Dear Arenanet, Orbs of power in WvW? Really?

Dear Arenanet, Orbs of power in WvW? Really?

in WvW

Posted by: Phaedryn.3698

Phaedryn.3698

Whats the problem?
Clearly never played DAoC….

Sadly this is usually the case. Too many players who’s only experience is post-wow have such poor expectations that decent games are doomed unless the developers put their foot down early on (see CCP).

Dear Arenanet, Orbs of power in WvW? Really?

in WvW

Posted by: mcl.9240

mcl.9240

Whats the problem?
Clearly never played DAoC….

Sadly this is usually the case. Too many players who’s only experience is post-wow have such poor expectations that decent games are doomed unless the developers put their foot down early on (see CCP).

And I really hope ArenaNet stick to their guns. They clearly have a vision, and these folks have no idea how things will shake out in the coming months. WvWvW is still in the initial stages of finding equilibrium among servers. Until that happens, mismatches will occur.

The one thing that’s in very short supply around here is one that ArenaNet can’t supply: patience.

Dear Arenanet, Orbs of power in WvW? Really?

in WvW

Posted by: MrPicklez.6473

MrPicklez.6473

From your posts, you don’t even seem to remember DAoC. You talk about the outmanned issue in comparison to DAoC. You don’t even seem to remember that in DAoC AOE’s could hit unlimited targets, not just five. You don’t seem to remember that there was no downed state in DAoC, which made it more practical to take on larger groups in RvR than in WvW.

You also don’t seem to realize that in DAoC we had continuous RvR, not week or two week long matches. This makes it more difficult to organize with the other losing server. The Orbs simply compound the problems in WvW that were not as prevalent in RvR. Honestly, I question whether you even played DAoC. Trying to make comparisons like these is quite farfetched.

Dear Arenanet, Orbs of power in WvW? Really?

in WvW

Posted by: mcl.9240

mcl.9240

So lobby to remove the AoE limit. Lobby to remove the downed state in WvWvW (though I think it makes fits more interesting and is not unbalancing).

Those are better solutions than dynamic WvWvW population caps.

The orbs give WvWvW a goal for each team beyond simple land-grab.

Dear Arenanet, Orbs of power in WvW? Really?

in WvW

Posted by: MrPicklez.6473

MrPicklez.6473

I’ve never once suggested a population cap. I’m not sure where you get that idea from.

Dear Arenanet, Orbs of power in WvW? Really?

in WvW

Posted by: MechanicalMind.9126

MechanicalMind.9126

No. orbs should be flipped with outmanned. It makes no sense to give zergs more aoe power. And makes it impossible to defend or even assault, the orbs becoming the outmanned buff in terms of more exp and what not makes perfect sense.. and doesn’t imbalance anything.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien, President of Anet

Dear Arenanet, Orbs of power in WvW? Really?

in WvW

Posted by: Phaedryn.3698

Phaedryn.3698

From your posts, you don’t even seem to remember DAoC. You talk about the outmanned issue in comparison to DAoC. You don’t even seem to remember that in DAoC AOE’s could hit unlimited targets, not just five. You don’t seem to remember that there was no downed state in DAoC, which made it more practical to take on larger groups in RvR than in WvW.

You also don’t seem to realize that in DAoC we had continuous RvR, not week or two week long matches. This makes it more difficult to organize with the other losing server. The Orbs simply compound the problems in WvW that were not as prevalent in RvR. Honestly, I question whether you even played DAoC. Trying to make comparisons like these is quite farfetched.

I replied to you in the other thread when you made these same points. I remember DAoC quite well, and I fully agree with you on these points. My argument is that these are the points we should be focusing on, not artificial population controls or, in this case, Orbs of Power.