DH Piercing light changes?

DH Piercing light changes?

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Posted by: Mikhael.2391

Mikhael.2391

Anyone feels like this has been a nerf or buff regarding wvw?

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Posted by: Korgov.7645

Korgov.7645

Guardian

  • Piercing Light: This trait no longer causes traps to daze enemies and will instead inflict slow on enemies for 1.5 seconds on the initial trigger of a trap.

It is a nerf for DHs of course. Seeing how powerful DHs are in ZvZ, WvW professions are ever so slightly more balanced now.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

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Posted by: Mikhael.2391

Mikhael.2391

But why did dhs get such an uncalled nerf for wvw? Everything else was pvp only. at least they should ve made every change for all game modes.

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Posted by: LetoII.3782

LetoII.3782

Too much daze spam, meditrapper needed a downtweak

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Posted by: Mikhael.2391

Mikhael.2391

And thiefs, ghost shatter mesmers one shotting people dont need a bigger one? WArriors sustain plus huge damage sacrificing anything in wvw isnt it either? druids still broken sustain plus mobility and healling? IF all the other classes were adressed i wouldnt mind this nerf. but being the only ones when the others i stated remain untouched is making fun of players.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

And thiefs, ghost shatter mesmers one shotting people dont need a bigger one? WArriors sustain plus huge damage sacrificing anything in wvw isnt it either? druids still broken sustain plus mobility and healling? IF all the other classes were adressed i wouldnt mind this nerf. but being the only ones when the others i stated remain untouched is making fun of players.

Ghost Thieves can’t one shot…….. they are annoying and shouldn’t exist but they can’t one shot…… this made my morning. The only ways a Ghost Thief kill players are 1. There are multiple Ghost Thief, and Two Players spam skills without cleansing The confusion and stand in the Caltrop circles…. there is no one shot burst, it all relies on the opponents inability.

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Posted by: Mikhael.2391

Mikhael.2391

And thiefs, ghost shatter mesmers one shotting people dont need a bigger one? WArriors sustain plus huge damage sacrificing anything in wvw isnt it either? druids still broken sustain plus mobility and healling? IF all the other classes were adressed i wouldnt mind this nerf. but being the only ones when the others i stated remain untouched is making fun of players.

Ghost Thieves can’t one shot…….. they are annoying and shouldn’t exist but they can’t one shot…… this made my morning. The only ways a Ghost Thief kill players are 1. There are multiple Ghost Thief, and Two Players spam skills without cleansing The confusion and stand in the Caltrop circles…. there is no one shot burst, it all relies on the opponents inability.

Did u miss the “,”? Thief , GHOST SHATTER MESMERS. where dis i say ghost thiefs?

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

And thiefs, ghost shatter mesmers one shotting people dont need a bigger one? WArriors sustain plus huge damage sacrificing anything in wvw isnt it either? druids still broken sustain plus mobility and healling? IF all the other classes were adressed i wouldnt mind this nerf. but being the only ones when the others i stated remain untouched is making fun of players.

Ghost Thieves can’t one shot…….. they are annoying and shouldn’t exist but they can’t one shot…… this made my morning. The only ways a Ghost Thief kill players are 1. There are multiple Ghost Thief, and Two Players spam skills without cleansing The confusion and stand in the Caltrop circles…. there is no one shot burst, it all relies on the opponents inability.

Did u miss the “,”? Thief , GHOST SHATTER MESMERS. where dis i say ghost thiefs?

Early morning Mis read kitten . Carry on….

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Posted by: Osu.6307

Osu.6307

I don’t know. I guess when anet sees 75% of the players in wvw are on guards, they feel a nerf is in order.

Osu

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Posted by: LetoII.3782

LetoII.3782

And thiefs, ghost shatter mesmers one shotting people dont need a bigger one? WArriors sustain plus huge damage sacrificing anything in wvw isnt it either? druids still broken sustain plus mobility and healling? IF all the other classes were adressed i wouldnt mind this nerf. but being the only ones when the others i stated remain untouched is making fun of players.

You’re getting one shot by thieves and mesmers on a guardian?
Maybe simmer down and do some duelling man, I dunno…

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Posted by: Mikhael.2391

Mikhael.2391

I dont get one shotted that often or did i say it happen on my guard. all i said is that thiefs can almost one shot and perma inturrupt someone even after 2 stun breaks for ex. and shatter mesmers well… sometimes u just get a “wtf jist hit me that my 18k health went puff?” While fighting mesmers and u remember seeing a lot of ghosts running towards u after u dodge roll or break out of stun…

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Posted by: MidoriMarch.8067

MidoriMarch.8067

I dont get one shotted that often or did i say it happen on my guard. all i said is that thiefs can almost one shot and perma inturrupt someone even after 2 stun breaks for ex. and shatter mesmers well… sometimes u just get a “wtf jist hit me that my 18k health went puff?” While fighting mesmers and u remember seeing a lot of ghosts running towards u after u dodge roll or break out of stun…

If u ever die to a thief as a dh then it means u are playing badly and its ur problem.

thief and mesmer is never op compare to current dh in wvw and it doesnt even req skills to play like mesmer or thief does to be effective

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Posted by: Mikhael.2391

Mikhael.2391

I dont get one shotted that often or did i say it happen on my guard. all i said is that thiefs can almost one shot and perma inturrupt someone even after 2 stun breaks for ex. and shatter mesmers well… sometimes u just get a “wtf jist hit me that my 18k health went puff?” While fighting mesmers and u remember seeing a lot of ghosts running towards u after u dodge roll or break out of stun…

If u ever die to a thief as a dh then it means u are playing badly and its ur problem.

thief and mesmer is never op compare to current dh in wvw and it doesnt even req skills to play like mesmer or thief does to be effective

Good thiefs and mesmer will disagree with u. thats all.

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Posted by: funghetto.1584

funghetto.1584

we all know that the cc spam in wvw is still to much.

i think its a good tweak on dh using meditrapper builds –
they tweaked even the perma spam of cc on engineer with gyros (removing totally the daze with gyros explosion).

i agree totally on druid having to much healing-mobility in the same time, as warriors have to much sustain and damage both of them without sacrificing nothing.

but hot introduced all that – blocks-reflects-invuln states-evades-healing-damage all together.

“There’s no such thing as balance, fairness or honor.”
a Fissure Of Woe player that has no home.

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Posted by: anduriell.6280

anduriell.6280

I dont get one shotted that often or did i say it happen on my guard. all i said is that thiefs can almost one shot and perma inturrupt someone even after 2 stun breaks for ex. and shatter mesmers well… sometimes u just get a “wtf jist hit me that my 18k health went puff?” While fighting mesmers and u remember seeing a lot of ghosts running towards u after u dodge roll or break out of stun…

If u ever die to a thief as a dh then it means u are playing badly and its ur problem.

thief and mesmer is never op compare to current dh in wvw and it doesnt even req skills to play like mesmer or thief does to be effective

oh my god another theef wanabe that is happy with the invi and evade spam while condi spam for 10k \tick in condis while invisible.

condi mesmer and condi thief(stealth and evade variants) are broken as they can hit with no counter, hel the condi chrono bunker can apply confusion just being around, not even attacking.

There is a thread already about this same topic and we already came to the conclusion there must be more means to deal with stealth in all professions in game, thus the change to the warrior shout which is nice but every class needs utilities like that to fight against the invi spam.
We also became to the conclusion that the needle trap and the other one that apply inmobilised need to reveal the thief to avoid the condi spam while invisible (which is clearly broken in any case)

And yes the argument “u noob l2p if u get rekt by a theef while invi” is proven to be a fallacy and completely wrong. Long invisibility is simply broken in this game and needs to be addressed.

The only reason is doesn’t really work in pvp is simply because prevent capture point, otherwise pvp would be a ghost theef fest.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

I dont get one shotted that often or did i say it happen on my guard. all i said is that thiefs can almost one shot and perma inturrupt someone even after 2 stun breaks for ex. and shatter mesmers well… sometimes u just get a “wtf jist hit me that my 18k health went puff?” While fighting mesmers and u remember seeing a lot of ghosts running towards u after u dodge roll or break out of stun…

If u ever die to a thief as a dh then it means u are playing badly and its ur problem.

thief and mesmer is never op compare to current dh in wvw and it doesnt even req skills to play like mesmer or thief does to be effective

oh my god another theef wanabe that is happy with the invi and evade spam while condi spam for 10k \tick in condis while invisible.

condi mesmer and condi thief(stealth and evade variants) are broken as they can hit with no counter, hel the condi chrono bunker can apply confusion just being around, not even attacking.

There is a thread already about this same topic and we already came to the conclusion there must be more means to deal with stealth in all professions in game, thus the change to the warrior shout which is nice but every class needs utilities like that to fight against the invi spam.
We also became to the conclusion that the needle trap and the other one that apply inmobilised need to reveal the thief to avoid the condi spam while invisible (which is clearly broken in any case)

And yes the argument “u noob l2p if u get rekt by a theef while invi” is proven to be a fallacy and completely wrong. Long invisibility is simply broken in this game and needs to be addressed.

The only reason is doesn’t really work in pvp is simply because prevent capture point, otherwise pvp would be a ghost theef fest.

Show a 10k tick from a single Ghost Thief. I dare you, it sounds like you are one of the players that stands in caltrops and spams skills with 5 stacks of confusion without cleansing. Bahahaha. Yes Ghost Thief shouldn’t exist but they aren’t OP and they can’t do that much damage. Show a video or screenshot!

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Posted by: laffingseals.5934

laffingseals.5934

I don’t know. I guess when anet sees 75% of the players in wvw are on guards, they feel a nerf is in order.

And who’s fault is that?

twitch.tv/manaspell
https://www.youtube.com/channel/UCeULWbbiVWCuIzt-6EMq1Iw
twitter.com/manaspell0

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Posted by: anduriell.6280

anduriell.6280

Show a 10k tick from a single Ghost Thief. I dare you, it sounds like you are one of the players that stands in caltrops and spams skills with 5 stacks of confusion without cleansing. Bahahaha. Yes Ghost Thief shouldn’t exist but they aren’t OP and they can’t do that much damage. Show a video or screenshot!

i see you may or may not have very short term memory.
in this 153 answers thread from the last month or so you have a lot of comments and videos of how broken is stealht or evade spam while dealing damage. knock urself out

https://forum-en.gw2archive.eu/forum/game/wuv/Ghost-Thief-yeah-good-call-anet/

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Show a 10k tick from a single Ghost Thief. I dare you, it sounds like you are one of the players that stands in caltrops and spams skills with 5 stacks of confusion without cleansing. Bahahaha. Yes Ghost Thief shouldn’t exist but they aren’t OP and they can’t do that much damage. Show a video or screenshot!

i see you may or may not have very short term memory.
in this 153 answers thread from the last month or so you have a lot of comments and videos of how broken is stealht or evade spam while dealing damage. knock urself out

https://forum-en.gw2archive.eu/forum/game/wuv/Ghost-Thief-yeah-good-call-anet/

Again no 10k ticks on Condis so again prove these 10k Condi Ticks from 1 Ghost Thief while playing with half a brain. The only time you will see someone die to Ghost Thief is if there are multiples and if you sit in the caltrops and spam skills without cleansing the confusion.

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Posted by: Simonoly.4352

Simonoly.4352

Bear in mind that daze cannot stack whereas Slow can, so each piercing light proc will count. There’s no ICD on Piercing Light so there’s potential for some decent AoE Slow application from some stacked traps. Also, as far as I know, Slow will work through stability which has its obvious benefits. I suppose the trait is just potent in a different manner now.

Gandara

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Posted by: MidoriMarch.8067

MidoriMarch.8067

I dont get one shotted that often or did i say it happen on my guard. all i said is that thiefs can almost one shot and perma inturrupt someone even after 2 stun breaks for ex. and shatter mesmers well… sometimes u just get a “wtf jist hit me that my 18k health went puff?” While fighting mesmers and u remember seeing a lot of ghosts running towards u after u dodge roll or break out of stun…

If u ever die to a thief as a dh then it means u are playing badly and its ur problem.

thief and mesmer is never op compare to current dh in wvw and it doesnt even req skills to play like mesmer or thief does to be effective

oh my god another theef wanabe that is happy with the invi and evade spam while condi spam for 10k \tick in condis while invisible.

condi mesmer and condi thief(stealth and evade variants) are broken as they can hit with no counter, hel the condi chrono bunker can apply confusion just being around, not even attacking.

There is a thread already about this same topic and we already came to the conclusion there must be more means to deal with stealth in all professions in game, thus the change to the warrior shout which is nice but every class needs utilities like that to fight against the invi spam.
We also became to the conclusion that the needle trap and the other one that apply inmobilised need to reveal the thief to avoid the condi spam while invisible (which is clearly broken in any case)

And yes the argument “u noob l2p if u get rekt by a theef while invi” is proven to be a fallacy and completely wrong. Long invisibility is simply broken in this game and needs to be addressed.

The only reason is doesn’t really work in pvp is simply because prevent capture point, otherwise pvp would be a ghost theef fest.

There is no way for ghost thief does 10k condi ticks.

yes they are annoying asf and shouldnt be exist but they were never op.

if u ever die to a ghost thief then u are playing horribly.

and no i play staff and d/p power thief m8 more like i play all professions

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Posted by: blackgamma.1809

blackgamma.1809

from my experience alone using trapper runes and viper gear, here’s my two cents

the piercing light change is kind of a nerf. but the difference now is that change made piercing light possible to scale better than it used to be able to. trappers couldn’t do much with daze unless you could read the opponent really well. a lot of classes dont really care about daze. but slow affects significantly more classes

im finding my experiences fighting warriors a lot better, more than i used to be able to. mesmers didnt become harder to fight. they became different to fight. thieves are about the same. ranger and druids became significantly much easier to fight

daze was heaps better at interupting. but now its changed so slows are heaps better at applying pressure.

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Posted by: Threather.9354

Threather.9354

DH was kitten anyways, in both zergs and roaming, now they can spec for condiduration and be at least 0 skill killnoobs players.

Its just impossible to balance a supportive class to deal damage and fill the guardian role… Either you give up stab upkeep+heals for dh to be able to do half the rev damage or just stick with honor/virtues to keep the full rev damage alive in your party.

Its kinda obvious choice to me.

Also roaming dh/guard doesnt do enough damage with all the nerfs to be legit pick over others, regardless of gear. Its just a noobkiller now.

Diamond Rank Copyrights [CR]
EU Roamer, Dueler, Commander, Fighter, Scout

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Posted by: Kamara.4187

Kamara.4187

I dont get one shotted that often or did i say it happen on my guard. all i said is that thiefs can almost one shot and perma inturrupt someone even after 2 stun breaks for ex. and shatter mesmers well… sometimes u just get a “wtf jist hit me that my 18k health went puff?” While fighting mesmers and u remember seeing a lot of ghosts running towards u after u dodge roll or break out of stun…

If u ever die to a thief as a dh then it means u are playing badly and its ur problem.

thief and mesmer is never op compare to current dh in wvw and it doesnt even req skills to play like mesmer or thief does to be effective

Totally disagree. In pvp I hold my own pretty good on a DH, in WvW the class is limping by comparison.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

I dont get one shotted that often or did i say it happen on my guard. all i said is that thiefs can almost one shot and perma inturrupt someone even after 2 stun breaks for ex. and shatter mesmers well… sometimes u just get a “wtf jist hit me that my 18k health went puff?” While fighting mesmers and u remember seeing a lot of ghosts running towards u after u dodge roll or break out of stun…

If u ever die to a thief as a dh then it means u are playing badly and its ur problem.

thief and mesmer is never op compare to current dh in wvw and it doesnt even req skills to play like mesmer or thief does to be effective

Totally disagree. In pvp I hold my own pretty good on a DH, in WvW the class is limping by comparison.

Yet the majority of players in WvW play Guardian, funny how that works…

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Posted by: Kamara.4187

Kamara.4187

I dont get one shotted that often or did i say it happen on my guard. all i said is that thiefs can almost one shot and perma inturrupt someone even after 2 stun breaks for ex. and shatter mesmers well… sometimes u just get a “wtf jist hit me that my 18k health went puff?” While fighting mesmers and u remember seeing a lot of ghosts running towards u after u dodge roll or break out of stun…

If u ever die to a thief as a dh then it means u are playing badly and its ur problem.

thief and mesmer is never op compare to current dh in wvw and it doesnt even req skills to play like mesmer or thief does to be effective

Totally disagree. In pvp I hold my own pretty good on a DH, in WvW the class is limping by comparison.

Yet the majority of players in WvW play Guardian, funny how that works…

Funny all I mainly see are crono’s and rangers. My condi mesmer fairs much better than the DH in wvw, yet in pvp they do about the same for my skill level.

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Posted by: Mikhael.2391

Mikhael.2391

I dont get one shotted that often or did i say it happen on my guard. all i said is that thiefs can almost one shot and perma inturrupt someone even after 2 stun breaks for ex. and shatter mesmers well… sometimes u just get a “wtf jist hit me that my 18k health went puff?” While fighting mesmers and u remember seeing a lot of ghosts running towards u after u dodge roll or break out of stun…

If u ever die to a thief as a dh then it means u are playing badly and its ur problem.

thief and mesmer is never op compare to current dh in wvw and it doesnt even req skills to play like mesmer or thief does to be effective

Totally disagree. In pvp I hold my own pretty good on a DH, in WvW the class is limping by comparison.

Yet the majority of players in WvW play Guardian, funny how that works…

I made my guardian at launch and has been my main ever since. IF it were possible i would prefer it as it was before HOT. i did not ask for dragon hunter or how it works nowadays.