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Posted by: mcarswell.3768

mcarswell.3768

i don’t know why they can’t just disable culling entirely within radius X (preferably X being controllable by a slider in the UI options)

outside X do whatever they have to do for performance, but within that range, I want to see everything, no matter what the performance hit.

Berner | Nitzerebb | Suna | Shivayanama
[TSFR] – Jade Quarry

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Posted by: Puddin Cheeks.8539

Puddin Cheeks.8539

I never see the enemy zergball, but by the gods i see all the white rabbits and random creatures all over the place. I would start with those things that which dont matter; trees, white creatures, all creatures. Take the 8000 krait out of the borderland ponds and you might not have such a server problem anet!

- Puddin Cheeks [W]
- [EA] Elephant Ambush
- DragonBrand since 8/25/12

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Posted by: PinCushion.7390

PinCushion.7390

EVE had to implement Time Dilation to fix this type of problem. For them it was server node crashes and mass disconnects. Now they have battles composed of hundreds of people shooting at each other at the same time. The only problem is that those huge battles take place at 1/10th normal speed. I wonder how this game would handle a similar implementation, where everyone in a certain area just slowed down a certain degree to allow for everyone’s models to load.