Credit for kill/damage
Feedback certainly doesnt, I think probably because it isn’t actually your attacks that are damaging them, not sure about confusion though.
This clearly needs fixing players killing themselves trough confusion and reflection need to be credited loot bags.
Indeed, they might finally learn if their own loot bag is the only one that spawns next to their corpse.
I’ve always wondered what the percentage is that you have to do to a mob in order to get credit for the kill. Some have said like a few hits, others have said like 20%. It’d be nice to have a more defined answer on it though.
[RED] Devona’s Rest
It’s a fact that confusion doesn’t give proper credit.
Watching someone hit themselves in the face for 6k three times and drop while your +condition sigil doesn’t +1 makes me sad.
I was wondering why I get so many less drops in WvW on my mesmer… i don a lot of my damage with feedback and confusion :-(
I’ve always wondered what the percentage is that you have to do to a mob in order to get credit for the kill. Some have said like a few hits, others have said like 20%. It’d be nice to have a more defined answer on it though.
Fairly sure it’s 10%, wouldn’t take that as fact though.
I’ve heard you need to do 2k to get credit but that’s close to 10% for an average build with some vitality in it so maybe 10% is on target.
I hate playing my Guardian because I use staff/hammer for the utility and the staff hits people like a wet noodle. I rarely get bags even spamming the thing. My engineer, on the other hand, does more damage with his flamethower in one second than the guardian will do in 5 seconds and gets a whole lot more bags.
Thieves are up to their eyeballs in bags and the main complaint I hear from them is “Oh man I died and there are like 20 bags around me”.
Support classes get screwed.
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained