The currant state of WvW is really bad it’s just zerg zerg zerg. the major promblem is that ppl zerg to get the points quickly and move on the the next without the need to defend it from attackers cause their is little reward in killing the attackers, Xp and karma is more important to most players. We need a rank system in place
similar to the Daoc system where killing other players gives you realm points (name it something different if you like).
Each player is worth 1k points but you only get the full amount if u do 100% of the damage to that player. If your in a group the realm points get split between each group member. Realm points get you realm Ranks (lets say 10 ranks) and each rank
has 10 levels ie: Rank 1 level 1-9. when gaining each Rank it should give you something like maybe a trait point to spend. It could also allow you to access Rank armour. Gaining ranks takes a lot of time so it means WvW has a long time appeal.
Taking keeps and points with no defenders gets you no realm points so ppl who take everything when everyone is sleeping gets no advantage, you only get realm points for taking stuff if there were defenders.
Also when enemies release from death it should also effect the score so if X amount of players release they lose points for their server. By these changes it would cut down the zergs as ppl wont gain a lot of realm points from zerging and will gain more from roaming in guild groups where the name “Guild Wars” will come into the game, atm it’s more like zerg wars. Solo and small man groups will also become more important, they can pick off players and feel they are helping the server in making the enemy release to lose points.
I am saying this just cause i have been left alone solo so many times as the enemy who should of killed me ignored me so they could get somewhere before it was taken and lose out on cheap xp and karma. It’s something i feel the game needs and it needs it badly.
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