My first Video: http://www.youtube.com/watch?v=mPF9SmvW4jE
Culling problem fixed for pets :P
My first Video: http://www.youtube.com/watch?v=mPF9SmvW4jE
It’s progress.. unfortunately most of us would prefer if all pets simply remained invisible (and un-revivable) in WvW.
lionsarch.org
Wow, pets are rendered faster than their owners? That’s ridiculous.
Sending pet info to client are easier because pets do not have different armor or weapons or colors. Remembered a post from anet mentioning the needs to send all these details to the clients before they can be rendered the players on e monitor.
Sending pet info to client are easier because pets do not have different armor or weapons or colors. Remembered a post from anet mentioning the needs to send all these details to the clients before they can be rendered the players on e monitor.
It’s a shame the client can’t just render a name with a HP bar when needed.
Not to burst your bubble or anything, but it’s been like that since culling was introduced. I have screenshots like that from months ago. Skill effects and pets render first, that’s one way to estimate the size of an invisible zerg….
From 9/14: