Content for gems (Crowdfunding in GW2)

Content for gems (Crowdfunding in GW2)

in WvW

Posted by: Dayra.7405

Dayra.7405

It’s obvious WvW Player feel ignored/left alone/unimportant/bad due to the fact that release notes since January did not added much to WvW.

On the other side ANet would face a gigantic mountain of contradictory wishes in the forum. So even if they want to make WvW-player happier, it’s not possible to decide how that could be done.

How about the following 3-step Crowdfunding procedure to resolve this dilemma:

1) Player state wishes for the cost of 100 gems per investigated wish. Not much, but enough to avoid troll posts. These 100 gems are charged from the player account when the wish is selected by ANet for investigation. Otherwise there is no cost.

2) ANet chooses from all wishes, the proposals to investigate. There should be at least 1 per week chosen. Investigation means, a likely duration between acceptance and possible release is announced and a total gem-cost for acceptance is set.

3) Player donate gems to the open proposal. If the gems-costs for a proposal is reached, the gems are charged and ANet has to develop it within the announced duration. If there aren’t enough donations within 2(or 4) weeks the donations are given back to players disposal and the proposal died. If the proposal was paid and the announced duration for the release is not kept ANet refunds 50% of the donations, if twice the announced duration is not kept ANet refunds the whole donation, if three times the announced duration is not kept, every donator get a frustration-compensation of 50% of his donation.

This proposal serves two purposes:

  • the importance of a wish is underpinned by the donation
  • ANet can earn some money directly with WvW improvements, but it isn’t meant to cover all development costs with this directly, it’s more a way to demonstrate the value a proposal has to the player base.
Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)