DPS/Damage Cap
Nerf bunkers and glasscannons. Game problem is that full glasscannons hit too hard and full bunkers can take too much dmg.
Seafarer’s Rest EotM grinch
I don’t see a need for that. If you’re going glass cannon you’re sacrificing survivability and it becomes very very easy to kill you. Similarly if you’re going full bunker, you do practically no damage and all you will ever do is kill uplevels who got overconfident or people who aren’t paying attention.
nerf dps ok, then what? any half-good zerg would be UNDYING, it’s already tough enough to kill somene in a zerg if they are any decent because of being able to hide behind “fresh” allies and heal on waters.
There would be no point playing a dps build in a game with never dying bunkers who can still hit hard cos of proccing sigils and stacked might.