Culling questions
1. Skill lag has NOTHING to do with the client or culling. If you are seeing more skill lag, it’s merely due to more players playing because of this patch.
2. The vast majority of customers whined for months about culling. You, a very rare individual who actually liked culling, probably represent .0001% of the playerbase.
3. CULLING AND SKILL LAG HAVE NOTHING TO DO WITH EACH OTHER.
So how do you explain the recent effects? Something having to do with the patch has altered WvW significantly. And as I’ve stated, I’ve played WvW in HUGE zergs and never encountered these issues. Also why wouldn’t the amount of toons the computer is forced to “see” and render have an effect on lag? That seems illogical to me. But I’m not an expert.
Skill lag is server-side yo. Has nothing to do with your computer.
There are a lot of people playing WvW this patch. A lot of people, me included, have not bothered with WvW in ages because of culling.
The servers are hammered, thus skill lag. I play on one of the medium servers that hasn’t had WvW queues in ages, and we have queues now. Nuff said.
Please lock/delete this thread.
1. Skill lag has NOTHING to do with the client or culling. If you are seeing more skill lag, it’s merely due to more players playing because of this patch.
2. The vast majority of customers whined for months about culling. You, a very rare individual who actually liked culling, probably represent .0001% of the playerbase.
3. CULLING AND SKILL LAG HAVE NOTHING TO DO WITH EACH OTHER.
So how do you explain the recent effects? Something having to do with the patch has altered WvW significantly. And as I’ve stated, I’ve played WvW in HUGE zergs and never encountered these issues. Also why wouldn’t the amount of toons the computer is forced to “see” and render have an effect on lag? That seems illogical to me. But I’m not an expert.
Skill lag is server-side yo. Has nothing to do with your computer.
There are a lot of people playing WvW this patch. A lot of people, me included, have not bothered with WvW in ages because of culling.
The servers are hammered, thus skill lag. I play on one of the medium servers that hasn’t had WvW queues in ages, and we have queues now. Nuff said.
So the issue is with the server? I still don’t get the “more players playing now” argument because, as I stated before, I’ve played WvW pre-patch a ton and many times on server reset there are so many people in EB that you have a waitlist to enter. I’ve been in those battles and not experienced these issues and that was the MAX of players allowed into WvW. Now unless they increased the player limit for WvW, then something doesn’t add up. I’m not getting waitlisted now. The only other possibility is that WXP farming has encouraged these mindless mega-zergs and WvW has never had this many players running around as one unit and the server just can’t handle it.
You have no idea how many players are playing now compared to before, only ArenaNet knows, and I imagine there are a ton more playing because we just had the most highly anticipated WvW patch since ever. You can hypothesize all you want, but it’s just anecdotal evidence you’re going off of.
Regardless, culling has nothing to do with skill lag. Even the king of MMOs, World of Warcraft, hasn’t figured out skill-lag in its near decade of existence. Blizzard with all the money they have can’t figure it out. It plagues MMOs. It’s simply a hardware problem that apparently throwing money can’t fix. (I remember insane skill lag in 25 man raiding in WoW during patch weeks, even those were 25-man instances! How did we have skill lag when there were only 25 players? Because it’s server-side)
(edited by chrisk.4320)
So what is the best way to avoid skill lag? What positive action can be taken from a client point of view?
Stay away from huge 3 zerg fights. Split up your forces more. I’ve only gotten skill lag in enormous fights. You can still zerg. Just avoid trying to jam every player on the map into one location.
Commander
no thats arenanet problems they should fix that.