Culling videos, same fight, different servers

Culling videos, same fight, different servers

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Posted by: Dynnen.6405

Dynnen.6405

These two videos should show how messed up culling is. Its better for the larger numbers, mass invis and stealth house is still screwing up culling. This is just one of the few problems in wvw right now. There aren’t too many, but they are glaringly bad ones. Maybe they are so pronounced is because there aren’t that many or that are what they are, or a combination.

In any case exhibit one: fight starts at 20 seconds in. The FTF Echo Squad scouts out the fight, engages at the right time, wiping our group. Along with their flank more people pour in under the commander tag to their west making culling even worse in the next video. Heres the link (the rest of the video is good too, so go ahead and watch it).

http://www.youtube.com/watch?annotation_id=annotation_583425&feature=iv&src_vid=Nu9JYRfvqVM&v=tIL1nve-PQc

Exhibit two: Fight starts for ADQQBsty at the beginning pushing out the PK zerg attacking the tower. Once we reach the ruins Madra calls out that there are some FTF looking to flank us. In the video Templanos (Oozo) says that he sees them. However the ones that initiated the fight, Echo Squad from FTF, was culling. At 17 seconds theres a small group (which is the commander and however many were with him) hiding in the southwest portion of the ruins, and a couple of people from the PK zerg retreating. It isn’t until right before Templanos drops that people being culling in. Most of this is after they dropped their CC/burst aoe into our group. Before the fight ends there are 9 people visible on the screen, when there was at least 20. Heres the video (The rest of the video is a few more fights with FTF Echo Squad, and FTF main group; feel free to watch it)

I understand that there is an update coming in March, and I hope that it fixes culling and also makes some solid changes to terrain/group mechanics and balance. This is a great game and its extremely frustrating when theres problems like this that make the game so frustrating.

Culling videos, same fight, different servers

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Posted by: Moddo.7105

Moddo.7105

If you can you should post the specs of the two different computers running it, Otherwise people are going to come into this thread and claim 2nd video was Rendering because a vast majority of people don’t understand difference of culling vs rendering.

Culling videos, same fight, different servers

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Posted by: Dynnen.6405

Dynnen.6405

I’ll have to ask them =P
But I think Oozo has a really nice computer, but tones down the graphics for optimal play.

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Posted by: Gab Superstar.4059

Gab Superstar.4059

The second fight in the first video is even worse. You can clearly see we have no clue FTF is even there until we pass the tower. Most of us are running straight for the camp at that point.

Very Good Detectives [VGD]
Devonas Rest 4 lyfe

Culling videos, same fight, different servers

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Posted by: Oozo.7856

Oozo.7856

i7-2600 CPU @ 3.40GHz
NVIDIA GeForce GTX 590
12 GB RAM
Game on SSD
Recording FRAPS to second hard drive

FPS while not running FRAPS = 100+
FPS while running FRAPS = 40+ (even in huge zerg fights)

I record at full in 1920×1200 resolution. I keep my graphics options mid to low to keep my FPS high while recording.

I didn’t understand what Dynnen was saying at first when comparing the movies. But, now I do. The people that hit us initially come in from an entirely different angle than the people I saw in the far distance. When it happened I was wondering how they got on us so quickly. I thought we would have time to regroup at the water’s edge. I don’t think it would have made a difference in this fight, however, since we were spread out after pushing out 30+ from the tower.

Also, this crap effects the people we are fighting as well. No telling how many fights we’ve won because people couldn’t see us until it was too late.

Game is kind of sucking at the moment due to the “improved” culling code.

[Anonymous Defender] on Youtube
Solo & Roaming Group WvW Movies

(edited by Oozo.7856)

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Posted by: Ferum Flamebender.5910

Ferum Flamebender.5910

Hallelujha, culling is so annoying!

Just the other day my team and I were walkin towards a supplycamp when we saw this lonley necro.
‘Ow yea’ was what we thought- ‘A free bag of loot

So we jumped at the necro, and got our arsch kicked by a sudenly unstealthing zerg?

that’s what I like to call a bad suprise..

Aetra Ironbender, Rated E for Engineer- [WoT] Warlocks of Tyria- Far Shiverpeaks

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Posted by: lollypop.3486

lollypop.3486

Please Please Please Please Anet, fix this cullin. I have been playin this game all the way from the first beta and in the last few weeks of doing W vs W the cullin has got significantly worst and i find myself not been able to play or enjoy it anymore.

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Posted by: Dynnen.6405

Dynnen.6405

Yea, I hope they fix it quickly =/

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Posted by: Intigo.1653

Intigo.1653

The new culling system is an absolute joke and benefits the larger zerg.

This is what we’ve been telling ArenaNet since they tested it, yet they do not care.

80 Asura Elementalist – [Red Guard]
http://www.youtube.com/user/IntigoGW2