Contesting WP's
I can shoot one poison arrow from range, never engage the guards and contest the WP. Also Dare Devils are nearly uncatchable nor require stealth with certain builds so a single player can basically troll an entire map with no penalty.
My opinion is that a waypoint should contest when there is a breach (wall or gate/inner or outer) and remain that way so long as a breach exists.
“Youre lips are movin and youre complaining about something thats wingeing.”
Straegen, yeah, but if waypoint only contests at the event of a breach, then players who are defending can just constantly respawn at the waypointed objective being sieged, whereas players who are sieging have to run back if they die, so this creates too much of an advantage for defending players. Also, if the waypoint stays contested until a breach is closed, it creates too big of an exploit for the sieging players, especially at objectives like SMC where it’s super easy to keep a wall/gate down at all times.
It’s better to make it so that waypoints are contested only if a wall/gate is damaged to 90%, because it gives defending players like 5-10 sec to waypoint into an objective to defend it before the waypoint closes off. After a waypoint is contested, it should last the current amount of time that contesting a waypoint lasts for, after which the sieging players have to either get another wall/gate down to 90%, or hit a wall/gate that is already at/below 90% in order to contest the waypoint again.
I’m not saying that people still won’t troll by constantly contesting waypoints, but it’ll definitely make it more work for them.
Yeah it’s pretty silly that one person can accomplish this.
I’m thinking a wall or gate at 50% because organized groups can take those down pretty fast. Plus, you have trebbs all over hitting stuff so it gives some wiggle room too.
Either way, the current design is terrible so something needs to change.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Why don’t you just kill them?
Why don’t you just kill them?
I think you might want to read this stuff again and understand what is being discussed.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Why don’t you just kill them?
Even ignoring the fact its probably a class thats built to be uncatcheable, you do know that people can just respawn and be back in less than a minute?
If i am not wrong WP contest triggers whenever a guard go in combat, that is simply silly, some patrols get in combat if a Dolyak is being attacked by bats or any monster..
This makes no sense, Defendng event should be triggered when a structure are under attack gates or walls getting damage and the event should stop if the damage stops.
(edited by Peazomanco.7259)
Why don’t you just kill them?
I think you might want to read this stuff again and understand what is being discussed.
I’m pretty sure you should take the time to read the 6 words I typed. If you have someone tapping your keep kill them. If they come back kill them again, eventually they get tired of it. If you can’t do it just send a engineer to do it for you.
Why don’t you just kill them?
I think you might want to read this stuff again and understand what is being discussed.
I’m pretty sure you should take the time to read the 6 words I typed. If you have someone tapping your keep kill them. If they come back kill them again, eventually they get tired of it. If you can’t do it just send a engineer to do it for you.
you must not understand how swords work.. it is not instant.. as a mesmer you can stealth, tap objective, blink away and stealth again. by the time the swords show up you are not even at the objective anymore. i’ve trolled keeps when i was bored for hours on end just to annoy the other servers. plus you kill them and they come right back to annoy you some more.
any keep tapper that stays around tapping a gate to get killed is doing it wrong..
Why don’t you just kill them?
I think you might want to read this stuff again and understand what is being discussed.
I’m pretty sure you should take the time to read the 6 words I typed. If you have someone tapping your keep kill them. If they come back kill them again, eventually they get tired of it. If you can’t do it just send a engineer to do it for you.
Pay attention to the topic of the thread please.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Why don’t you just kill them?
I think you might want to read this stuff again and understand what is being discussed.
I’m pretty sure you should take the time to read the 6 words I typed. If you have someone tapping your keep kill them. If they come back kill them again, eventually they get tired of it. If you can’t do it just send a engineer to do it for you.
you must not understand how swords work.. it is not instant.. as a mesmer you can stealth, tap objective, blink away and stealth again. by the time the swords show up you are not even at the objective anymore. i’ve trolled keeps when i was bored for hours on end just to annoy the other servers. plus you kill them and they come right back to annoy you some more.
any keep tapper that stays around tapping a gate to get killed is doing it wrong..
I’m aware that swords aren’t instant. I’ve been on both sides of the equation. You do have to camp (yuck) what gate you think they are going to hit (Watergate 50%) about 30 seconds after the defend event ends. You are eventually going to kill them. Kill them enough and they don’t come back. I dunno maybe I’m just weird since I like to kill players that are there just to be a nuisance.
Maybe the easiest way to solve this “problem” is to just remove all guard npc’s on towers/keeps and make gates immune to player damage. I could live with that.
Easiest would be to at least roll it back to how it has been before HoT: An enemy has to knock on the door or otherwise damage the objective for swords to pop up – and as far as I remember it took quite a bit to contest anything back in the day, but then again; I never really did it.
Mobs triggering swords by fighting with guards is ridiculous but that’s what is happening – so in most cases the enemies don’t even have to contest any WPs, the PvE does that for them.
A contested Way point wasn’t really an issue before the HoT changes .It didn’t take forever to run to the Garrison or tower that was contested.Now if you see a contested Way point it’s probably to late.
Why don’t you just kill them?
I think you might want to read this stuff again and understand what is being discussed.
I’m pretty sure you should take the time to read the 6 words I typed. If you have someone tapping your keep kill them. If they come back kill them again, eventually they get tired of it. If you can’t do it just send a engineer to do it for you.
Nowadays you just have to get an archer’s attention to get a keep contested, rather then tapping a gate. I tapped keeps and been killed over and over, yet its faster to run back then the 3min it takes to get rid of the contested wp.
This “change” on top of the perma contested waypoint is just a bit silly and should be “changed”.
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Don’t argue with idiots, they pull you down their level and own you with experience.
Easiest would be to at least roll it back to how it has been before HoT: An enemy has to knock on the door or otherwise damage the objective for swords to pop up – and as far as I remember it took quite a bit to contest anything back in the day, but then again; I never really did it.
Mobs triggering swords by fighting with guards is ridiculous but that’s what is happening – so in most cases the enemies don’t even have to contest any WPs, the PvE does that for them.
Even before HoT it was easy with a class that used stealth. When I trolled keeps I mostly did it on mesmer. I’d run up to gate and use blurred frenzy, stealth to get npcs off me and then run away. Any class could actually do it as it only took smacking the gate. I used to even see players yolo over and over just to keep something contested. Those players stayed attacking a gate until they died only to run back and do it again. I swore they were bots lol but they weren’t.
(edited by briggah.7910)
You do have to camp (yuck) what gate you think they are going to hit (Watergate 50%) about 30 seconds after the defend event ends. You are eventually going to kill them.
Any guard including wall guards is fair game and a player only has to put them in combat. Also against a dare devil troll build you have virtually no shot at killing it when it contests a keep. You can lay down all the stealth traps and get 10+ people out to try and run it down, not going to happen. Even if you do manage the near impossible, the class traverses EBG map in about a minute from their spawn.
“Youre lips are movin and youre complaining about something thats wingeing.”
Even before HoT it was easy with a class that used stealth. When I trolled keeps I mostly did it on mesmer. I’d run up to gate and use blurred frenzy, stealth to get npcs off me and then run away. Any class could actually do it as it only took smacking the gate. I used to even see players yolo over and over just to keep something contested. Those players stayed attacking a gate until they died only to run back and do it again. I swore they were bots lol but they weren’t.
Yes, so? That wasn’t my point.
My point: WPs don’t open up anymore like they used to = someone tapping a keep is much worse nowadays.
You only need to fight a guard near the tower or being hit by one to contest it.
Mobs can do the same and are doing so in ~75% of all cases.
If that were changed back you’d have a bigger chance to catch the troll.
Now’s the question if doing a certain amount of damage to a gate to contest anything would be a better or worse change, probably worse as how it is now (always has been) even building rams contests a tower, if a certain amount of damage has to be dealt the swords might pop up too late.
Straegen, yeah, but if waypoint only contests at the event of a breach, then players who are defending can just constantly respawn at the waypointed objective being sieged, whereas players who are sieging have to run back if they die, so this creates too much of an advantage for defending players.
Defenders should have a substantial advantage defending their keep early on. This system opens up more strategy for both the offense and the defense. Instead of punching one hole there is a huge advantage in opening up multiple. Defending a breach would also be important. Supply management would become vital in this instance.
I am not against 90% or some other arbitrary amount but I think a full breach is a better system. In your proposed system would a WP stay contested as long as any barrier is at 90% or less? If so there would need to be some physical indicator which barrier is preventing the WP from opening. Such as the 50% mark on a wall/door currently which would also be a workable amount.
“Youre lips are movin and youre complaining about something thats wingeing.”
(edited by Straegen.2938)
One time on SMC, it kept getting contested. I searched and searched for the culprit. Finally after my 3rd lap I found it. An Archer apparently thought a Dredge Turret was too close…
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Even before HoT it was easy with a class that used stealth. When I trolled keeps I mostly did it on mesmer. I’d run up to gate and use blurred frenzy, stealth to get npcs off me and then run away. Any class could actually do it as it only took smacking the gate. I used to even see players yolo over and over just to keep something contested. Those players stayed attacking a gate until they died only to run back and do it again. I swore they were bots lol but they weren’t.
Yes, so? That wasn’t my point.
My point: WPs don’t open up anymore like they used to = someone tapping a keep is much worse nowadays.
You only need to fight a guard near the tower or being hit by one to contest it.
Mobs can do the same and are doing so in ~75% of all cases.If that were changed back you’d have a bigger chance to catch the troll.
Now’s the question if doing a certain amount of damage to a gate to contest anything would be a better or worse change, probably worse as how it is now (always has been) even building rams contests a tower, if a certain amount of damage has to be dealt the swords might pop up too late.
yea so? was just pointing out that it was easy to do before and you said you wouldn’t know because you didn’t do it much. I did do it and that’s all I was saying. it needs to be changed so 1 player can’t contest it.. not go back to the old way where 1 player can still contest it..
yea so? was just pointing out that it was easy to do before and you said you wouldn’t know because you didn’t do it much. I did do it and that’s all I was saying. it needs to be changed so 1 player can’t contest it.. not go back to the old way where 1 player can still contest it..
Yay, so I can go on solo capping towers.
Just saying: Going back to before HoT would be a huge improvement.
yea so? was just pointing out that it was easy to do before and you said you wouldn’t know because you didn’t do it much. I did do it and that’s all I was saying. it needs to be changed so 1 player can’t contest it.. not go back to the old way where 1 player can still contest it..
Yay, so I can go on solo capping towers.
Just saying: Going back to before HoT would be a huge improvement.
solo’ing towers would mean you have to break the walls/gate down.. 1 person tapping something every few minutes is not the same. anyways i’m done. even when I agree with problems people still want to go back and forth with me.
(edited by briggah.7910)
The Pink Thief strikes again! For those who don’t know: Last week we on Yaks Bend saw the rise of the Pink Thief. This guy had set his dedication into keeping the YB keep in EBG contested constantly. He was on for a solid 12+ hours every day just contesting the keep. It was complete cheese but it was a legit tactic. He is probably responsible for this post and my post about the same thing.
I’m in favor of any change for this. One I had asked for was to make it so that these conditions trigger the contest
- Player damage against a gate which has less than 90% hp
- Any siege damage against the keep gate or wall.
The following specifically shouldn’t contest the keep:
- Aggro/damage/kill of guards
- Damage to Permanent siege (I don’t think it does now)
yea so? was just pointing out that it was easy to do before and you said you wouldn’t know because you didn’t do it much. I did do it and that’s all I was saying. it needs to be changed so 1 player can’t contest it.. not go back to the old way where 1 player can still contest it..
Yay, so I can go on solo capping towers.
Just saying: Going back to before HoT would be a huge improvement.solo’ing towers would mean you have to break the walls/gate down.. 1 person tapping something every few minutes is not the same. anyways i’m done. even when I agree with problems people still want to go back and forth with me.
You said “that one person can’t contest it” – I think you get that this can’t be solved that easily.
yea so? was just pointing out that it was easy to do before and you said you wouldn’t know because you didn’t do it much. I did do it and that’s all I was saying. it needs to be changed so 1 player can’t contest it.. not go back to the old way where 1 player can still contest it..
Yay, so I can go on solo capping towers.
Just saying: Going back to before HoT would be a huge improvement.solo’ing towers would mean you have to break the walls/gate down.. 1 person tapping something every few minutes is not the same. anyways i’m done. even when I agree with problems people still want to go back and forth with me.
You said “that one person can’t contest it” – I think you get that this can’t be solved that easily.
omg .. can you think for a minute.. just 1 minute.. I’m talking about tappers that run away and come back to tap again when timer expires. No troll tapper sticks around to be caught. I’m not talking about 1 person using a cata to break walls down which should contest the objective because they are actually doing damage to it.
/facepalm
you know what it can be done easier if people think about it some.. remove the long timer if no damage is being done to the objective.. no need to wait a few minutes for wp to open up when 1 person tapped something and ran away. I’m sure someone can point out how that suggestion is a bad idea but until someone comes up with a better suggestion I’d like to see this happen..
(edited by briggah.7910)
I cant remember that wp’s was 100 % contested before HoT? It was always like 1-3 seconds you actually could use the WP and bomb the enemies, nowadays its contested….then contested again without able to port.
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I cant remember that wp’s was 100 % contested before HoT? It was always like 1-3 seconds you actually could use the WP and bomb the enemies, nowadays its contested….then contested again without able to port.
That was changed. You can no longer wp in-between defense timers. Emergency wp’s are the answer for that change..