Firezof Arrows ~ Sylvari Ranger {} Hudeeni ~ Norn Mesmer
Ruins of Surmia [KoA]
There is nothing more amusing than watching a player with a pink glow on their head running around spamming 1, hitting nothing more than themselves.
Confusion is a noob kitten killer.
That is all :p
Actually, there is nothing funnier than flipping confusion back on a Mesmer and watching them kill themselves with it.
Exactly my point, watching a bad player die from confusion is very funny.
Confusion is beyond broken in this game. It’s supposed to be the condition equivilent to retaliation so why isn’t it about equivilent?
There’s two realistic ways to fix it imo. Either change the coefficient to match Retaliation (just like they did in sPvP) or change it to a “on next strike” kind of condition where once you’ve hit someone and reflected back 5k damage due to a 10 stack, it’s gone and needs to be reapplied.
Personally, I’d just change it to match sPvP in WvW.
You want to really wreck a zerg fast, get a group made up of 2 glam mesmers and 3 necros lol. Have a Mesmer call target and get like 10+ stacks of confusion going on a target. Then have the necros Epedemic lol then watch the 3k+ pink numbers float through the whole zerg.
Confusion is not broken. I still have yet to by killed by it. Learn to cleans/ stop attaqcking/or run away.
so if you can apply confusion to a zerg with just 5 players and all zerg have to stop attacking/evading….
I bet the friendly zerg has a sudden attack of sportmanship and stop attacking…
Or maybe not and while you opponent zerg cleanse they just roflstomp anyone they can.
so if you can apply confusion to a zerg with just 5 players and all zerg have to stop attacking/evading….
I bet the friendly zerg has a sudden attack of sportmanship and stop attacking…
Or maybe not and while you opponent zerg cleanse they just roflstomp anyone they can.
Nope they are usually all downed. For some reason people just attack through confusion and kill themselves. A good group will have a few classes that can remo0ve conditions, and then I get 2 shot by anyone of them because I have to be really squishy to do good damge in a glam spec.
so if you can apply confusion to a zerg with just 5 players and all zerg have to stop attacking/evading….
You can’t, at least not as a mesmer and not a relevant amount of stacks, unless the enemies are stupid to a degree that should be considered intentional.
Confusion is beyond broken in this game. It’s supposed to be the condition equivilent to retaliation so why isn’t it about equivilent?
It’s supposed to be the equivalent to interrupts in GW1, which also have been a major mesmer mechanic.
Personally, I’d just change it to match sPvP in WvW.
There’s several reasons why confusion had to be buffed in WvW (it’s quite obvious in PvE). There’s a lot more AE cleanse going on and there’s more players in general, so enemies can easily retreat behind the frontline or fortifications which doesn’t help with conditions like burning. In sPvP, it’s much easier to apply 10+ stacks of confusion since you can be more focused, which would make it possible to completely lock down capture points.
so if you can apply confusion to a zerg with just 5 players and all zerg have to stop attacking/evading….
You can’t, at least not as a mesmer and not a relevant amount of stacks, unless the enemies are stupid to a degree that should be considered intentional.
Confusion is beyond broken in this game. It’s supposed to be the condition equivilent to retaliation so why isn’t it about equivilent?
It’s supposed to be the equivalent to interrupts in GW1, which also have been a major mesmer mechanic.
Personally, I’d just change it to match sPvP in WvW.
There’s several reasons why confusion had to be buffed in WvW (it’s quite obvious in PvE). There’s a lot more AE cleanse going on and there’s more players in general, so enemies can easily retreat behind the frontline or fortifications which doesn’t help with conditions like burning. In sPvP, it’s much easier to apply 10+ stacks of confusion since you can be more focused, which would make it possible to completely lock down capture points.
I didn’t play GW1 so I can’t comment on any similarities betweeen this game and the last.
The prevelance of cleanse in WvW is not a reason to make something overpowered. It could be a reason to introduce a trait that makes it so you have a 30% chance for your conditions to resist being cleansed though.
Now as for PvE value, I don’t know. For leveling the Mesmer is already considered one of the most difficult classes to level right now, but running a condition build is rarely ideal for leveling (no overloading of condition possible until the higher levels). For bosses in dungeons the condition is inconsequential. For trash, it would have next to no real value either. So I’m not convinced PvE is a legitimate excuse either. But I haven’t hit that level 40 threshhold for mesmers and I honestly can’t stand playing the class.
I will also say that avoiding confusion isn’t that difficult, but that doesn’t mean the effects are somehow balanced if people would just play the game properly. There are tons of things that can’t be controlled in WvW (random Ae, heals, etc) that confusion shouldn’t be triggering but it does.
I still feel the coefficient adjustment or changing it to a on-hit consume type deal is best
Confusion is the most broken thing in WvW now that culling and stealth have been addressed. Damage on skill use is a just a bad mechanic in general, but it make no sense for it to do as much damage as it does.
The best solution imo, is to change it so that it stacks duration instead of intensity and boost the damage a bit to compensate. The reason this is the best solution is because otherwise mass confusion stacking using mesmer spam and epidemic becomes absurdly powerful in big fights. Losing 5-10k hp on 1 skill use simply should not be possible.
The easiest and most likely solution is simply to make WvW confusion damage match sPvP damage.
Confusion is the most broken thing in WvW now that culling and stealth have been addressed. Damage on skill use is a just a bad mechanic in general, but it make no sense for it to do as much damage as it does.
The best solution imo, is to change it so that it stacks duration instead of intensity and boost the damage a bit to compensate. The reason this is the best solution is because otherwise mass confusion stacking using mesmer spam and epidemic becomes absurdly powerful in big fights. Losing 5-10k hp on 1 skill use simply should not be possible.
The easiest and most likely solution is simply to make WvW confusion damage match sPvP damage.
Stealth is being reverted lol, be prepared to see thieves everywhere again. Also it takes a long time to get more than 4 stack of confusion on someone. You also have to be very coordinated to get 10+ stacks and an epidemic off. Confusion is fine.
So what do u guys want us to attack u with?Butterflies?…oh wait
Having recently started playing my mesmer again…I had to laugh.
Thanks.
Confusion is the most broken thing in WvW now that culling and stealth have been addressed. Damage on skill use is a just a bad mechanic in general, but it make no sense for it to do as much damage as it does.
The best solution imo, is to change it so that it stacks duration instead of intensity and boost the damage a bit to compensate. The reason this is the best solution is because otherwise mass confusion stacking using mesmer spam and epidemic becomes absurdly powerful in big fights. Losing 5-10k hp on 1 skill use simply should not be possible.
The easiest and most likely solution is simply to make WvW confusion damage match sPvP damage.
Stealth is being reverted lol, be prepared to see thieves everywhere again. Also it takes a long time to get more than 4 stack of confusion on someone. You also have to be very coordinated to get 10+ stacks and an epidemic off. Confusion is fine.
I’m not sure the change to stealth is going to have that large an impact. I think it’s just the meta to zerg on zerg is becoming that much more common that thieves simply don’t have a functional use anymore. This more than anything explains their decline.
And it really doesn’t take much time at all for a Mesmer to stack confusion. Maybe take awhile for a Warrior or Ranger or something. But not a Mesmer.
Confusion is the most broken thing in WvW now that culling and stealth have been addressed. Damage on skill use is a just a bad mechanic in general, but it make no sense for it to do as much damage as it does.
The best solution imo, is to change it so that it stacks duration instead of intensity and boost the damage a bit to compensate. The reason this is the best solution is because otherwise mass confusion stacking using mesmer spam and epidemic becomes absurdly powerful in big fights. Losing 5-10k hp on 1 skill use simply should not be possible.
The easiest and most likely solution is simply to make WvW confusion damage match sPvP damage.
Stealth is being reverted lol, be prepared to see thieves everywhere again. Also it takes a long time to get more than 4 stack of confusion on someone. You also have to be very coordinated to get 10+ stacks and an epidemic off. Confusion is fine.
I’m not sure the change to stealth is going to have that large an impact. I think it’s just the meta to zerg on zerg is becoming that much more common that thieves simply don’t have a functional use anymore. This more than anything explains their decline.
And it really doesn’t take much time at all for a Mesmer to stack confusion. Maybe take awhile for a Warrior or Ranger or something. But not a Mesmer.
I don’t think the stealth will make much of a difference either it wasn’t much of a problem before the nerfed it. I takes a while to get 10 stacks on one person and it is even harder to get more than 4 on a group of people if they have half a brain. I know when I see this huge glamour field in front of me I avoid it.
(edited by Ruprect.7260)
well first off confusion doesn’t proc on all dodge traits so its not even dodging A friend and i was testing a tad bit last night… It does not proc on guardians dodge, mesmer’s dodge or thief’s dodge and i am still trying out some i heard it doesn’t effect water/air dodge on ele but it does on fire and earth. It seems like only those dodge that actually hurt peeps that it does proc(warriors dodge trait which ill be testing still) and i am still testing with rangers and other classes. i don’t know why it procs on heal though to be honest .
2. IF YOU WANT TO KILL A GLAMOUR MES IN WVW:
In all honesty another way to get rid of the mesmer that is feedback-ing all over the place Thieves go get your bow out ( i think its the bow) there is a skill on their brings you to them if you use it on the feed back it will bring THEM to YOU.. same with Necromancers (dark path was it?) and w/e other class that i can not think of then if u can get them in the zerg boom their dead.
3. the only mesmer who can actually do dmg in terms of confusion waste their whole build on purely confusion glamour. They are like glass cannons(even if they build for rabid they still die to thieves backstab and warriors easily along with other berserker mesmers) yet glass cannons have constant dmg where as the confusion is there for a few seconds then poofs and its not hard to see the swirly purple stuff over your head and no when to retreat. their cooldowns are also what 40 seconds without traits otherwise 32/35 seconds with it traited? thats a long cooldown when theres a whole zerg outside your gate and not all mesmers are coordinated and you’ll see 2-3 popping the feedback at once(lasting 10 secs maybe) and after what 3-5 secs your confusion is gone . Stay off of portals/veils don’t be an idiot running over them stop being an idiot attacking gates going in and out of their feedback/null field multiple times if you see a feedback and then purple swirly marks over your head stop for a second unless your a thief/necro or w/e use the pull w/e you have to do to drag them to u on feedback… heal up! ur not the one being focused 100% unless your miles ahead of your zerg. glamours stack like 2 confusions when you leave or exit fields… all you do if your in feedback leave field instantly.. yes u get 2 stacks.. thats it maybe 4 maybe even 6 if your stupid enough to walk in and out of multiple glamour fields( so to get 20+ stacks you have to walk in and out of their fields 10+ times). if you stay in you have rangers and warriors with rifles/bows whatever other class having a chance to proc even more confusion on you than what u get when leaving a field or 3. The shatters there is only one that cause confusion(30 secs cd) unless traited for, and even then it doesn’t last long and the shatters have 15-40 second cooldowns and usually they die in 1 hit so they don’t even touch peeps to cause the confusion… I never die to confusion if anything its the actual attacks. its not mesmers fault if you guys are the one going in and out of mesmer’s fields carelessly attacking (mostly the gate cause that is what zergs do) killing yourself. or even in open fields. go around feedback and heal up, use your boons,kite for 3-5 secs and go back at it if your manage to step in and out of a glamour field getting those 2 stacks. its not hard to see a swirly purple mark above your head compared to the little red numbers. otherwise if mesmer have the scepter they have to be in 900 range( which is close since glamour mesmers usually don’t carry blink only all glamours so you can gap close and kill them)>.> to get you which is 5 on top of that which last what? 5 secs?.. pay attention to your surroundings.
I must be the best GW2 WvW player in the world. I never have issues with confusion.
Yes, confusion is definitely the weakest condition. All of the confusion mesmers and engineers out there (and there are a lot of them) just play confusion builds because of how challenging it is for them to succeed with it. What noble souls to put themselves at such a disadvantage against other players.
Pure logic.
no u got that wrong. we play confusion only, because it’s the only condition we have and a lot of us like to apply conditions.
What do u want a mesmer to attack u with?
u guys don’t want clones, because u can’t handle it
u want to nerf confusion to the ground, because u can’t handle it
u want to nerf the mesmer pulls (temporal curtain), because u can’t handle itsoo our auto attacks are ridiculously weak, berserkers are broken mostly, we have no other conditions that we can stack, we can’t run away that fast, our invis traits are very very short followed by a huge cooldown, timewarp has been nerfed and is not viable anymore as the cooldown is huuuuge, most of our skills have enurmous cooldowns anyways.
So what do u guys want us to attack u with?Butterflies?…oh wait
I’m sorry but you have to be some special kind of bad to complain that mesmers are a weak class.
erm sorry i didn’t say that we are a weak class at all ,read please!Im talking about the confusion only spec!autoattacks are very weak there and the cooldowsn are very very long!NEVER did I say a mesmer is weak. idk where u got that from?I was responding to people saying how unbalanced and op we were and it’s not true.Confusion imo is fine as it is!
Thought this thread was about confusion in WvW, not specifically mesmers, their builds, or theorycrafting about their abilities to stack X amount of confusion in some laboratory 1v1 of the imagination….
It’s hard to maintain meaningful discourse when the subject keeps changing. The title of the thread isn’t “Mesmers are OP”.
personally…i thought mesmers were a little OP. so…i made one. now that i use my Mesmer a lot…op? no way ; )
I’m seriously annoyed that a Mesmer can put 10 stacks of confusion on my warrior then when I dodge to avoid some other damage I deal thousands of damage to myself just because of my trait “reckless dodging.” Or even if I use Shield Stance to block some more attacks. :\
and im annoyed by net turrets, binding roots, thieves running away, ranger speed in water, and my gf. but the good will always outweigh the negative
Confusion gripes are mostly a L2Play issue. I do think they should look at the issue of dodge traits triggering confusion, because that feels somewhat outside of confusion’s purpose. Weakness is the anti-dodge condition, but confusion is actually a more effective anti-dodge right now and that’s an issue.
But blowing yourself up because you spam through confusion is your own fault. It’s also one of the few player builds that works well against a zerg, but only a mindless zerg.
Confusion is the most broken thing in WvW now that culling and stealth have been addressed. Damage on skill use is a just a bad mechanic in general, but it make no sense for it to do as much damage as it does.
The best solution imo, is to change it so that it stacks duration instead of intensity and boost the damage a bit to compensate. The reason this is the best solution is because otherwise mass confusion stacking using mesmer spam and epidemic becomes absurdly powerful in big fights. Losing 5-10k hp on 1 skill use simply should not be possible.
The easiest and most likely solution is simply to make WvW confusion damage match sPvP damage.
To get that much damage per skill you will need like 13 to 25 stacks of confusion. A glamour mesmer can not, I will repeat a mesmer can not give you that much confusion stacks.
so if you can apply confusion to a zerg with just 5 players and all zerg have to stop attacking/evading….
I bet the friendly zerg has a sudden attack of sportmanship and stop attacking…
Or maybe not and while you opponent zerg cleanse they just roflstomp anyone they can.
Nope they are usually all downed. For some reason people just attack through confusion and kill themselves.
start wondering why and you are on the right way to understand why confusion is a problem….
I’ll just say that has nothing to do with l2p.
@kamata:
Its www
people will use ethereal fields with combo finishers…..even if they spam skills randomly
Confusion is the most broken thing in WvW now that culling and stealth have been addressed. Damage on skill use is a just a bad mechanic in general, but it make no sense for it to do as much damage as it does.
The best solution imo, is to change it so that it stacks duration instead of intensity and boost the damage a bit to compensate. The reason this is the best solution is because otherwise mass confusion stacking using mesmer spam and epidemic becomes absurdly powerful in big fights. Losing 5-10k hp on 1 skill use simply should not be possible.
The easiest and most likely solution is simply to make WvW confusion damage match sPvP damage.
To get that much damage per skill you will need like 13 to 25 stacks of confusion. A glamour mesmer can not, I will repeat a mesmer can not give you that much confusion stacks.
You know what would be cool? It would be cool if people actually read the things they respond to. Or maybe it’s a more fundamental reading comprehension problem?
The person said mass stacking and using epidemic so he isn’t talking about a single Mesmer and an epidemic will double the stacks of whatever the mesmers put on. Now, it’s not that easy to pull off but getting that many stacks is very doable with good coordination.
Hell, here I am getting 12 stacks of confusion using well of corruption and epidemic and I’m a necro.
Confusion is the most broken thing in WvW now that culling and stealth have been addressed. Damage on skill use is a just a bad mechanic in general, but it make no sense for it to do as much damage as it does.
The best solution imo, is to change it so that it stacks duration instead of intensity and boost the damage a bit to compensate. The reason this is the best solution is because otherwise mass confusion stacking using mesmer spam and epidemic becomes absurdly powerful in big fights. Losing 5-10k hp on 1 skill use simply should not be possible.
The easiest and most likely solution is simply to make WvW confusion damage match sPvP damage.
To get that much damage per skill you will need like 13 to 25 stacks of confusion. A glamour mesmer can not, I will repeat a mesmer can not give you that much confusion stacks.
You know what would be cool? It would be cool if people actually read the things they respond to. Or maybe it’s a more fundamental reading comprehension problem?
The person said mass stacking and using epidemic so he isn’t talking about a single Mesmer and an epidemic will double the stacks of whatever the mesmers put on. Now, it’s not that easy to pull off but getting that many stacks is very doable with good coordination.
Hell, here I am getting 12 stacks of confusion using well of corruption and epidemic and I’m a necro.
Epidemic does not double the stacks it just spreads it to anyone else in the area, up to 5 more I think. This is very hard to do and you have to be very coordinated. As a necro you should almost never be hit by confusion you have at least 2 skills to remove conditions.
Epidemic: Apply vulnerability on yourself. Spread conditions on a target foe to all nearby foes.
The persons bar shows 3 stacks then you zoom in, so we can’t see how many stacks, also how long did the 12 stacks last? if you got them, confusion stacks fade really quickly anyway.
The guy in the vid continued to attack with the pink glow of pain on his head proving the l2p point people keep making.
Confusion is the most broken thing in WvW now that culling and stealth have been addressed. Damage on skill use is a just a bad mechanic in general, but it make no sense for it to do as much damage as it does.
The best solution imo, is to change it so that it stacks duration instead of intensity and boost the damage a bit to compensate. The reason this is the best solution is because otherwise mass confusion stacking using mesmer spam and epidemic becomes absurdly powerful in big fights. Losing 5-10k hp on 1 skill use simply should not be possible.
The easiest and most likely solution is simply to make WvW confusion damage match sPvP damage.
To get that much damage per skill you will need like 13 to 25 stacks of confusion. A glamour mesmer can not, I will repeat a mesmer can not give you that much confusion stacks.
You know what would be cool? It would be cool if people actually read the things they respond to. Or maybe it’s a more fundamental reading comprehension problem?
The person said mass stacking and using epidemic so he isn’t talking about a single Mesmer and an epidemic will double the stacks of whatever the mesmers put on. Now, it’s not that easy to pull off but getting that many stacks is very doable with good coordination.
Hell, here I am getting 12 stacks of confusion using well of corruption and epidemic and I’m a necro.
Epidemic does not double the stacks it just spreads it to anyone else in the area, up to 5 more I think. This is very hard to do and you have to be very coordinated. As a necro you should almost never be hit by confusion you have at least 2 skills to remove conditions.
Epidemic: Apply vulnerability on yourself. Spread conditions on a target foe to all nearby foes.
I was referring to spreading a confusion bomb. For example, a Mesmer does an AoE bomb that stacks 5 confusion on 5 people. If I epidemic that confusion some will have 10 stacks.
Hey man, I’m all for confusion now. I’m the one applying, spreading, and/or flipping confusion onto the people that cast it. I LOVE IT and now that I can use it I think it’s totally balanced now, of course.
The persons bar shows 3 stacks then you zoom in, so we can’t see how many stacks, also how long did the 12 stacks last? if you got them, confusion stacks fade really quickly anyway.
The guy in the vid continued to attack with the pink glow of pain on his head proving the l2p point people keep making.
There is nothing he can do while ppl are standing in his wells, it’s not like he can turn them off lol. The confusion was proccing off of the well he put on the ground.
The persons bar shows 3 stacks then you zoom in, so we can’t see how many stacks, also how long did the 12 stacks last? if you got them, confusion stacks fade really quickly anyway.
The guy in the vid continued to attack with the pink glow of pain on his head proving the l2p point people keep making.
It’s all deceptive, of course. They both stood in the well of corruption for it’s full duration so all of their retaliation got turned into confusion. I then used epidemic on one of them increasing the stacks between the two of them. Then, the guardian used Save Yourselves! which drew all conditions on to himself giving him 12 stacks of confusion. He then intagibbed himself for around 14K damage in less than a second.
Save Yourselves! is a worthless ability because of how confusion works and how much confusion is out there.
Nonetheless, the punishment (amount of damage) does not fit the crime (bad decision), IMO.
Actually, on second thought, strike that. Confusion is totally balanced and bads just need to stop being bad or something.
(edited by Oozo.7856)
I was referring to spreading a confusion bomb. For example, a Mesmer does an AoE bomb that stacks 5 confusion on 5 people. If I epidemic that confusion some will have 10 stacks.
Hey man, I’m all for confusion now. I’m the one applying, spreading, and/or flipping confusion onto the people that cast it. I LOVE IT and now that I can use it I think it’s totally balanced now, of course.
Ha I learn something new everyday. This had no occurred to me. I usually just try to get as many stacks as possible on one person, I can usually get maybe 12 and then someone will epidemic that around. Lol at the way you do it, I can’t wait to get on tonight.
Then, the guardian used Save Yourselves! which drew all conditions on to himself giving him 12 stacks of confusion. He then intagibbed himself for around 14K damage in less than a second.
Hm, 25 (!) stacks of confusion at 2500 (!) condition damage deal ~12500 damage. The only way to do that is mindless button smashing.
Btw.: 25 stacks of bleed tick with more than 4000dps at 2500 condition damage, and there’s no way to avoid that damage without a cleanse – standing, running, hiding doesn’t help.
What kind of kitten would attack with 12 stacks of confusion on them? Gaurdians have a ton of ways to clean conditions and the only way to take any damage with confusion on your head is by attacking hence l2p.
Oh and save yourselves is one of the best things a guardian has but the trick is to use it just before you run into the combat to give yourself a massive boon boost without all the nasty conditions.
My favourite Guardian skill for group cleanse is a combo from the light field cleansing blades.
(edited by TallDan.6350)
What kind of kitten would attack with 12 stacks of confusion on them? Gaurdians have a ton of ways to clean conditions and the only way to take any damage with confusion on your head is by attacking hence l2p.
Oh and save yourselves is one of the best things a guardian has but the trick is to use it just before you run into the combat to give yourself a massive boon boost without all the nasty conditions.
My favourite Guardian skill for group cleanse is a combo from the light field cleansing blades.
I guess he didn’t realize in the 0.0005 seconds after hitting Save Yourself that he had 12 stacks of confusion on him. Not everyone has the Mind of God, like most mesmers do.
Skills that remove conditions
From self:
Weapon skills
Shadow Return (after Infiltrator’s Strike); 1
Magnetic Wave; 3
Phoenix; all
Healing skills
Signet of Resolve; 1 every 10 seconds (passive)
Mending; 2
Ether Renewal; 1 per pulse
Consume Conditions; all
Utility skills
Elixir C (Elixir C) — Drink Elixir C, converting all conditions into random boons.
Smite Condition — Cure a condition and damage nearby foes. More damage if a condition is cured.
Signet of Stamina — Passive: Grants faster endurance regeneration.
Active: Cure all conditions.
Signet of Renewal — Passive: Cures a condition every ten seconds.
Active: Your pet pulls all conditions from nearby allies to itself.
Shadow Return — Return to your starting location and cure three conditions.
Cleansing Fire — Cure three conditions, break out of stun, and burn foes.
Signet of Water — Passive: Cures a condition every ten seconds.
Active: Chill your foe.
Power Cleanse (Mantra of Resolve) — Remove 2 conditions.
Prayer to Kormir — Beseech Kormir to remove 3 conditions from you.
Profession mechanics
Purge Conditions (Juvenile Brown Bear) — Purge all conditions from yourself.
From allies:
Weapon skills
Cleansing Flame — Breathe magical flames that damage foes and cure conditions on allies.
Ray of Judgment — Pass a ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition.
Cleansing Wave — Heal yourself and nearby allies, curing a condition.
Healing Rain — Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds.
Underwater weapon skills
Purify — Release an orb of cleansing light that cures conditions on allies it passes through. Detonate it to burn foes and cure conditions on allies in the blast radius.
Purifying Blast — Detonate the orb to burn foes and cure conditions on allies in the blast radius.
Healing skills
Cleansing Burst (Healing Turret) — Overcharge your healing turret, supplying a burst of healing that cures all conditions.
Drop Antidote (Med Kit) — Drop a vial of antidote that cures one condition.
Healing Spring — Create a spring that heals you, your pet, and your allies. It also cures conditions on allies.
Utility skills
Bow of Truth — Summon an arcane bow to cure conditions on you and your allies.
Purging Flames — Create a ring of fire that burns foes and cures conditions on allies.
“Shake It Off!” — Cure a condition on yourself and nearby allies. Also breaks stuns.
Signet of Agility — Passive: Grants increased precision.
Active: Refill endurance and cure a condition for each nearby ally.
Null Field — Create a field of energy that rips all boons from foes, and cures all conditions on allies.
Phantasmal Disenchanter — Sumon[sic] an illusion that removes boons from foes and cures conditions on allies.
Elite skills
Purifying Ribbon (Tome of Courage) — Release a ribbon of light that bounces to nearby allies, curing one condition on each ally hit and blinding each foe hit.
Nature’s Renewal (Spirit of Nature) — Command your spirit of nature to revive and cure conditions on nearby downed allies.
Grim Specter (Lich Form) — Send out a claw that explodes on impact, ripping boons off of foes and curing conditions on allies.
Cleansing Leaves (Avatar of Melandru) — Shake, removing conditions from nearby allies.
Profession mechanics
Fumigate (from Elixir Gun) — Spray a cone of elixir fumes, inflicting poison and vulnerability to foes and curing conditions on allies with every strike.
Super Elixir (Elixir Gun) — One condition from allies in area, unlisted effect.
Toss Elixir R (Elixir R) — Toss Elixir R, curing conditions and reviving allies.
Blessing of Kormir (Prayer to Kormir) — Beseech Kormir to remove one condition from your allies at the target location.
Shake It Off (Juvenile Brown Bear) — Cure a condition on yourself and all nearby allies.
Combos
Combo Field: Light × Combo Finisher: Physical Projectile
Combo Field: Light × Combo Finisher: Whirl
[edit]Skills that transfer conditions
Weapon skills
Deathly Swarm; 3 from self to target foe
Putrid Mark; all from allies and to foes upon trigger
Utility skills
“Save Yourselves!”; all from allies to self
Signet of Renewal; all from nearby allies to pet (active)
Arcane Thievery; up to 3 from self to target foe
Epidemic; all copied from target foe to nearby foes
Plague Signet; all from allies to self (passive), all from self to target foe (active)
Profession mechanics
Gathering Plague (from underwater Death Shroud); all from allies to self
Yeah but I agree there is absolutely no counter for confusion at all.
L2P
I guess he didn’t realize in the 0.0005 seconds after hitting Save Yourself that he had 12 stacks of confusion on him. Not everyone has the Mind of God, like most mesmers do.
Maybe the pink glow around the heads of the people he was taking the conditions from may have been a little clue?
Oh and save yourselves is one of the best things a guardian has but the trick is to use it just before you run into the combat to give yourself a massive boon boost without all the nasty conditions.
My friend, who also runs a necro absolutely loves Guardians who do this as it gives him a sweet corrupt boon target which he then spreads.
The only thing worth a discussion is if all or just specific skills should or should not trigger confusion. Imo, on dodge traits should not to begin with.
Oh and save yourselves is one of the best things a guardian has but the trick is to use it just before you run into the combat to give yourself a massive boon boost without all the nasty conditions.
My friend, who also runs a necro absolutely loves Guardians who do this as it gives him a sweet corrupt boon target which he then spreads.
Punch and counterpunch, good players make the most of their skills bad players kitten about OP.
I’ve had soo many deletes and infractions on this topic!!
Is confusion OP?
NO
The reason – try killing a dolly with JUST confusion !!
I’ve had soo many deletes and infractions on this topic!!
Is confusion OP?
NO
The reason – try killing a dolly with JUST confusion !!
Is it’s being serious, precious?
I guess he didn’t realize in the 0.0005 seconds after hitting Save Yourself that he had 12 stacks of confusion on him. Not everyone has the Mind of God, like most mesmers do.
Maybe the pink glow around the heads of the people he was taking the conditions from may have been a little clue?
Yeah. That would be a little clue.
In fact, I think the 100 nades instagib should never have been nerfed. The fact that an engineer uses immobilize should be enough clue for you top pop your 15 condition removals that are always off cooldown and get the hell out of there. Only a total noob would die to that.
Seriously I was doing 1vX’s the same night I got my mesmer to 80. Confusion is stupid OP, and I laugh at anyone trying to claim otherwise.
Besides, isn’t this thread kind of redundant? They already said they are splitting skills for PvE and WvW in an upcoming patch. I can not think of any reason for this, save for a confusion nerf.
I guess he didn’t realize in the 0.0005 seconds after hitting Save Yourself that he had 12 stacks of confusion on him. Not everyone has the Mind of God, like most mesmers do.
Maybe the pink glow around the heads of the people he was taking the conditions from may have been a little clue?
Yeah. That would be a little clue.
In fact, I think the 100 nades instagib should never have been nerfed. The fact that an engineer uses immobilize should be enough clue for you top pop your 15 condition removals that are always off cooldown and get the hell out of there. Only a total noob would die to that.
Seriously I was doing 1vX’s the same night I got my mesmer to 80. Confusion is stupid OP, and I laugh at anyone trying to claim otherwise.
Besides, isn’t this thread kind of redundant? They already said they are splitting skills for PvE and WvW in an upcoming patch. I can not think of any reason for this, save for a confusion nerf.
This thread was made before that announcement, I think. It’s still kind of funny reading the rationalizations though. And, by that, I mean the rationalizations of the bads who are so bad that they die to confusion (which is super-weak and easy to counter) – of course.
(edited by Oozo.7856)
A confusion mesmer can’t last 20 seconds against a good power mesmer, I know because I specialize in killing them and this is the reason I know confusion is a weak skill. You can kill a bad player with 3 stacks of confusion but a confusion heavy mesmer won’t stand a chance against good players as they don’t put out enough dps.
How about actually providing some arguments instead of just being sarcastic and aggressive all the time. Everytime somebody posts some actual facts, it’s being silently ignored by those claiming that confusion is op and there’s no counter.
How about actually providing some arguments instead of just being sarcastic and aggressive all the time. Everytime somebody posts some actual facts, it’s being silently ignored by those claiming that confusion is op and there’s no counter.
Theory crafting is not evidence, sorry.
Yeah I know, who needs facts when you have an opinion.
How about actually providing some arguments instead of just being sarcastic and aggressive all the time. Everytime somebody posts some actual facts, it’s being silently ignored by those claiming that confusion is op and there’s no counter.
Wow, why are you attacking me? I’m with you now that I can put out some confusion damage myself! All the people who have died to my confusion are superbads. I never realized this until I was able to apply confusion myself.
Like the Chumpion Slayer guardian in the clip below. I mean, dodge rolling when you have 5 stacks of confusion on you? LOL! What a stupid bad…
(edited by Oozo.7856)
I realized that it was bads that have trouble with confusion when I stand on a keep wall in WvW. I throw down all of my glamour field and watch -
Some ppl immediately stop attacking and run away.
Some ppl cleanse
Some ppl avoid the fields and go around them
Some ppl run through the fields numerous times while attacking gaining more stacks while I watch and LOL
Some ppl just keep attacking until dead
The majority are the last 2 unfortunately.
Yeah I know, who needs facts when you have an opinion.
Ain’t that the truth.
On the other hand, reasonable people, like you and me, actually post video evidence of how only bad people die to confusion (which is the weakest of all of the conditions, BTW).
Ok here you go:
This thief just stands there spamming auto attacks and still doesn’t die just because of 1 dagger storm.
(edited by TallDan.6350)
Bleed can tick for more than 4000dps, how is that “manageable” with limited conditon removal? Last time I checked, that also killed you when healing, dodging and attacking. And also when taking cover or just standing there.
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