Credit for kill/damage

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Posted by: Victory.2879

Victory.2879

I don’t know if anyone else feels this, but my mesmer doesn’t seem to get credit for damage caused by my bubble and for my confusion bomb that i tend to throw into their zerg- lot of pretty damage numbers contributing to dead zergs but very few bag drops and a slow kill count.

I guess this must be a function of the way the game calculates drops/damage done, as confusion is mainly damage you do to yourself.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

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Posted by: Twinklefairy.6739

Twinklefairy.6739

Feedback certainly doesnt, I think probably because it isn’t actually your attacks that are damaging them, not sure about confusion though.

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Posted by: Vohnnyan.4058

Vohnnyan.4058

This clearly needs fixing players killing themselves trough confusion and reflection need to be credited loot bags.

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Posted by: Twinklefairy.6739

Twinklefairy.6739

Indeed, they might finally learn if their own loot bag is the only one that spawns next to their corpse.

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Posted by: ktith.6197

ktith.6197

I’ve always wondered what the percentage is that you have to do to a mob in order to get credit for the kill. Some have said like a few hits, others have said like 20%. It’d be nice to have a more defined answer on it though.

Cmdr. Xandria Wolfkin
[RED] Devona’s Rest

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Posted by: Mercy.5487

Mercy.5487

It’s a fact that confusion doesn’t give proper credit.
Watching someone hit themselves in the face for 6k three times and drop while your +condition sigil doesn’t +1 makes me sad.

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Posted by: Direwulff.2396

Direwulff.2396

I was wondering why I get so many less drops in WvW on my mesmer… i don a lot of my damage with feedback and confusion :-(

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Posted by: Katsumoto.9452

Katsumoto.9452

I’ve always wondered what the percentage is that you have to do to a mob in order to get credit for the kill. Some have said like a few hits, others have said like 20%. It’d be nice to have a more defined answer on it though.

Fairly sure it’s 10%, wouldn’t take that as fact though.

Aurora Glade [EU]

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Posted by: Slamz.5376

Slamz.5376

I’ve heard you need to do 2k to get credit but that’s close to 10% for an average build with some vitality in it so maybe 10% is on target.

I hate playing my Guardian because I use staff/hammer for the utility and the staff hits people like a wet noodle. I rarely get bags even spamming the thing. My engineer, on the other hand, does more damage with his flamethower in one second than the guardian will do in 5 seconds and gets a whole lot more bags.

Thieves are up to their eyeballs in bags and the main complaint I hear from them is “Oh man I died and there are like 20 bags around me”.

Support classes get screwed.

Camelot Unchained – from the makers of DAOC
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained