Credit for taking a Sentry
You are failing to grasp that the objective, which the event clearly states. Capture this Land. Killing the guard merely opens the opportunity to capture the sentry point… should you kill the sentry and ignore the circle, a new sentry will spawn.
So rightly so you do not get credit for the capture since you did not take the time to secure the point.
You are failing to grasp that the objective, which the event clearly states. Capture this Land. Killing the guard merely opens the opportunity to capture the sentry point… should you kill the sentry and ignore the circle, a new sentry will spawn.
So rightly so you do not get credit for the capture since you did not take the time to secure the point.
Touche. You do have a point there, I admit. I never actually noticed that the goal is to capture the land itself and not kill the guard. So I guess it isn’t flawed, but the goal still encourages odd gameplay. Players are rewarded for rushing on the green circle and standing there doing nothing, even when there is a fight going on, since you get credit merely for your presence.
There is a similar issue with supply camps in that I can often times get gold credit just for showing up at the end and getting in the circle. I realize now that technically it does say “Capture the Supply Camp” as the goal, not necessarily “Kill the supply guards”…but I would still argue that those who killed the guards contributed FAR more to the capture (for the sentries and for camps) than those who arrived after the kill and just stood there to make sure the cap took place. While those people standing around deserve some credit…I feel like their worth is more of a bronze, maybe silver….when compared to killing the guards themselves (Perhaps bronze for standing with no kill, silver for kill and gold for kill AND standing)
Actually, the hilarious thing is, you can run towards the sentry circle, long after others have killed the guard, enter the circle in the last tick, at 95% and get gold
But the contribution system is so broken I’m not laughing anymore. How many times did I participate in taking of a keep or tower, was there from start to finish, sometimes dropping siege and building, and in the end got no credit at all? Right now each time I’m taking a tower or keep I keep wondering – will I get credit or is this all in vain? Do I get credit if I kill stuff on walls while standing outside of the event range (the event range for Anza is ridiculously low)? Will I get credit if I accidentally dodge out of the green circle in the last second, even though I stood in it the whole time? Who knows, seems random. Will I get credit for stopping the enemy reinforcements from getting inside, by killing them 1m outside of the event range? Probably not, but how is that not contributing? And what about reviving? Dropping siege? Building? Running supply?
I spent almost 40 minutes helping to defend a tower from Blackgate’s constant siege last week and the only contribution award I got was a silver when we finally lost it.
Guild Leader
takinginitiative.enjin.com
Indeed defence awards are the worst. Never attained higher than silver even if I build multiple siege engines and use them for the entire fight, and help drive them off.