Ehmry Bay – Legion of the Iron Hawk [Hawk]
(edited by Ralathar.7236)
I don’t want the condition confusion buffed again. My thought on the state of confusion are here: https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Confusion-The-truth-on-confusion-post-nerf/first#post1932497
However, now that confusion is balanced I DO think some of the skills that were heavily using it, and thus balanced around it, could use some improvement. I think that thee skills each should see a balance pass and things like base damage, cooldowns, amounts of confusion applied, or confusion duration should see a buff. A good example of this is Cry of Frustration. This shatter is now much lighter damage than Mind Wrack.
Seeing as confusion is still underwhelming in PVE even at it’s full power I do not think this would imbalance PVE if done properly. So please give a few buffs to some of the confusion skills to raise them back to a better level of usefulness.
Edit: If you guys can come up with ideas for confusion skills buffing that sound reasonably balanced I’ll make another thread in a week or so with them all in the original post. Remember Engineer uses confusion to, as does a single warrior trait.
(edited by Ralathar.7236)
LOL, the community can post endlessly about the confusion nerf and how it needs to be reversed but apparently has nothing to say about individually balancing all confusion skills back upwards.
Sounds like alot of people just want their win button back.
If you are really concerned come up with ideas on how to balance it again. Like adding more stacks on SOME of the skills, higher durations, lower cooldowns, faster channels, better base damage, etc. Don’t just sit there and complain.
I’ll give a good example: Confusing Images should channel faster, doing it’s damage in 2 seconds but spread it over 3 hits instead of 5. This should apply 6 stacks of confusion instead of 5 and the current total base damage over those 3 hits. The cooldown should also decrease to 12 seconds.
That’s an example of a suggestion to help skills radically affected by the change.
(edited by Ralathar.7236)
lol!
Confusion was not a win button. It was a complex condition that was woven into the core of the Mesmer class. There are 5 different traits that alter and compliment the use of it. Any fool could get pink numbers, but to really use confusion well required skill, precision, and balance. And it was one of the only counters to zerg blobs. When confusion was nerfed into the dirt because of forum QQ’ing by inexperienced WvW players we lost a central condition to the game.
As per the OP, I agree that we need a buff to confusion or a reworking of it. It’s almost nonexistent in WvW now. On a rare occasion I’ll see confusion for a millisecond but it has no real teeth and is only a dim, flickering shadow of it’s former glory. Anet has to either give Mesmer new traits to replace the useless confusion traits, add 20% more damage, or completely rework the concept of confusion.
If there was a reworking, here’s what I would want:
Confusion no longer does any damage. Instead, it literally confuses the opponent by swapping abilities in their hotbar. You hit your cleanse ability, but it’s actually your attack button, although the icon hasn’t changed. And it stacks in duration. All randomized. (I can dream, can’t I?)
Or confusion turns on friendly fire for your targets and turns allies names red, making them vulnerable.
(edited by Entropy.4732)
Confusion was not a win button. It was a complex condition that was woven into the core of the Mesmer class. There are 5 different traits that alter and compliment the use of it. Any fool could get pink numbers, but to really use confusion well required skill, precision, and balance. And it was one of the only counters to zerg blobs. When confusion was nerfed into the dirt because of forum QQ’ing by inexperienced WvW players we lost a central condition to the game.
As per the OP, I agree that we need a buff to confusion or a reworking of it. It’s almost nonexistent in WvW now. On a rare occasion I’ll see confusion for a millisecond but it has no real teeth and is only a dim, flickering shadow of it’s former glory. Anet has to either give Mesmer new traits to replace the useless confusion traits, add 20% more damage, or completely rework the concept of confusion.
If there was a reworking, here’s what I would want:
Confusion no longer does any damage. Instead, it literally confuses the opponent by swapping abilities in their hotbar. You hit your cleanse ability, but it’s actually your attack button, although the icon hasn’t changed. And it stacks in duration. All randomized. (I can dream, can’t I?)
Or confusion turns on friendly fire for your targets and turns allies names red, making them vulnerable.
Both of your suggestions would destroy part of the design of this game as well as would be no fun at all to play against. It wouldn’t even be close to balanced.
I think the fact that they are reigning confusion in to be just another condition is fair, but if that’s the case then the potential damage should be more easily stackable or the skills the are on should be improved. This is likely exactly what will happen with retal as well.
Confusion was not a win button. It was a complex condition that was woven into the core of the Mesmer class. There are 5 different traits that alter and compliment the use of it. Any fool could get pink numbers, but to really use confusion well required skill, precision, and balance. And it was one of the only counters to zerg blobs. When confusion was nerfed into the dirt because of forum QQ’ing by inexperienced WvW players we lost a central condition to the game.
As per the OP, I agree that we need a buff to confusion or a reworking of it. It’s almost nonexistent in WvW now. On a rare occasion I’ll see confusion for a millisecond but it has no real teeth and is only a dim, flickering shadow of it’s former glory. Anet has to either give Mesmer new traits to replace the useless confusion traits, add 20% more damage, or completely rework the concept of confusion.
If there was a reworking, here’s what I would want:
Confusion no longer does any damage. Instead, it literally confuses the opponent by swapping abilities in their hotbar. You hit your cleanse ability, but it’s actually your attack button, although the icon hasn’t changed. And it stacks in duration. All randomized. (I can dream, can’t I?)
Or confusion turns on friendly fire for your targets and turns allies names red, making them vulnerable.
Both of your suggestions would destroy part of the design of this game as well as would be no fun at all to play against. It wouldn’t even be close to balanced.
I think the fact that they are reigning confusion in to be just another condition is fair, but if that’s the case then the potential damage should be more easily stackable or the skills the are on should be improved. This is likely exactly what will happen with retal as well.
Dude, I was joking. Man alive…..
I don’t want the condition confusion buffed again. My thought on the state of confusion are here: https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Confusion-The-truth-on-confusion-post-nerf/first#post1932497
However, now that confusion is balanced I DO think some of the skills that were heavily using it, and thus balanced around it, could use some improvement. I think that thee skills each should see a balance pass and things like base damage, cooldowns, amounts of confusion applied, or confusion duration should see a buff. A good example of this is Cry of Frustration. This shatter is now much lighter damage than Mind Wrack.
This should have been done at the same time as the nerf. They have got to take a more holistic approach to changes.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.