Critical missing feature: Capture Timers
I can appreciate the notion, however, I think it’s not in every one’s best interest to have the game automated, you should have to look (to a degree) at the map to know what is going on, the map is fundamental to the game, and should be respected and utilized. Having an alarm go off to inform you you are being negligent is not the proper way to handle the issue, and it seriously impedes the ability of you or your enemies even more with regards to movement on the map. It’s not good design to know instantly what is being taken and what isn’t, there has to be some level of input for you to grow and learn.
I’m not sure I understand this request. What exactly are you asking for? Because when I go to an objective and see the Righteous Indignation animation and buff on the boss, I can tell when it is able to be captured There used to not be any mouseover on the map for this info. How else are we supposed to see this information if not on the map?
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
I am not going to go into detail (as it helps with my map awareness for my server) but there is something you can do/get that will almost do what you want.
- I am currently a main thief roamer for SF in WvW. LOVE ME!
- {SOAP} Solo/Havoc roamer, lover of good fights
I’m not saying don’t look at the map. I’m saying have the data visible in a way that you can JUST look at the map. Not spend 5 minutes mousing over every icon one by one trying to see what the status of everything is. If you mouse is on the map, you are almost certainly standing still doing nothing because you can’t move and use your mouse to look at all the timers.
I’m fine with current method
I just need timer for shrine in desert bl.
Thai Guild Wars 2 Fansite: https://tyria.in.th
It takes like 15 seconds to mouse over everything on the map or just a couple for whatever is close to you. Adding markers or timers to the map just adds more unnecessary clutter.