Current state of WvW. Incentives required.

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Posted by: Treehugga.2398

Treehugga.2398

WvWvW started off as a bit of a novelty unique to GW2, but is currently becoming somewhat lackluster and unappealing to many.

Disclaimer: This wall of text tries to illustrate the current reasons for playing and not playing that I’ve ascertained as a non-hardcore, but non-casual player with several hundred hours of WvW under my belt. Additionally, the bias here is that I belong to a tier 1 server and the following statements may not apply to all servers.

Something that seems to be happening more on my current server(SBI) and confirmed among several guilds on there is that fewer people are taking interest in WvWvW. Additionally, SBI as a whole tends to ignore WvW until just before the new matchups just so we can stay in tier 1.

Why do we play WvW?
-Levelling characters(slow…many were told you could level at the same rate as PvE)
-Karma grinding. (some debate if this or Orr grinding is more effective)
-Gift of Battle(really low rate of medal drops makes this a grind that you do once and never bother trying to get medals again)
-To do the jumping puzzle daily
-Server pride(keeps us playing at the bare minimum)
-Server bonuses?(the rewards are fairly minor and considering it would take a large guild several hours to gain one tier of rewards, this is not an effective incentive)

What needs to be done?
-Make levelling solely via WvW viable
-Make medal drops higher so attaining medal-bought gear is worthwhile
-Create an incentive to participate. WvW weekly? Rewards 1g or 100 medals? Or a WvW daily that rewards less…maybe a siege weapon too. Yeah, the jumping puzzles basically provide this, which is why a lot of people jump into WvW just to do the daily JP and don’t actually participate.

Side note:
As all of you are aware, low level players are at a noticeable disadvantage in WvW despite being ‘sidekicked’ up to 80. This also makes WvW a lot less attractive to players below 80.

TLDR:
WvW is starting to become less attractive to players, is being played less at least in higher tiers. Requires incentives to maintain or increase its player base.

15char

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Posted by: etrigan.4213

etrigan.4213

Leveling in WvW is insanely fast….not sure what you are referring to there.

I do agree with all the other points.

Nox – Fort Aspenwood
I AM BEST!

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Posted by: Treehugga.2398

Treehugga.2398

Leveling in WvW is insanely fast….not sure what you are referring to there.

I do agree with all the other points.

I guess it really depends. When there isn’t a zerg to follow, I find it’s pretty slow. If my server is crushing, it’s really fast.

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Posted by: Shiren.9532

Shiren.9532

Leveling in WvW is insanely fast….not sure what you are referring to there.

I do agree with all the other points.

That’s impossible to state or balance for every tier. Levelling in WvW depends entirely on the enemy team. If they are actively defending their points and holding you back, you won’t get very much karma. In higher tiers it’s less common to just zerg the entire map and take every point very quickly. In lower tiers it’s easily possible.

Some servers will also have the whole map capped (or be spawn camped to the point where no-one is leaving spawn) so they aren’t getting any karma or events either.

Levelling in WvW entirely depends on how far you can take supply camps, towers, keeps and control points. If you are facing active resistance (the ideal WvW situation) levelling in WvW is a terrible idea.

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Posted by: JemL.3501

JemL.3501

XP and karma depends solely in your world and others like it was already stated, it will be the same if you go to curshed shore and nobody is around…it will be slow.

for the gift, 500 badges same as 500 tokens, the difference is you can get 180 tokens like np in one hour from pve, while the badges…you practically will need to create chars and do over and over the jump puzzle to be able to get fast badges like the tokens from pve dungeons, thats why is called the badges of jump.

since wvwvw is chained to the pve map, the daily works in both, but i dont see a problem to giving extra badges if you completed especifically x action in the match, is another incentive to make people join.

I took an arrow to the knee

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Posted by: etrigan.4213

etrigan.4213

Leveling in WvW is insanely fast….not sure what you are referring to there.

I do agree with all the other points.

That’s impossible to state or balance for every tier. Levelling in WvW depends entirely on the enemy team. If they are actively defending their points and holding you back, you won’t get very much karma. In higher tiers it’s less common to just zerg the entire map and take every point very quickly. In lower tiers it’s easily possible.

Some servers will also have the whole map capped (or be spawn camped to the point where no-one is leaving spawn) so they aren’t getting any karma or events either.

Levelling in WvW entirely depends on how far you can take supply camps, towers, keeps and control points. If you are facing active resistance (the ideal WvW situation) levelling in WvW is a terrible idea.

I can only speak from my perspective on FA, but I leveled 27 to 80 in less than two weeks with sporadic playing. Probably could have been a LOT faster if I dedicated more time to it. Anything that levels you faster really shouldn’t be in the game.

You get XP for defending also….

I have to wonder if you guys are just running around not taking or defending anything.

Nox – Fort Aspenwood
I AM BEST!

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Posted by: Luriyu.6873

Luriyu.6873

I can only speak from my perspective on FA, but I leveled 27 to 80 in less than two weeks with sporadic playing. Probably could have been a LOT faster if I dedicated more time to it. Anything that levels you faster really shouldn’t be in the game. You get XP for defending also….

I have to wonder if you guys are just running around not taking or defending anything.

FA is notoriously aggressive, so it’s easy to level if you follow GODS, ULTD, PRO, etc.

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Posted by: Korgov.7645

Korgov.7645

WvW is fun. I don’t need any other reason.

The mix of pvp and pve, playing as team with no strings attached, good balance between simplicity of game mechanics and variety appeal to me. I love that there is no vertical progression.

The loot gives back enough money to pay for repairs, upgrades and sieges. Karma, exp, server bonuses, badges don’t interest me as I am already level 80 and with good enough gear.

As for future rewards… I would like to see some ranks to show off, achievements of yours and your guild to compare against others, some publicity for your guild for going that extra mile towards victory… that kinds of thing.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

(edited by Korgov.7645)

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Posted by: Treehugga.2398

Treehugga.2398

WvW is fun. I don’t need any other reason.

The mix of pvp and pve, playing as team with no strings attached, good balance between simplicity of game mechanics and variety appeal to me. I love that there is no vertical progression.

The loot gives back enough money to pay for repairs, upgrades and sieges. Karma, exp, server bonuses, badges don’t interest me as I am already level 80 and with good enough gear.

As for future rewards… I would like to see some ranks to show off, achievements of yours and your guild to compare against others, some publicity for your guild for going that extra mile towards victory… that kinds of thing.

I agree. WvW is fun, but most people can agree that it is not an effective use of time. Even walking up and down paths in Frostgorge killing trash will yield more loot, and sometimes more karma. I’m not even calling for WvW to be as effective as running dungeons, but currently I think most people would rather be participating in more rewarding ventures. Perhaps make it even slightly more rewarding like they did with sPvP achievements, so we can get people playing a little more. Medals can be made to be less of a grind and traded in for t6 mats, or cores!

And achievements and military ranks would be awesome. Maybe include some titles and cosmetic rewards that are more reasonable to attain than with the current drop rate of medals.

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Posted by: Shadow Gathering.5649

Shadow Gathering.5649

WvW is fun. I don’t need any other reason.

The mix of pvp and pve, playing as team with no strings attached, good balance between simplicity of game mechanics and variety appeal to me. I love that there is no vertical progression.

The loot gives back enough money to pay for repairs, upgrades and sieges. Karma, exp, server bonuses, badges don’t interest me as I am already level 80 and with good enough gear.

As for future rewards… I would like to see some ranks to show off, achievements of yours and your guild to compare against others, some publicity for your guild for going that extra mile towards victory… that kinds of thing.

I agree, and I would add that the WvW incentives are already quite good (we shouldn’t expect it to be as lucrative as farming).

For WvW improvements, what I would most like to see is new and changing maps. For example, after just a few months, all servers have figured out every place on the WvW map where a treb can hit a wall. Just like we all know how to build catapults in the Greenwater tunnel. My point is that there are fewer and fewer ways to surprise your enemy or be surprised. It is becoming impossible to be creative on the battlefield. That part of WvW is feeling stale to me.

So I recommend keeping the 4-map model where all three servers have identical positioning, but how about giving us a new map once a month or rotating maps or something like that?

Rockrain
FA

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Posted by: RuneEX.8612

RuneEX.8612

Incentives are tricky. Gold, badges, and/or karma would disrupt any form of balance. (Trading post sales, upgrading [with gold], seige bought, ect.. Remember this is very wide scale and not just teams of 100. And on a week long basis not daily, this does effect things. orz this worded badly.).

Other things are hard too, because you need to have it so it doesn’t give an unfair advantage or just fluff.

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Posted by: Dariroch.6482

Dariroch.6482

I want to see an WvW dungeon that changes hands depending on who has the most points at the time. A dungeon that is PvP that is great for material/ loot farming.

Aka Darkness falls of DaoC.

Some importance needs to be put on WvW.

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Posted by: Raincrow.1840

Raincrow.1840

Incentives are tricky. Gold, badges, and/or karma would disrupt any form of balance.

Gold balance is already broken, as PvE can gain gold much, much faster then WvW.

XP leveling is probably fine. It’s not “insanly fast” as one person put it. It’s slower than PvE, but has it’s ups and downs.

An incentive to participate is greatly needed.

Crystal Desert; The Viking Server
When are people going to figure out there’s a war going on?

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Posted by: Raincrow.1840

Raincrow.1840

I would add that the WvW incentives are already quite good (we shouldn’t expect it to be as lucrative as farming).

Huh? Why wouldn’t the Devs want to encourage people to WvW over farming? Seems backwards to me.

Crystal Desert; The Viking Server
When are people going to figure out there’s a war going on?

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Posted by: Elochai.1280

Elochai.1280

Why does everyone need incentives and a carrot on a stick to pvp. The whole point of pvp is to fight other players and have fun doing that. The current state of the game requires very little pve to get gear to be competitive. We’re lucky we are even able to level in pvp. Almost every other game does not have this mechanic if anything you are hindered by fighting with other players if you are trying to level.

The only thing that could be justified to acquire through pvp is comparable gear to endgame pve gear. You shouldn’t get anything worse or anything better and you most certainly should NOT get gear that is pvp specific in the sense that it is needed to compete. That would ultimately push more people away.

Lets not forget about the bad things that can happen from these incentives you can obtain:

1) Once you’ve got what you want you stop pvping. Is this really the mentality that we want people pving to have? Sure not all will do this, but still.
2) Once you get incentives you are expected to indefinitely have them. Also ties in with point 1. Eventually the devs can’t keep up with what you want for incentives.
3) It will be called a grind. Whether you like it or not incentives would be either called not enough or too much of a grind. Either way people are gonna whine.
4) Some pve players will come to pvp to acquire said incentives and that is their goal then they leave.
5) Also relating to point 4. When said pve players and even pvp players with the mind set of I want that stuff it will change the way they play. It will encourage player farming and or other behaviors that don’t play well with the tactics required to actually pvp intelligently.

Ultimately I believe incentives will hurt more than it will improve. It will change players behaviors for the worse and they will ultimately get more upset and probably cause more hate between players on the same server. People out there to actually pvp and people out there to get so called incentives will disagree on many levels. This will not encourage them to get along. After all would you want to play with someone who has a different goal in mind that isn’t your idea of fun? All of this could ultimately cause many players to stop wvw. I think the situation will be worse of than it would be without said incentives. At best it will be the same. From a developers or anyone’s perspective. What is the point if the outcome will be worse or remain the same and could cause behaviors that most true pvpers wouldn’t want in other players.

What does need to be done is put in the core grouping mechanics that this game currently lacks. For example, there is currently no way to for groups bigger than 5. The fact that that feature left out is ridiculous or broken rather if squads aren’t working as intended. However, requiring 100G and a commander badge to form groups larger than 5 is a joke.

In game voice chat would also be great. That feature has worked wonders for several games out there. You might think oh no then I have to put up with certainly people talking. Fine, do what other games have and allow the leader or a few to mute him, problem solved. It’s such a pain to get people on vent/TS3/mumble/raidcall or whatever you us or maybe you don’t want them to have you voice servers info. You could easily use it when you form a group. Then when you part ways you both go about your business and the other players don’t have your voice servers info.

But lets be honest here. The main reason we all pvp at any point is to experience it and fight other players. That is the basics of pvp and that is all we should need to want to pvp. If you are in fact out there to obtain some loot or whatever then you are going to be here and gone like a fart in the wind and I don’t see how that would produce a long term pvp population.

Elochai Rendar 80 Warrior/Anskar Rendar 80 Necromancer/Rylea Rendar 80 Thief/Kento Rendar 80 Ranger
Commander

(edited by Elochai.1280)

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Posted by: Rob.7624

Rob.7624

I’m sorry but some of the points you made are only viable when you play for a sucky server.
Please listen to me,

WvW is the endgame scenario in GW2. When you have finished everything else, you WvW.

So why isn’t it just a giant lolfest of fun and “lets just blah blah blah over these guys and see what they do”?
Because WvW is basically like a spreadsheet.

It has been designed to be statistically precise in a manner than makes working with it like a job.
I know this because I sit and calculate treb ranges and enemy movements 12hours a day and the lack of dexterity is sickening.
There is no, NPC squads that you can hire to strike areas like airstrikes. The best you can do is spend 10G on a ton of crappy siege Golems. Build them and just pain train it around the map until they break.
You may say that thats a lack of tactics but in honest truth WvW is the most derpfest of simply having lots of pople on 24/7. That is how you win in WvW, by just having more people on for longer, eventually someone has to go to bed.

I’d also like to go back to the spread sheet idea.
WHY CAN’T YOU ADD SOMETHING OTHER THAN 2 MAPS AND BORING SIEGE.
You would think that a rotation of maps would be a good idea if you had so little a mixture of anything else. But n0o0o0o.

The breakdown of WvW from my +500 hours of being in it.

“ERMAHGERD LETS ZERG”

“ERMAHGERD SUPPLY”

“ERMAHGERD MORE PEOPLE”

“ERMAHGERD EITHER RAM OR CATAPULT”

Concentration + Supply + Bodies + Standard Siege = 100% map

and that quite simply is it.
A zerg is simply a Commander tag.
Supply can be found like 2minutes alway at all times.
Numbers is the only variation which due to server swapping has made everyone at the top so full of people that no other server outside of that bracket can compete ever
Rams and catapults can face smash down anything eventually if you have the other 3.

Please someone try and find fault in this equation.
No, trebs and counter siege does not count. Since a treb can be counter trebbed by a counter treb from a counter treb if you have the bodies and the supply with the siege.

You guys get me?
WvW is like playing chess with yourself.

Commander Bird Song
Northern Shiverpeaks Night Crew
Os Guild

(edited by Rob.7624)

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Posted by: Spiders Spiders Spiders.8043

Spiders Spiders Spiders.8043

Why does everyone need incentives and a carrot on a stick to pvp. The whole point of pvp is to fight other players and have fun doing that.

Why does everyone need incentives and a carrot on a stick to pve. The whole point of pve is to fight mobs and have fun doing that.

[CIR] Crimson Imperium Reborn / Blacktide

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Posted by: Spiders Spiders Spiders.8043

Spiders Spiders Spiders.8043

However, requiring 100G and a commander badge to form groups larger than 5 is a joke.

You know what’s a joke? How the most efficient, materially rewarding, cost effective and safe way of getting those 100G for a pvp item is to go and farm in pve.

[CIR] Crimson Imperium Reborn / Blacktide

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Posted by: Rob.7624

Rob.7624

However, requiring 100G and a commander badge to form groups larger than 5 is a joke.

You know what’s a joke? How the most efficient, materially rewarding, cost effective and safe way of getting those 100G for a pvp item is to go and farm in pve.

Agreed.
The best gear is all in PvE.

PvP gear is a joke.
And fugly.

Commander Bird Song
Northern Shiverpeaks Night Crew
Os Guild

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Posted by: Dee Jay.2460

Dee Jay.2460

I was one of those players who initially had a very keen interest in WvW and participated in it on a regular basis.

Over the last month however, I haven’t played more than a few hours.

Yes, FotM and the associated grinds have kept me very busy but I’m not sure I’d have played more WvW if they weren’t there.

Fact is, WvW is getting rather stale. You’re fighting fairly equal opponents now, which is good and all, but the patterns are getting rather repetitive. Nothing lasts, nothing feels like an achievement and overall WvW just doesn’t feel meaningful.

I like PvP more than most, but I just stopped caring about WvW at some point. I stopped caring if my server won or lost, I stopped caring if we could claim or hold a keep, I stopped caring about anything in WvW. Currently I just treat it like a glorified PvP Map.

I’d like to see more “spice” added to WvW as well as more incentives to partake in it.

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Posted by: Terrahero.9358

Terrahero.9358

Thats not what this is about, infact WvW should be further seperated from PvE. We should not introduce rewards merely to drag pve players into WvW. Look how harmful that kitten jumping puzzle already is. Chance at a precursor and bam 30 people out of your 160cap are not actually contributing to WvW, they are PvEing.

I play WvW, i play almost nothing but WvW and i play with a hardcore WvW-guild that has nothing but WvW players. Players that care little to nothing about PvE or even sPvP. And we had a little discussion a few days back with a bunch of us about how we felt WvW was lacking.

Here’s the highlight reel:

1) Performance issues. This is a very serious issue, and drastic actions might have to be taken. Such as rendering enemies to all just look alike. I’d much, MUCH, rather fight an army of clones then an army i cannot see at all.

2) Reward (touching with this thread aswell) and progress. For starters, the gold/karma reward is not that good. Infact, its downright aweful. A day of WvW nets me about as much gold as doing all paths in ACs. And thats assuming i dont buy any siege for money or order any upgrades.
As a serious WvW player, ofcourse i do those things. So my gold reserve doesnt grow very well from WvW player.

And progress. There is only 1 type of armor i can get in WvW, thats power/tough/vit. If i want anything else i need to PvE, or maybe buy it. Since income isnt very high, buying would take quite some time.
And there is no cool looking armor at all, if you want to progress your character as far as looks go, again -> PVE.

3) PvE mobs. Rage-worthy. Get them out, gone, poof. I can understand guards, and sentries and even the mercenaries. But random mobs are rage worthy, these actually greatly impact fights. On small and large scale! And are just flat out anoying when you want to go somewhere fast and got tagged into combat by one of these. They are nothing but a source of frustration.
And down with the Jumping puzzles! Stop rewarding pure pve behavior in WvW. There are 30 people at a jumping puzzle in EB, thats 30 ppl waiting in a queue who want to actually WvW and contribute to your server.
Put this stuff on a seperate server that doesnt count towards the server cap.

4) Some variation. WvW is essentially 2 maps, with 1 map cloned 2×. I understand some notion of balance behind this idea. But maps arent balanced to begin with, EB isnt balanced for instance.
And if you must insist on clone maps i can understand that. But give us some change of scenery. Make one a Jungle map, and one a Desert map. Dont have to change the layouts, only the scenery. That would already be a refresing change.

I’m personally waiting (and i know quite a bunch of other WvWers) for the “big” WvW update in Jan/Feb to see if this improves things. If not, then i predict Gw2 will drop a lot of WvW players.

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Posted by: Shadow Gathering.5649

Shadow Gathering.5649

I want to see an WvW dungeon that changes hands depending on who has the most points at the time. A dungeon that is PvP that is great for material/ loot farming.

This is a great idea.

And more WvW maps! Imagine all the cool maps they could create. One map could have a lot of small objectives and no keeps, another could place each server on its own mountain . . . the list could go on and on. Our map is stale. The excitement is gone.

Rockrain
FA

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Posted by: LOCO.1785

LOCO.1785

WvW was the only part of the game keeping me around. It’s now far too repetitive and just not enjoyable anymore.

Instead of adding in more features and tactical dynamic changes to make the mode more interesting, they removed orbs making it even less strategical. Now all we have is taking control of each others keeps and camps.

Yeah, that doesn’t get old. /sarcasm

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Posted by: phalaris.5134

phalaris.5134

WvW-face changed too much!!!

Since one game feature (orbs) got removed (due to a reason of exploits, etc.), unpleasant gaming-style faces you on the daily basis (very objective but who loves zergs? ) and an ‘almost’ never changing rotation of opponents, the actual WvW-fun vanished.

I was all over the game in the beginning,… now I’m barely hyped at all.

sPvP seems to be the latest funnel of joy beside the never ending grinding for Legendaries.

“PvP” – Well everyone likes it but somehow, there is barely any decent pvp!

Decent?

Back and forth, using tactics, defending/taking keeps and that over 4 maps sounds like a whole bunch of fun, however, day/night time activities fluctuate a lot, and trying to hold/defend your keep when 7 Golems knock on your door, followed by a sea of opponents, well, you know and probably experienced what I meant.

There is fun to a certain degree.

At this stage there are not enough rewards what so ever.

- Kill count: no rewards
- Badges: beside the gift of Battle, armour/weapon-rewards – appearance is very simple
- Karmas: beside some modifications in appearance – dud (+ legendary sinkhole)
- EXP: thumps up
- Gold: could be better
- Daily/Weekly rewards should be modified as stated above.

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Posted by: Talon Silverhawk.5964

Talon Silverhawk.5964

I feel players below a set lvl should not be able to do wvw. They may come to wvw at lvl say 25 and be lvl 80 but they cant use weapons or armour above 25. This makes it easy to kill them. A lvl 80 v a lvl 25 and we know who win. I hear a lot of under 80’s cry how they got gank so easy by a lvl 80, even how a group of low lvl’s got gank by 1 then call them cheats. At the end of the day a lvl 80 got better skills and gear. If you are a low lvl and doing good v a lvl 80 then that makes you better when you do get to lvl 80.

Not good to merge server’s as come a day we get in game events, your get so much lag. Also when you go to merge a server only shows numbers are going down in game and thats not good.
Maybe a ideal might be to have 2 servers as allys to each other and so get 6 servers on one match. Both allys can chat on the team chat and maybe make a new chat for say commanders only, so they can work as a team.
I am sure having say 200 running about on each map would be fun but I not seen it on ROF but maybe it do happen and I just not see what happens on other servers.

Another ideal might be rewards are cut down when one side got more then other and the server with less get more for reward. Until you hit a set peek and you all get the same. Or a good buff for server with less.

I am sure we could all come up with good ideals and some wont like while others do. Yet at end of the day ArenaNet got set plans on what they want and how they will work but we may not like it but will have to put up with it.

Colourseliteuk [CEUK]

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Posted by: Treehugga.2398

Treehugga.2398

I think I agree with a at least some element of what everyone is putting in. WvW is fun, and in an ideal world it should speak for itself.

However, it is getting stale as many have stated. I feel that incentives are necessary. In fact, game theory (and games) are centered around reinforcement like ‘carrots on sticks’. Games with fewer reinforcements are generally more casual, and I don’t think WvW should end up with just a casual player base. I play on a Mac and have enough casual games to last me until GW4 comes out.

A lot of other really desired changes were noted by some of you too. Removing creatures, increasing variation, and improving performance. It seems the latter is currently being focused on with culling, though right now it doesn’t seem like its a satisfying solution.

Most of these really good points including the following were mentioned by Terrahero—removing jumping puzzles. In my experience, they have detracted from WvW and have become a farming experience with the occasional thief nuisance that needs to be dispatched. Jumping puzzles can be replaced with a daily, and the rewards can be the same except the players will have to participate. Yeah this solution is just another carrot on a stick, but it is better for the maintenance of WvW.

I’d also like to throw in the fact that we need a hearthstone/porting system. Im pretty sure the devs are aware that a sizable chunk of players are using WvW as a free portal to LA., and removing our ability to do this is not going to end well. However, the 5 or so people that take up space in WvW because of travel are still 5 players who aren’t contributing and taking up spots. Additionally, players who haven’t figured this out are wasting their hard earned cash while a large number of us are getting it free.

And just to clarify for you naysayers for incentives and those with a grind-phobia:
Anyone who has taken an intro psychology class should not be arguing against ‘carrot on a stick’ mechanics. All life and behavior is based on it in some form. And yes, everything is essentially a grind, but as the devs have mentioned…it’s not a grind if you’re having fun doing it. It’s still a grind in a loose sense, just like a job can be really really enjoyable, but it’s still a job at the end of the day.

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Posted by: Raincrow.1840

Raincrow.1840

Jump puzzle is bad because it’s not WvW / PvP content.

But they should be trying to encourage players who wouldn’t normally join WvW to want to try it, and those of us who already enjoy it should have a reason to stay there.

Character progression is an important part of the game.

Crystal Desert; The Viking Server
When are people going to figure out there’s a war going on?

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Posted by: Dinas Dragonbane.2978

Dinas Dragonbane.2978

→ Agree with Elochai.

Really if it’s stale then maybe your server or your server’s enemies need new tactics. I know I’m not the only one out there that thinks standing victorious on the field of battle is a reward in and of itself. I believe the same also goes for fighting against horrendous odds instead of giving up, me and my guild have a blast doing what other players typically think is hopeless.

I want to fight other people that want TO FIGHT, I don’t want to fight people that want rewards instead of fighting…same goes for the people I’m fighting alongside, what kind of allies are those?

If people want things that PvE gives in WvW, why are they doing WvW? It’s fine the way it is, I feel I must speak up for those who are having fun fighting each other and are too busy to check these forums for threads like this one!

Dinas Dragonbane, the Danger Ranger
Tri-Lead of Ascension [WAR] of Borlis Pass

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Posted by: Elochai.1280

Elochai.1280

Why does everyone need incentives and a carrot on a stick to pvp. The whole point of pvp is to fight other players and have fun doing that.

Why does everyone need incentives and a carrot on a stick to pve. The whole point of pve is to fight mobs and have fun doing that.

Agreed I don’t see the needs that for pve either. However pve has almost always been about gear and progression where as pvp has almost always been about something you do at cap after you have everything else. I’d be all for your character simply getting stronger and the only thing you acquire is strictly cosmetic. Incentives and the carrot on the stick is only really there as a time sync to keep people interested for that time or attempt to. In most cases I think it’s just to make up for a lack of good game play in a mmo.

Elochai Rendar 80 Warrior/Anskar Rendar 80 Necromancer/Rylea Rendar 80 Thief/Kento Rendar 80 Ranger
Commander

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Posted by: Zoel.9154

Zoel.9154

I like the idea of wvw JP; a place with a jump puzzle and pvp

I think it would be spectacular as its own borderland/area/queue. put some cap points in dark room and chest area etc. Having it as a part of EB and the borderlands is disjointed and kind of frustrating

Zoel – GM of [coVn]

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Posted by: Lyan.6804

Lyan.6804

About the port, its faster if u go to the mists and pass portal to LA. I didnt even knew ppl would go to a wvw map to go LA lol.
For me its fun since i have an awsome guild and we have fun trying to counter enemy and try new tactics.
WvW is getting new patch soon as we hope early in next year so maybe some of the issues here will be fixed. I do hope they value more defending and placing siege instead of zerglings.

Gandara Commander [SN]
Ly Ann at ur service

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Posted by: Overworld.9613

Overworld.9613

Sorry but I’m going to have to defend the Jumping Puzzles. Tactically whichever server is winning in that particular battleground will reach a point when players will start to wonder: “Can I do the jumping puzzle now? We’ve beaten our enemy back far enough”
And more likely than not they give it a go, so that’s 30-50 players that are no longer contributing to defense or offense, it’s at this point that they lose a tactical edge and can lose large amounts of the map. Especially the Obsidian Sanctum getting past the first part and up the well, players are too invested to stop even if commanders start asking for a zerg to form.

I believe it causes a reward to risk situation that is quite subtle and useful in some situations.

And if you’re so upset with the PvE guys taking up space in the queue then go into the puzzle and help ‘em if you think that as soon as they’re done they’ll leave.

Secretly creative

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Posted by: Rob.7624

Rob.7624

-> Agree with Elochai.

Really if it’s stale then maybe your server or your server’s enemies need new tactics. I know I’m not the only one out there that thinks standing victorious on the field of battle is a reward in and of itself. I believe the same also goes for fighting against horrendous odds instead of giving up, me and my guild have a blast doing what other players typically think is hopeless.

I want to fight other people that want TO FIGHT, I don’t want to fight people that want rewards instead of fighting…same goes for the people I’m fighting alongside, what kind of allies are those?

If people want things that PvE gives in WvW, why are they doing WvW? It’s fine the way it is, I feel I must speak up for those who are having fun fighting each other and are too busy to check these forums for threads like this one!

Just wait until you fight DragonBrand next week.
You wont even see those Oceanics cap all your stuff.

No battle for you. Enjoy the next bracket.

Commander Bird Song
Northern Shiverpeaks Night Crew
Os Guild

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Posted by: Suun.2856

Suun.2856

My WvW dream was to have truly epic battles, in a truly epic war, in a truly epic environment.
I come back to these forums in the hope an Anet Rep will pop their heads in and give me some hope, but even that is getting as old as WvW seems to be.

I suppose that the design vision for WvW (the player considered “end-game” or “raid” activity) was too small. We seem to have 4 maps, 3 being identical, to “run around” in, and Oceanics (night capping) are considered (by some people with truly epic tears) “undesirable/unfair play” simply because Oceanics play the game as well.

My hope for the future is WvW on a grand scale:
200 people on my screen in a single battle
WvW maps that total 1/3 the size of the PvE world = EPIC
WvW with an end goal (a win scenario) in mind – a new emperor?
Dynamic events in a dynamic war

I think I will have to wait for those things until next year when Elder Scrolls Online is released, as showing 50 people on my screen is too much for GW2 servers. Unless Anet can fix their WvW, that is.

Actually, on second thought, let the zerg and the whingers and whiners of night capping stay on GW2 WvW and I will just play Elder Scrolls Online RvR, in an oceanic timezone, next year.

(edited by Suun.2856)

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Posted by: Geeo.2154

Geeo.2154

A simple cosmetic rank system (like daoc’s)
Being able to see enemy names (would love this when having solo 1v1’s)
Badge/loot/gold/karma from kills
Kill titles (1000 server players killed ect, 1000 solo kills ect)

Just little things like this would give a HUGE incentive to wvw

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Posted by: Rieselle.5079

Rieselle.5079

Personally, I would be much happier if they added a Eternal Battlegrounds as a new game mode in PvP, and allowed us to play EB using PvP characters.

Rather than servers, you just join one of three “colours” to determine your faction. There are limitations and penalties for changing factions too quickly, etc.

Siege is purchased using glory, you earn glory from kills and map events, etc.

Rankings/Leaderboard can be done on a personal basis, and/or a guild basis if you can claim objectives for your guild and hold them.

To me, PvE WvW is a chaotic, unfair and disorganised dog-eats-dog jungle. (That’s not a bad thing!)

Those who want WvW gameplay but want standardisation and other stuff to make it more “fair” would be better served if there was a PvP mode that offers the same gameplay.

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Posted by: Neeho.3859

Neeho.3859

Meh, incentives for WvW? It should be done purely for pvp’s sake; everything else is a bonus. If you require incentive to pvp, then no matter what they add, you won’t be here long.

Disclaimer: A DF style dungeon isn’t an “incentive” per se, as it is just another place to pvp. But it’s a great way to do PvE.

Ho/Neeho/Zorho/Hodown/Ephodemic
[SoCo] Solum Contego SoCo loco style!
Yak’s Bend

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Posted by: Morgus.1680

Morgus.1680

Adding wvw titles would be a great start. I have over 1600 kills from playing 2 to 3 hours a night, every night for the past two months and still no title.

How about earning wvw only weapon and armor skins?

I’ve earned only 300 badges, that drop rate is terrible IMHO. My guess is it must be tied to who does the most dps to a killed player and my defensive guardian doesn’t burst for a lot. If you don’t want to bump the rate of badge drops, lower the prices on wvw gear.

Have you tried an in-game Vent like feature. EQ2 has a great one, I think that would encourage more talking in PuGs.

Wouldn’t hurt to make a bit more coin in wvw to help pay for siege. I personally don’t pve at all unless I am broke :-).

The server matcher needs some work. Are you counting everyone on a server or just those participating in wvw?

Anvil Rock Defender
80 Guardian | 80 Thief

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Posted by: morrolan.9608

morrolan.9608

As others have said levelling is actually fast so long as you;re participating in taking objectives. I can gain 3 levels in under 2 hours.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: DNGSuperdan.7596

DNGSuperdan.7596

Hope they add trading pvp medals for new Ascended gear as a small incentive so people can concentrate on WvW if they like also helps anti-social solo players or players with dungeon claustrophobia not get left behind. Started late finding it difficult to gather 5 people to do lvl 1 of the new dungeon since I play at anti-social night hours =(

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Posted by: Porky.5021

Porky.5021

I like fighting other players. Sometimes I kill them, sometimes they kill me, sometimes we kill each other, sometimes one or both of us run away and no one dies.

Trying to kill other players is much more entertaining than mindlessly killing yet another scripted PVE mob. That is the incentive for me.

Overlord Of [NAKY]
SOS Spy Team Commander [SPY]