Cost of Upgrades

Cost of Upgrades

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Posted by: Mighty Cole.7849

Mighty Cole.7849

Maybe I’m beating a dead dolyak here but, remeber the days when upgrading a camp, tower or keep cost less that the food you were probably running and anyone passing by could start an upgrade. 10s & 100 supply to start Fat Yaks (I’m not sure why it didn’t cost Badges of Honor). Now the camp has to be claimed by a guild, upgraded by someone in a guild that has permission to perform upgrades and use an upgrade (Speedy or Packed Dolyaks) that cost ~3g to make by someone that is at least a lvl 175 – 250 scribe (which is a small fortune in itself). My point is, Anet needs to cut the cost of upgrades, especially on vulnerable targets like camps. It’s nothing to spend XXg on camps then see them steam rolled by an enemy zerg before the upgrades even take effect.

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Cost of Upgrades

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Posted by: Hexinx.1872

Hexinx.1872

Those camps were cheap … now the speedy yaks … are not.

Likewise though, upgrading towers and keeps – cost alot. i remember burning through lots of gold daily. And if you had little overnight presence, you’d be back at it the next day.

I wish the current guild system maintained (or made it at least manageable) for smaller guilds to get more involved this way. It’s a gold sink too big for any to even get to speedy yaks especially with a 5 man guild. I used to love claiming camps, or maybe a small tower for us to defend and upgrade. Not so much the case anymore.

There were a lot of benefits in the old days, but it did still cost a lot, I believe each waypoint was 1g, fort was 1g – for each keep/tower (where applicable).

Cost of Upgrades

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Posted by: Xenesis.6389

Xenesis.6389

All they really did was moved the cost out from the structures and into the guildhalls and scribing. Just another thing that screwed over small guilds.

Also you don’t have to put in the upgrades/tactivators yourself, someone else can put them in from their own guild if it’s open.

Decorations for pve cost a lot, schematics for wvw cost a lot, not sure who got the better deal out of the guild hall money sink, maybe pve.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Cost of Upgrades

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Posted by: Mighty Cole.7849

Mighty Cole.7849

Likewise though, upgrading towers and keeps – cost alot. i remember burning through lots of gold daily. And if you had little overnight presence, you’d be back at it the next day.

I stand corrected. I agree that Tower’s and Keep’s were costly. To fully upgrade a pre-HoT Tower cost 1g 60s and a Keep cost 6g 15s. Technically speaking, you get the same upgrades now for free. Camp’s, on the other hand, will cost you about 3g to be equal to pre-HoT camps. What I’d suggest is, remove Packed Dolyaks from scribing and add it to the camps auto upgrade process. Therefore, an auto upgraded camp will be equivalent to a pre-HoT camp minus the cost.

Tactics and Improvement costs need to be revised as well.

Cost of Upgrades

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Posted by: Jeknar.6184

Jeknar.6184

I belive packed dolyaks were removed from base upgrades because structural upgrades no longer burn through the structure supply depot. The packed dolyaks were meant to supply high cost upgrades like fortify or waypoint who would burn 1500-2000 supplies.

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Cost of Upgrades

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Posted by: Buy Some Apples.6390

Buy Some Apples.6390

Anet have killed the role of small guilds in WvW.

Complained about WvW before it became cool.
I used to be a PvE player like you, then I played Guild Wars 2