You’re asking the community whether you should delete an entire borderland. You’ve put thousands of hours into the making of this map, which a considerable group of people, when they actually played it stated they -liked- when compared to alpine, and now you’re actually debating whether to delete this content entirely.
What gaming studio does this? Everything I am seeing from you is just so kitten backwards that it boggles my mind that you are the studio that delivered Guild Wars 2. And now… This. On top of the recent Charr and Asura legendary armor mess up, the hugely unpopular shift in policy towards Black Lion weapons, and the debacle that has been Heart of Thorns post launch…
Just… What happened to you? How has it happened? You literally had the gaming population eating out of your hands in the year or two after Guild Wars 2 released because you showed us you were competent and you showered us with content at a a bi-monthly cadence. You were the guys who were up there with Final Fantasy in showing developers like Blizzard how to run an MMORPG! You gave us the Battle of Lion’s Arch and showed just how an open world event should affect your game world and playerbase!
And now here we are, actually seeing you debating whether you should permanently delete content that’s already done, made and polished for the game’s live version. What’s worse is that you’re putting it up to a community poll and that it’s even an option in that poll! There should never be a time when a gaming company looks at a map that is done and in the game files, and then just flat out put the quit option on the table.
You are Arenanet. You are game developers. It is not your job to look at something and say: ‘okay, let’s yank this out.’ Not when it goes live. Your job is to look at this content and think: ‘okay, so some people didn’t like what we put out. They had valid concerns about the verticality of the map, the lack of gliding and certain blobbing issues. How can we fix this and make the map a better experience for our players going forwards?’
Stop putting community polls like this up. It only serves to make you look like an incompetent dev team that’s throwing paper planes at a wall and seeing what sticks. Worse still, when one of those planes that did stick suddenly falls, you drop it like a hot potato and immediately try something else entirely.
Speaking of potatoes, Woodenpotatoes showcases this brilliantly with his series of map viewer videos. There is so, so much potential content in the game files, all already in, coded, hell, a full three way WvW map in a unique style with completed voicework.
Where is that? Why is that not being polished, refined and added to give some much needed variety of content to things like World vs World, dungeons, fractals, anything! We’re sat in the middle of what is effectively a nine month content drought if you don’t raid, and no, I don’t class adding in a few new named bandit NPC’s to the world as new content!
Mr O’Brian, over the last year we’ve seen this game take an alarming turn. It’s gone from being a unique title with a great dev team that did it’s own thing to being something that is looking VERY akin to World of Warcraft in terms of both development direction (time taken for new content, focus of new content (endgame only being raids, ever increasing focus on gem store weapons and outfits) and actual gameplay (grinding the same four maps over and over and over again in order to attain certain pieces of achievement gear and mastery points/ranks).
We thought that maybe Colin was the problem. Perhaps we were right. Perhaps you did have to make some hard choices after Colin left in order to right the floundering ship. But right now, you need to take a hard look at the choices you are making in regard to this game’s direction, both in terms of monetization and development focus. If you don’t change the direction that Guild Wars seems to be heading in, I can see this being it’s worst year to date in terms of player retention and public image.
Make Guild Wars 2 what it was again. Show us that you are still the dev team that brought us the Battle for Lion’s Arch. Show us that you can still deliver to us a quality experience without taking anything else out of the game (yes, I am still slightly salty that you advertised and sold the game in part thanks to a feature that you one-eighty’d on after launch). Only then will you even begin to recover some of the consumer goodwill that you’ve lost from myself and a large number of other players, both current and former.