, thats why I’m suggesting that anet should reduce both, the amount of Conditions and the amount of Boons in this game from around 14 down to 8 to 9, because that would drastically improve the performance of the game and would also reduce the Lag in the game due to the performance increase.

Especially the proportional extremely fast increasing amount of calculations by the amount of players in WVW would massively get reduced, so more Boons and Conditions get reduced down, what will result in lessr lags due to improved game prformace in WvW by the game having by far not to do every second so much calculations anymore every second.

Another thing that would reduce the lags in WvW is the reduction of useless visual clutter, like Minipets, super cluttery back items, legendary effects like the foot steps or body auras.
If Anet could add an option finalyl ,that allows all palyers to manually decide over it, if these crap thigns hsould be shown to you in WvW or not, then would players have another great way to improve the game performance for their PCs to reduce this way also significantly the chance, that you will lag in WvW, especialyl when zergs clash against each other, where tons of peopel with minis, legendary, back items ect. and body auras run into each other

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Conditions cause more lag

in WvW

Posted by: Korgov.7645

Korgov.7645

It is impossible to say why the GW2 servers have such a poor performance for WvW. You’d need to study the internals of the game engine.

From experience everyone can say that if 100 players engage in a big fight anywhere on a map, the whole map starts suffer from skill lag.

I’d guess WvW lag is caused by large number of skills and traits interacting with each other.

  • For example player casts an AoE skill. This becomes an event to handle by the server.
    • Event handler has to discover which 5 targets got hit and then apply the effect on them, creating 5 new events to process.
    • Event handler for each target loops through all relevant traits and effects on the target, which create, say, 20 new events to process.
    • Event handler for each searches for new targets and applies the effects on them, creating new events to process.
    • and so on.

Single events are fast to process but the sheer number of them overwhelms the servers.

There are some computationally expensive calculations: path finding, collision detection, searching and AI. Condition damage seems simple to calculate. Linear complexity at worst.

Conditions tick only once per second. They affect a known target (no searching needed). There aren’t any traits which trigger events from condition ticks. Like “every time you receive bleed damage, you blind enemies around you”.

Torment does not create new events but increases the damage received on the next tick. On the other hand Confusion ticks on skill use, and multi-attack skills like Blurred Frenzy make it tick 8 times. Ouch.

I suspect conditions count little or none towards the server lag.

Edit: Added a note about confusion and torment.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

(edited by Korgov.7645)

Conditions cause more lag

in WvW

Posted by: QuickRain.4735

QuickRain.4735

Nah, a condition tain in a sense would cause “more” lag then regular power train because everything is done instantly rather then an overtime affect because math is hard, im in agreement limit conditions limit boons for a better life in wvw

Conditions cause more lag

in WvW

Posted by: Aeolus.3615

Aeolus.3615

Anet should reduce the AA cleaves to single target and reduce most of the AOE to cleave(3 targets) some of aplyers and in the AA’s.
Wich Anet could do this if really gets the game smoother amd meanwhile make the game less spammy and make player need to know what htey have to atack instead of spam 1 keys and smash AOE relatated keys.

Still i guess the requirements that are needed to improve(as in reduce lag and the mindless overallspam) WvW do not belong to Anet idea of what the game is..

Expet more conditions, more cleave, more aoe, into next expantion, WvW will get worse with more tick being calculated server side.

1st April joke, when gw2 receives a “balance” update.

Conditions cause more lag

in WvW

Posted by: Ash.8127

Ash.8127

lol, condi is the root of all evil it seems.
you realize that stuff like rune of durability with its passive contributes to the lag too?

i think they mentioned some years ago there are too many passives ig causing lag.

Conditions cause more lag

in WvW

Posted by: Aeolus.3615

Aeolus.3615

Ash.8127, true, both offensive spam and aoe boon spamm needs to be reduced alot, game should be more towards single target with decent aoe classes.

But that would make the game harder for alot of gammers, and gw2 is ment to be very easy for every one, wihc is the reason they cant fix what is making game lag, i bet if they reduce alot of the spamm even the balance would be better.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

Conditions cause more lag

in WvW

Posted by: QuickRain.4735

QuickRain.4735

No, condi isn’t the root of all evil it just that theres a kittenload of it going around, beside a lot of things can help like the things mentioned above

AoE Cleave
Condi
Boons
Lower Pop Maps
are prime examples

Conditions cause more lag

in WvW

Posted by: anduriell.6280

anduriell.6280

Yes you are right don’t let ignorant tell you otherwise.

Because the conditions must be calculated from the server side, as the player has to send the new condition damage every tick, the traffic spike is absurd.

So dudes, this game will never be good in zergs because nothing can handle the full traffic from 300 players going full dire.

I TOLD YOU SO
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