Cost of WvW

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Posted by: Dan.4581

Dan.4581

Good Afternoon,

I’ve seen a few topics touch on the various issues I’m about to mention but my issue is perhaps the overall picture of these items. While leveling my character I had a go at WvW at around level 30 or similar. I decided there and then I was going to wait to get to 80 to play WvW as everything seemed pretty expensive.

Well I completed the main story quests and did a few of the story mode dungeons. I’d tried the PvP and still think that’s a great system. The problem I have is I’m probably a bit of an antisocial MMO player. The PvP is very much aimed at team play and I probably like the idea of more casual PvP, so there’s WvW.

Now just because I’m playing less seriously than some of the guilds doesn’t mean I don’t like contributing. I don’t mind occasionally sitting at a supply depot and upgrading it so we can secure that nearby tower which we just capped, I don’t mind throwing down a blueprint or putting myself out there to take an objective that might be a little risky if you get caught tackling it.

Now with the blueprints I can use honor tokens, so there’s no real issue there, but I came online today and went to an opposing Borderlands where we had nothing. We were pushing the tower and being pushed back. I probably played for a few hours like this, working hard to stay alive. I died 4-5 times throughout, we were pretty heavily outnumbered but the point of this sort of battle is to keep the pressure up I would have thought, else you might as well just go home.

By the time I got to the last death I could no longer afford my repair bill. In this instance I had contributed financially in no other way than to repair my own gear after each death. I still couldn’t afford to continue playing.

I’m starting to very much get th impression that if you want to get involved as a positive player in WvW (I appreciate there are people out there that use WvW as a farming tool, by essentially only tagging along for guaranteed events and never investing anything) then you feel you will either have to spend a long time as a negative WvW player, in the PvE content or purchasing gold through the Gem store.

It doesn’t feel as though it’s possible to play a positive WvW game and cover even the most basic expenses. I find this quite disheartening as it’s probably my favourite aspect of the game. Is there any chance that there may be some change to this, such as allowing players to purchase upgrades to sites through honor tokens or reducing the cost of repairs? Perhaps instead of the outnumbered buff increasing magic find it could negate repair bills?

I just want to jump into WvW, whether it’s against overwhelming odds or in fairer fights, without worrying about whether I’m going to have spend the next few hours gold farming.

Do any other players feel this way? Are you worried you’re being pressured into purchasing gems for gold just so that you can play? That’s how I’m starting to feel and it does have an impact on my experience as I play.

Regards,

Dan

(edited by Dan.4581)

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Posted by: Samfisher.7942

Samfisher.7942

Repair costs do stack up pretty steeply and I do wish ANet could tone down the repair costs in WvW a bit.

Ezendor [SYN] – Synapse, Ranger
Sea of Sorrows

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Posted by: climhazzard.5897

climhazzard.5897

Including the costs of repairs and the occasional blueprints I’m making about 2 gold per night running around in WvW and about 40k karma. Thats for around 7 hours of play. Definitely not losing money and once I get full exotics I might even be willing to spend a bit more.

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Posted by: Shibbi Shwing.4689

Shibbi Shwing.4689

I don’t think your issue is with costs of World vs World as a whole, but instead with the cost of repairing armor. Which I agree can be expensive at times, but spending 10 silver to repair broken gear at level 80 isn’t a big deal, so it gets easier as you go on. The amount you pay for repairs doesn’t go up as dramatically as the amount of money you can earn does as you gain levels.

I do think it should probably be toned down a bit in the lower levels, though. That, and fast travelling is expensive as hell too.

Known as the Life Eater, the Soul Render, the Blood Drinker, He Who Thirsts
Shibbi Shwing – King of The Reavers – GM of [RVR] -Isle of Janthir
The Reavers – WvW Guild – www.steamcommunity.com/groups/reaversguild

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Posted by: Vim.7318

Vim.7318

Everything should be paid for in PvP oriented currency, be it supply or tokens or karma you get in PvP.

I think it is an area where Pay to Win has an influence, I am sure the more dedicated PvP guilds would have players that would be prepared to convert money into gems into game currency to fuel the WvW fires than the more casual players.

It has been an issue in other PvP oriented MMOs, especially EVE Online where some war efforts were funded on real money and I am not talking nickel and dime stuff either, talking serious money being forked around for the sake of I-honour.

WvW should be more about the merit of the players, not who is prepared to go deeper into the pockets.

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Posted by: TaCktiX.6729

TaCktiX.6729

If you’re playing against an evenly matched or superior server, costs go up significantly. I’m on SBI playing against HoD and JQ, and in the average session of play (5-6 hours) I will die between 6-8 times, and I play defensively most of the time. Almost all of the deaths were knowing suicides to help break an impossible situation. The folks who are always running the zerg likely have even higher bills than mine and I barely make a profit in WvW buying only the occasional siege.

— TaCktiX
The Tough Love Critic (http://toughlovecritic.wordpress.com)
Tack Scylla, Tack, Morina Duathi

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Posted by: Shibbi Shwing.4689

Shibbi Shwing.4689

Everything should be paid for in PvP oriented currency, be it supply or tokens or karma you get in PvP.

I think it is an area where Pay to Win has an influence, I am sure the more dedicated PvP guilds would have players that would be prepared to convert money into gems into game currency to fuel the WvW fires than the more casual players.

It has been an issue in other PvP oriented MMOs, especially EVE Online where some war efforts were funded on real money and I am not talking nickel and dime stuff either, talking serious money being forked around for the sake of I-honour.

WvW should be more about the merit of the players, not who is prepared to go deeper into the pockets.

I think you are speaking from the perspective of a low level. I highly advise you to continue leveling up and re-evaluate your opinion once you are a higher level, as obviously the costs to a level 30 are going to be much more hard hitting than the costs to a level 60-70-80 player.

I would laugh anyone out of my guild if they felt they needed to spend hundreds of dollars on gems to create enough money to participate in WvW. Have you even looked at the exchange rate? $20 gets you more gold from a chinese farmer than it does from gems.

Known as the Life Eater, the Soul Render, the Blood Drinker, He Who Thirsts
Shibbi Shwing – King of The Reavers – GM of [RVR] -Isle of Janthir
The Reavers – WvW Guild – www.steamcommunity.com/groups/reaversguild

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Posted by: Narcosis.3812

Narcosis.3812

…..but why have repair costs at all in WvW? I know if I’m pushing the thought never enters my mind that this may costs me money, so the reverse is true also. If there are no repair costs it’s not going to turn everyone into mindless zerglings just to die over and over. I say remove repair costs, it does nothing to improve PvP , on the contrary, it limits the amount of money I have to spend on improvements and siege weaponry.

Duplicitous, Free Kitty Riot, Robalai Bleeds, Narcotic Reign [TWL] Sanctum of Rall