Creative Fixes - Low Population Servers
Some of these are pretty creative. I worry about hanging 1 and 3 entirely on the fact that you are out manned. Taking the quaggan camps isn’t hard for 2 or 3 players as is. It just takes longer.
One of the things that I think would make the game easier to balance would be if points had an allegiance to a color. We already know that there are points that a server should be holding on to if the point gain was balanced evenly. So why not make it to where, when Red takes a keep that is “greens” they can’t upgrade it fully so that it makes it just slightly more vulnerable and harder to protect than the stuff that is in the heart of their territory. And I think you could even have a free upgrade or two at the lowest levels to raise survivability just a little more after the point has been taken.
I think out manned need’s work but I don’t know how fair it is to reward players for not having an active server. Its a tough problem. If Out manned allowed you to cap points slightly faster it would make a small group more effective in hit and run strategies. Or better yet, if out manned negated some (not all) armor damage because the chances are you will die a great deal and you shouldn’t be punished with heavy silver costs because of it.
You could even have the outmanned team be able to pull 12-15 supply automatically(not just with the buff) because it takes a larger group to get siege going and by the time you are noticed you are usually focused down. Just spit balling of course. I like threads like this that are about solutions and not about complaining.
Edit: And as a helpful thread that isn’t about complaining or picking fights it will sink to the bottom of the wuvwuv board.
(edited by Doctor Croatoan.3967)
I like the idea of giving them the 15 supply buff. If you are outnumbered then you will not have as many people to run supply so allowing them to carry little extra shouldn’t hurt. Instead it will promote battles that are more fun.
I like the idea of getting help from the creature camps. The guards would be more useful if they had more damage and didn’t despawn if the dolyak died, as is I just nuke the dolyak and ignore the guards.
Vae that is true.
They need a re-work on that for sure. The guards should not despawn (Maybe a better cc mob in there too). Considering dolyaks can be downed in 5 seconds by a group of 4 the guards upgrade is pretty useless.