Daily WvWvW Map Reset Nightly?

Daily WvWvW Map Reset Nightly?

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Posted by: Energetik.6471

Energetik.6471

Separating servers by tiers which equates to whomever has the largest off hours population wins…

No need for a tier system in a daily WvWvW match up.
No need to change or add to the existing weekly WvWvW.
Give the daily map it’s own ranking system.
Giving each server a placement (1st, 2nd, 3rd, 4th, etc.)
Then match them up according to their finish from yesterday’s match up.
Maybe having some sort of quarterly match ups or some sort of playoffs.
Reward the rankings with WvWvW gear and goodies.

Here’s why a daily WvWvW is good to have for variety and to help the end game factor.

When you log into a weekly WvWvW and see your server down by 20-50k it’s rather demoralizing and a lot of people just go about there business and find something more productive to do.

When you log into a weekly WvWvW and you see the same servers in the same tier, week after week, month after month… it get’s old rather fast and the replay value drops.

Having a daily WvWvW match up would solve a lot of problems and help revive a growing stale game board. There could be a variety of daily WvWvW maps, smaller, more combat oriented. No need for borderlands or the huge population to maintain a competitive effort.

Maybe just detach the borderlands from the weekly.. make them dailies and make EB the weekly only. Then there will be no need to populate 4 separate borderland maps.
Getting rid of the [outmanned]and off hours coverage issues.

Fair playing ground with balanced settings…

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Posted by: renmei.3102

renmei.3102

I played a random no-name korean mass-pvp mmo (RF Online) where the maps were reset 3 times a day, every 8 hours to accommodate the different prime times (NA, EU and Asia). That probably wouldn’t work for GW2 but shortening the matchups down from a week would improve things imo.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

When you log into a weekly WvWvW and see your server down by 20-50k it’s rather demoralizing and a lot of people just go about there business and find something more productive to do.

In Tier 1, SoR, we satisfy ourselves in the knowledge that the only reason our enemies have higher PPT than us is because of their ultra stacked servers. Then find high moral, and much glee in the fact that in the open field, we wipe our enemy in almost every single engagement. So much so that the frustrating part of the game has become the enemy servers holding up and hiding in their tower/keeps, refusing to fight. Oh well.

Having bad PPT does not mean you have to be bad fighters. Roll those scrubs!

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Posted by: Pain.3756

Pain.3756

I played a random no-name korean mass-pvp mmo (RF Online) where the maps were reset 3 times a day, every 8 hours to accommodate the different prime times (NA, EU and Asia). That probably wouldn’t work for GW2 but shortening the matchups down from a week would improve things imo.

I truly don’t understand why anet doesn’t get this. Week long matches horrible in this game.

I’m lucky if I log in twice a week now.

@anet.. we realize you can’t change the mechanics of WvW, but you can easily change the map reset time to sometime much more reasonable. Give it a go, what’s the worst that could happen?

-g

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Posted by: elkirin.8534

elkirin.8534

Daily resets would benefit the servers who are most populated in the 3-4 hrs after that reset. The rest of the match is played in hardened structures.

If you actually wanted to make things more even as well as less boring, consider resetting the match 6-8 times a day.

Dubain – Sea of Whoever we are Linked to now

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Posted by: Tripp.9862

Tripp.9862

We had daily wvw resets at launch. It was boring, and it didn’t reflect a server’s true strengths at all.

Tripp DurranVice Commander of Soul Guard [SG]
Commander on Blackgate

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Posted by: SleepingDragon.1596

SleepingDragon.1596

Daily resets not going to fix anything. Only way to balance game is to apply some math into the equations. Example: Server A has 10 people, Server B has 5 people, Server C has 20 people… 20 is max and highest, so Server A people gets a multiplier of 2. Each of their player has the equivalent strength of 2 so they can take on the zerg. Server B with 5 will get a multiplier of 4 and therefore their players will feel like superman. Only way to rid zergs and make matches equal. Otherwise, this game continues to rely on who has the bigger zerg and at what timeframe. I would love the idea of me being x100 to solo an entire 100 invaders zerg.

-S o S-

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Posted by: Pain.3756

Pain.3756

We had daily wvw resets at launch. It was boring, and it didn’t reflect a server’s true strengths at all.

I can’t say I pay much attention to Tier 1 but here are the current scores after ~2.5 days

Blackgate – 69 817
Jade Quarry – 62 165
Sanctum of Rall – 80 660

My guess is, 1st, 2nd, 3rd place won’t change by the end of the week.

BUT

My point for daily resets is not about the rankings, is it demoralizing to log in when you are down 50K sure but that is just a number, the real kick in the kitten is when you log in, the other team owns everything, with fully upgraded keeps (waypoints) etc.

Now you have to fight that uphill battle, for me it isn’t fun. For others, I suspect it isn’t fun either given the attitude and lack of players.

-g

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Posted by: Pvp.2758

Pvp.2758

I played a random no-name korean mass-pvp mmo (RF Online) where the maps were reset 3 times a day, every 8 hours to accommodate the different prime times (NA, EU and Asia). That probably wouldn’t work for GW2 but shortening the matchups down from a week would improve things imo.

Thats what I think they should do. Also combine both NA and EU servers to allow for more 24/7 coverage for each server…

S(KILL) Gametypes > WvW & sPVP

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Posted by: Mike.5091

Mike.5091

Or, while we’re constructing great ideas, how about just one massive server, in which people get forced to play in one of three teams during a weeks match.

But to be serious I’d rather see an improvement of the weekly tier system, than go to daily or even 1/3 daily matches.

A 2-3 hour fight, which can be loads of fun atm, just wouldn’t be worth the time anymore (which it often already isn’t). Upgrades would have to cost less and finish faster to be worth it. And I don’t think Anet is after a lower penyasink, as their current course seems to towards more money spent in W3.

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Posted by: LethalxKiller.3571

LethalxKiller.3571

When you log into a weekly WvWvW and see your server down by 20-50k it’s rather demoralizing and a lot of people just go about there business and find something more productive to do.

In Tier 1, SoR, we satisfy ourselves in the knowledge that the only reason our enemies have higher PPT than us is because of their ultra stacked servers. Then find high moral, and much glee in the fact that in the open field, we wipe our enemy in almost every single engagement. So much so that the frustrating part of the game has become the enemy servers holding up and hiding in their tower/keeps, refusing to fight. Oh well.

Having bad PPT does not mean you have to be bad fighters. Roll those scrubs!

mhm sure. :P

Gun Squad [GS] – FA
Lethal Banner One (Warrior), Lethal Rektt You (Rev), Lethal Loot Bag/Lethal Rekt You (Guard)

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Posted by: LethalxKiller.3571

LethalxKiller.3571

I played a random no-name korean mass-pvp mmo (RF Online) where the maps were reset 3 times a day, every 8 hours to accommodate the different prime times (NA, EU and Asia). That probably wouldn’t work for GW2 but shortening the matchups down from a week would improve things imo.

Thats what I think they should do. Also combine both NA and EU servers to allow for more 24/7 coverage for each server…

Sounds good cause on my days off I want to play some EU guilds. Especially RG or roll with them. Too bad servers would implode because they already can’t handle the current wvw state.

Gun Squad [GS] – FA
Lethal Banner One (Warrior), Lethal Rektt You (Rev), Lethal Loot Bag/Lethal Rekt You (Guard)