Culling in WvWvW

Culling in WvWvW

in WvW

Posted by: Anwedie.2360

Anwedie.2360

Is there any way you can rework the culling equation to not count allies as much as enemies? Entire groups are un-culling literally next to you while you can still see all your allies. I’d rather see many more enemies than allies, since my allies arent killing me while invisible.

There’s nothing we can do on the client-side to avoid this so it’s entirely out of our hands.

Culling in WvWvW

in WvW

Posted by: mcl.9240

mcl.9240

I made a post about this the day the forums opened, and have also tracked other posts on the same problem. There’s been no official response yet.

https://forum-en.gw2archive.eu/forum/support/bugs/BUG-Mobs-and-players-suddenly-appearing-pop-in/first#post56969

Culling in WvWvW

in WvW

Posted by: Rested Fox.2560

Rested Fox.2560

i’d like more client side options. also aion had the option to turn off player models but not player name tags. i’d do that in a heart beat if it means i always seem player name tags when in name tag range.