DPS/Damage Cap

DPS/Damage Cap

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Posted by: JJBigs.8456

JJBigs.8456

Personally I think its a bad idea, but does anyone think a DPS/Damage cap would be good? In groups of 20, Worrying about 2k+ hits is annoying. What are peoples opinions on this?

Ohhh I cant wait to hear.

DPS/Damage Cap

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Posted by: Junkpile.7439

Junkpile.7439

Nerf bunkers and glasscannons. Game problem is that full glasscannons hit too hard and full bunkers can take too much dmg.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

DPS/Damage Cap

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Posted by: Nate.3927

Nate.3927

I don’t see a need for that. If you’re going glass cannon you’re sacrificing survivability and it becomes very very easy to kill you. Similarly if you’re going full bunker, you do practically no damage and all you will ever do is kill uplevels who got overconfident or people who aren’t paying attention.

DPS/Damage Cap

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Posted by: adozu.6398

adozu.6398

nerf dps ok, then what? any half-good zerg would be UNDYING, it’s already tough enough to kill somene in a zerg if they are any decent because of being able to hide behind “fresh” allies and heal on waters.

DPS/Damage Cap

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Posted by: Jayden Ennok.3687

Jayden Ennok.3687

There would be no point playing a dps build in a game with never dying bunkers who can still hit hard cos of proccing sigils and stacked might.

Underworld Vabbi 1.5yr