1. Siege weapons destroying walls of other objectives while being placed safely in a different objective. (ie, a keep with a treb firing onto a tower below)
Why? Because it allows 3-5 people to undermine any foothold in range. Cliffnotes: I don’t like being hit where I can’t hit back. It’s bad design. Tactical advantage is one thing, but why should anyone get to do anything productive without some risk in WvW?
2. Outmanned Buff Sucks
Why? It’s a regressive buff only given when things aren’t going your way… That makes it completely counter intuitive. All it currently increases is your chances of and number of items/exp from kills. How does that help an out manned team? Make the buff increase health and/or toughness of everyone outnumbered. People need to feel something is leveling the playing field, not promises of loot IF you get a kill.
Just my thoughts.